MAKiNG MORE FUN 0.45.29cWindows |
Mac |
LinuxToday we celebrate the two-month anniversary of MAKiNG MORE FUN, the mod that makes online Dominion great again. Paying homage to its origin as a patch that used to fix some glaring issues in a past version of Dominion Online, the present release squashes several bugs that are kickingly alive inside the current client:
- The Trade Route counter did not update correctly for all players.
- The VP counter did not consider Apprentice, Jack of All Trades, Sea Hag, Watchtower and Worker's Village as action cards to be counted towards Vineyards.
- The cards that are in play at the time of resignation were neither counted for the deck content nor for the final score at the post-game screen.
To reassure those who may be tormented by the fear that MMF's sheer existence would somehow hamper the development of MF's pure, unadulterated client: these bug fixes have been shared with Jeff in advance of this release, and some of them were promptly put into their code. Making fun together makes more fun for all.
New FeaturesMAKiNG MORE FUN 0.45.29c is MMF's single largest update yet, bringing you a wide scala of exciting new functionality that drastically expands your capacity for fun making. Unfortunately there is no such thing as a free lunch, and this much fun can only be made at a significant cost.
Of the many great improvements over its predecessor the original Goko client brought us, the inimitable motions of the player trays at the side of the screen quickly became everyone's favorite. It is therefore with a deep sense of sadness and a throb in my throat that I announce their retirement from 2-player Dominion. Fans of this format will no longer be able to derive vicarious delight from seeing the trays move around in splendid zest as they go about their business. However, both as a tribute to their legacy and as an aid in your grieving process, the counters they used to reveal with such inspiring vitality will from now on be permanently visible, while the tray itself sits beneath them in stoic immobility:
Miscellaneous improvements included in 0.45.29c:
- All Ruins enter the sidelog clad in stylish brown.
- Pressing [Tab] no longer causes the chat window to flicker.
- The chat text is no longer deformed after a non-aspect-ratio-preserving transformation of its parent window.
- A rightclick anywhere in the client now closes whatever MMF menu happens to be open, saving you the trouble of moving your mouse to the appropriate button.
- When autoplay options are available, the autoplay window is visible at startup.
AutoplayAutoplay functionality has been significantly extended by offering options for six new cards:
- Tournament (default on): reveals Province to opponent's Tournament.
- Fool's Gold (default off): don't trash Fool's Gold.
- Tunnel (default off): reveal Tunnel when discarded.
- Walled Village (default on): put Walled Village back on top.
- Mining Village (default off): do not trash Mining Villages.
- Horse Traders (default on): reveal Horse Traders.
But as great as all of this may be, the best was saved for last...
Blitz DominionMAKiNG MORE FUN proudly releases
Blitz Dominion, a timed Dominion variant where each player gets an
n second timebank to score as many points as he can. The player to first run out of time passes all subsequent turns until his opponent is out of time as well, at which point the player with the most VP wins (or the second player in case of a tie). Blitz is currently only available for 2-player games and is still a work in progress. The format may change or different formats may be offered alongside each other. You are encouraged to share your thoughts and suggestions.
Two words of warning before you try it out:
- With this being the first public release of a novel format, it's strongly recommended that you limit your Blitz activity to unrated games until various kinks that will undoubtedly show up have been worked out.
- To facilitate play at lightning speed, the right mouse button functions as end actions/turn button during a Blitz game. This will obviously be made optional in the future but for now it should serve as another reason to strictly play unrated.
Thanks to Mic Qsenoch for assisting in early testing of the first Blitz implementation and for being instrumental in coming up with alternative formats after discovering that the naive version would not work. I think the current format is the result of one of his suggestions.
As a final word I want to express my deep gratitude to MdLC who has been doing terrific work behind the scenes, including but not limited to the writing of an automatic patching tool, debug utilities that facilitate the exploration of game objects, writing various utility functions as well as helping out with debugging and testing. Whatever credit anyone may feel inclined to give me, belongs equally to him.