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Author Topic: MAKiNG MORE FUN: Mod for Dominion Online 2.0  (Read 171924 times)

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sc0UT

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac/Linux)
« Reply #375 on: December 08, 2015, 10:50:42 am »
+4

Ruins aren't colorized in the log. A shiny brown e.g. #a05000 can do it.

Thanks. I'll probably pick something a bit darker and reserve this one for the Reserves, which are going to have to be brown as well.

Yes, a darker brown is fine but that one for Reserves must be brighter and look like carton or old paper. My suggestions could probably look different as text on black background. You'll make the right choice, I'm sure.  ;)

#804000


#e0b060
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #376 on: December 12, 2015, 04:29:48 am »
+29

MAKiNG MORE FUN 0.45.29c
Windows | Mac | Linux

Today we celebrate the two-month anniversary of MAKiNG MORE FUN, the mod that makes online Dominion great again. Paying homage to its origin as a patch that used to fix some glaring issues in a past version of Dominion Online, the present release squashes several bugs that are kickingly alive inside the current client:
  • The Trade Route counter did not update correctly for all players.
  • The VP counter did not consider Apprentice, Jack of All Trades, Sea Hag, Watchtower and Worker's Village as action cards to be counted towards Vineyards.
  • The cards that are in play at the time of resignation were neither counted for the deck content nor for the final score at the post-game screen.
To reassure those who may be tormented by the fear that MMF's sheer existence would somehow hamper the development of MF's pure, unadulterated client: these bug fixes have been shared with Jeff in advance of this release, and some of them were promptly put into their code. Making fun together makes more fun for all.

New Features

MAKiNG MORE FUN 0.45.29c is MMF's single largest update yet, bringing you a wide scala of exciting new functionality that drastically expands your capacity for fun making. Unfortunately there is no such thing as a free lunch, and this much fun can only be made at a significant cost.

Of the many great improvements over its predecessor the original Goko client brought us, the inimitable motions of the player trays at the side of the screen quickly became everyone's favorite. It is therefore with a deep sense of sadness and a throb in my throat that I announce their retirement from 2-player Dominion. Fans of this format will no longer be able to derive vicarious delight from seeing the trays move around in splendid zest as they go about their business. However, both as a tribute to their legacy and as an aid in your grieving process, the counters they used to reveal with such inspiring vitality will from now on be permanently visible, while the tray itself sits beneath them in stoic immobility:



Miscellaneous improvements included in 0.45.29c:
  • All Ruins enter the sidelog clad in stylish brown.
  • Pressing [Tab] no longer causes the chat window to flicker.
  • The chat text is no longer deformed after a non-aspect-ratio-preserving transformation of its parent window.
  • A rightclick anywhere in the client now closes whatever MMF menu happens to be open, saving you the trouble of moving your mouse to the appropriate button.
  • When autoplay options are available, the autoplay window is visible at startup.
Autoplay

Autoplay functionality has been significantly extended by offering options for six new cards:
  • Tournament (default on): reveals Province to opponent's Tournament.
  • Fool's Gold (default off): don't trash Fool's Gold.
  • Tunnel (default off): reveal Tunnel when discarded.
  • Walled Village (default on): put Walled Village back on top.
  • Mining Village (default off): do not trash Mining Villages.
  • Horse Traders (default on): reveal Horse Traders.
But as great as all of this may be, the best was saved for last...

Blitz Dominion

MAKiNG MORE FUN proudly releases Blitz Dominion, a timed Dominion variant where each player gets an n second timebank to score as many points as he can. The player to first run out of time passes all subsequent turns until his opponent is out of time as well, at which point the player with the most VP wins (or the second player in case of a tie). Blitz is currently only available for 2-player games and is still a work in progress. The format may change or different formats may be offered alongside each other. You are encouraged to share your thoughts and suggestions.





Two words of warning before you try it out:
  • With this being the first public release of a novel format, it's strongly recommended that you limit your Blitz activity to unrated games until various kinks that will undoubtedly show up have been worked out.
  • To facilitate play at lightning speed, the right mouse button functions as end actions/turn button during a Blitz game. This will obviously be made optional in the future but for now it should serve as another reason to strictly play unrated.
Thanks to Mic Qsenoch for assisting in early testing of the first Blitz implementation and for being instrumental in coming up with alternative formats after discovering that the naive version would not work. I think the current format is the result of one of his suggestions.

As a final word I want to express my deep gratitude to MdLC who has been doing terrific work behind the scenes, including but not limited to the writing of an automatic patching tool, debug utilities that facilitate the exploration of game objects, writing various utility functions as well as helping out with debugging and testing. Whatever credit anyone may feel inclined to give me, belongs equally to him.
« Last Edit: December 12, 2015, 06:19:24 pm by SheCantSayNo »
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sc0UT

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #377 on: December 12, 2015, 06:06:07 am »
0

Awesome! I'm looking forward to see this awesomeness™ in action. :)
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #378 on: December 13, 2015, 03:23:48 am »
+22

Even more fun is in the making:

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Witherweaver

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #379 on: December 13, 2015, 06:24:42 am »
+5

But how do you keep gaining it over and over?!
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #380 on: December 13, 2015, 11:44:43 am »
+7

The ability to create closed timelike curves is one of MMF's many undocumented features.
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #381 on: December 14, 2015, 05:46:45 am »
+26

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Co0kieL0rd

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #382 on: December 14, 2015, 01:23:44 pm »
0

This is awesome! Thank you guys a lot for developing this mod! That's how fun is made ;)
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #383 on: December 14, 2015, 01:27:38 pm »
+6

Wow, these features seem to have required some real depth of thought. It's a wonder anyone ever would have come up with them. Shecantsayno is on another level, breaking new ground that humanity couldn't have dreamed of. Who else could have possibly determined a slider for coin tokens was a good idea? And I'm sure it could only be done with reverse engineering too!
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #384 on: December 14, 2015, 01:47:17 pm »
+3

To be fair to MF, I'm sure this idea sits somewhere on one of their tickets.
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #385 on: December 14, 2015, 05:03:23 pm »
+6

I've been gathering quite some ideas for the April Fool's Day edition of MMF, one of them being your cards playing Hide and Seek:

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markusin

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #386 on: December 14, 2015, 05:24:01 pm »
+1

^ Dat space real estate efficiency tho...
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #387 on: December 14, 2015, 08:01:34 pm »
+1

Quote from: SheCantSayNo
(watchtower buttons)
(coin token slider/keyboard input/plus-minus buttons)



It even looks like you're scheming a way to flatten out the cards in hand... :D
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liopoil

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #388 on: December 14, 2015, 09:05:56 pm »
+1

Even more fun is in the making:


This is by far the best feature.
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #389 on: December 15, 2015, 01:56:51 am »
+11

It even looks like you're scheming a way to flatten out the cards in hand... :D

It isn't quite the finished product, but the one thing it has going for it already is that you can actually see what cards are in your hand:

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #390 on: December 15, 2015, 05:27:21 am »
+1

It even looks like you're scheming a way to flatten out the cards in hand... :D

It isn't quite the finished product, but the one thing it has going for it already is that you can actually see what cards are in your hand:



While this is indeed a big upgrade, it would be still better to just get the card on top while you hover over it with your mouse while it's in your hand (also with played action cards when you scheme them). That might be harder to realize than just spreading them out further, though.
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #391 on: December 15, 2015, 06:52:48 am »
+1

While this is indeed a big upgrade, it would be still better to just get the card on top while you hover over it with your mouse while it's in your hand (also with played action cards when you scheme them).

Well, I'd rather see my entire hand at once than having to discover it one card at a time by sending my mouse pointer on an expedition to clear up the fog of war while hoping my memory is attentive enough to make a map of the terrain :)

The best solution to the Scheme problem is probably something like a pop-up window once there are more than some user-definable number of cards in play that gives you an iso-like interface but then quite a bit better. This will definitely take some time though, as it really needs the click-through problem to be dealt with first and that is going to be quite cumbersome.
« Last Edit: December 15, 2015, 06:54:54 am by SheCantSayNo »
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #392 on: December 15, 2015, 06:58:11 am »
+5

One thought that MIGHT help (I'm not massively experienced with online Dominion, so this might be a stupid idea) would be to group things even more.
As in, ALL basic treasures (+potion) in one block with a total value written somewhere (during your action phase), and all basic victory cards similarly.  Then have it so that if you need to trash or discard something from those groups, you click on the group to fan it out temporarily.
And all remaining action cards grouped during the buy phase.

I have no idea whether that would be implementable/really freaking awkward/who knows.  But it was my first thought.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #393 on: December 15, 2015, 11:33:27 pm »
0

Do you have a version working on 2.0.46.3?

Just updated and after replacing the dll files dominion.exe doesn't run.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #394 on: December 16, 2015, 12:34:55 am »
+2

Couple suggestions:

Reduce the volume of the start game and end game sounds by over 50%, or disable them entirely. I did this with a salvager-like userscript in the old web client.  You usually want all the normal sounds to be notified of events, but the start and end ones are jarringly loud

Better notification of when it is your turn to do things during an oponent's turn, like discard cards to an attack or replace cards when Oracle is played
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #395 on: December 16, 2015, 04:04:20 am »
+7

MAKiNG MORE FUN 0.46.3a
Windows | Mac | Linux

New Features
  • Compatibility with Dominion Online 2.0.46.3.
  • GUI controls for multi coin token input (shows up once you have at least 2 coin tokens to use).
  • Buttons to use Watchtower's topdeck or trash ability with a single click.

Improvements
  • In Blitz, the timed-out player now resigns as soon as his opponent outscores him (or ties his score as 2nd player).
  • Watchtower autoplay now also trashes Ruins.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #396 on: December 16, 2015, 05:07:02 am »
0

how does Prince interact with Blitz when you're out of time? Does the game still play the Princed cards?
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #397 on: December 16, 2015, 05:24:32 am »
0

I don't own Prince so I can't test it, but I'd imagine it does, yes.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #398 on: December 16, 2015, 12:10:39 pm »
+2

New Features
  • Buttons to use Watchtower's topdeck or trash ability with a single click.

I get buttons to "topdeck" or to "trash" with Royal Seal (as if it's copying Watchtower). However, those buttons don't appear to do anything.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #399 on: December 16, 2015, 03:09:09 pm »
+11

New Features
  • Buttons to use Watchtower's topdeck or trash ability with a single click.

I get buttons to "topdeck" or to "trash" with Royal Seal (as if it's copying Watchtower). However, those buttons don't appear to do anything.

I'm deeply sorry to learn that Royal Seal's trash ability isn't working for you. I'll have it fixed in the next release.
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