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Author Topic: MAKiNG MORE FUN: Mod for Dominion Online 2.0  (Read 171939 times)

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drsteelhammer

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #300 on: November 14, 2015, 09:50:06 am »
0

Does the tag also work backwards?

But great work either way
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #301 on: November 14, 2015, 09:58:58 am »
+2

Yes, entering a tag toggles the corresponding boolean, so for all those who like randomly flipping switches it provides a great opportunity for endless fun.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #302 on: November 14, 2015, 10:09:15 am »
+4

This works great so far.
While testing this thing, I played a big Merchant Guild engine against Lord Bottington. There's still the one feature I dream of and that is some way to use lots and lots of coin tokens without clicking for each one. Now, you already have this text interface for auto playing cards.
Would it be possible to add something like #c(oin) [number] to use said amount of coin tokens? Clicking for each one really sucks once you play 3, 4 Guilds every turn.
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #303 on: November 14, 2015, 10:28:13 am »
+2

That should be possible one way or another, I'll look into it.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #304 on: November 15, 2015, 06:22:29 am »
0

MMF 0.44.2d for OSX is now available as well, again thanks to MdLC for the porting and testing.

Installation instructions:

Code: [Select]
Installation via GUI:
1. In a new Finder window, navigate to your Applications folder
2. Right-click on Dominion 2.0.44.2.app and select “Show Package Contents”
3. Navigate to down Contents/Resources/Data/Managed
4. Rename Assembly-CSharp.dll to Assembly-CSharp-original.dll
   (this will require a password for admin privileges)
5. Copy the Assembly-CSharp.dll and MMF.dll from this folder into the Managed folder
   (this will again require a password for admin privileges)

Installation via Terminal from this folder:
$ sudo cp -a /Applications/Dominion\ 2.0.44.2.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll /Applications/Dominion\ 2.0.44.2.app/Contents/Resources/Data/Managed/Assembly-CSharp-original.dll
$ sudo cp Assembly-CSharp.dll MMF.dll /Applications/Dominion\ 2.0.44.2.app/Contents/Resources/Data/Managed/
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #305 on: November 15, 2015, 07:14:33 am »
+8

Would it be possible to add something like #c(oin) [number] to use said amount of coin tokens? Clicking for each one really sucks once you play 3, 4 Guilds every turn.

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ravi

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #306 on: November 15, 2015, 08:04:23 am »
+2

Bug with 0.44.2d (not sure if this happened before) on Mac.

Was testing autoplay and had Urchin, Young Witch, Witch, Moat, Militia, Upgrade and Menagerie as bane (not sure if all of this is pertinent)

Whenever I played Militia after an Urchin (not sure if it happened with other cards) after I had turned on #u, the Menagerie image would pop up on the screen like I had clicked it (happened multiple times).
-----------------
Feature request: type #a(utoplay) to get a list of all the autoplay options typed out in the chat with brief descriptions

Keep up the good work, it's awesome!
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ravi

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #307 on: November 15, 2015, 08:07:23 am »
0

Just saw that #a is alchemist, so it would have to be something else.
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ravi

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #308 on: November 15, 2015, 08:10:37 am »
+1

Feature request 2: for all pertinent cards have the autoplay options given at the top of the log.

Example if Young Witch, Moat, Alchemist, Urchin are on the board have something like "Bane, Moat and Alchemist Autoplays are on. Urchin Autoplay is off"
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #309 on: November 15, 2015, 08:36:21 am »
+2

Bug with 0.44.2d (not sure if this happened before) on Mac.

Was testing autoplay and had Urchin, Young Witch, Witch, Moat, Militia, Upgrade and Menagerie as bane (not sure if all of this is pertinent)

Whenever I played Militia after an Urchin (not sure if it happened with other cards) after I had turned on #u, the Menagerie image would pop up on the screen like I had clicked it (happened multiple times).

Thanks for the report. By looking through the code I figured this should occur whenever your previous auto-play action was either a bane or a Moat reveal, and your current auto-play action is clicking on the button for one of Urchin, Alchemist or Treasury, in which case it clicks on the bane or Moat again. It should happen only rarely in the wild and there's exception handling in place for when it fails to find the card, so I'll just include the fix in the next release.

Feature request 2: for all pertinent cards have the autoplay options given at the top of the log.

Example if Young Witch, Moat, Alchemist, Urchin are on the board have something like "Bane, Moat and Alchemist Autoplays are on. Urchin Autoplay is off"

MdLC suggested this as well and I like it. Not sure if it will be in the next release already but it shouldn't be too far off.

Quote
Feature request: type #a(utoplay) to get a list of all the autoplay options typed out in the chat with brief descriptions

I'll consider this once I figure out how to write to the chat locally, as I don't want opponents to be spammed with this info.
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ravi

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #310 on: November 15, 2015, 09:03:35 am »
0


Quote
Feature request: type #a(utoplay) to get a list of all the autoplay options typed out in the chat with brief descriptions

I'll consider this once I figure out how to write to the chat locally, as I don't want opponents to be spammed with this info.

Maybe you can write it to the log in case you can't find a way to write to the local chat
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assemble_me

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #311 on: November 15, 2015, 10:06:17 am »
0

Would it be possible to add something like #c(oin) [number] to use said amount of coin tokens? Clicking for each one really sucks once you play 3, 4 Guilds every turn.



Awesome! Thanks a lot
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Chris is me

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #312 on: November 15, 2015, 10:11:28 am »
0

I should have gotten a screenshot, but I was running an older version of your mod (I think the second latest - just before the hashtag chat auto play commands started), and when my opponent bought cards with Haggler, it would say he bought and gained the cheaper of the two cards, and that he just gained the more expensive card. Pretty minor, but thought I should point it out.
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #313 on: November 15, 2015, 10:12:54 am »
0

Yes, that bug is fixed in the latest version.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #314 on: November 16, 2015, 07:35:33 am »
+6

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werothegreat

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #315 on: November 16, 2015, 10:21:24 am »
0

What if I want that Curse?  For Fairgrounds or Ambassador or Forager or Junk Dealer or Rats or Gardens or...
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thespaceinvader

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #316 on: November 16, 2015, 10:25:23 am »
+6

Then you change the setting so you're not using it for that match or at all.
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MdLC

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #317 on: November 16, 2015, 07:19:23 pm »
+6

For anyone who was having problems installing the latest Mac release, I made a mistake while packaging it. The permissions are too restrictive on the MMF.dll so the copied file can't be loaded by the Dominion application.

If MMF is running fine for you, then you can ignore the rest of this post.

Otherwise, I'm sorry for any headaches I caused you. You can fix your MMF install by removing any existing MMF.dll and installing one from the fixed ZIP file (coming to a server near you soon).

MdLC

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #318 on: November 16, 2015, 08:04:21 pm »
+5

Otherwise, I'm sorry for any headaches I caused you. You can fix your MMF install by removing any existing MMF.dll and installing one from the fixed ZIP file (coming to a server near you soon).

The fixed ZIP file is now on the server.

SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #319 on: November 20, 2015, 02:53:18 pm »
+12

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #321 on: November 20, 2015, 04:44:20 pm »
+1

So while that's an upgrade, I'd prefer not to play in deep space. Some sort of mild pattern (as opposed to garish fantasy castle) would be a nice middle-ground.

However.

A+ work.
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Witherweaver

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #322 on: November 20, 2015, 04:45:59 pm »
+1

How about shallow space?  Some stars in the background, quasars, nebula, galaxies.. would be pretty awesome. 
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XerxesPraelor

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #323 on: November 20, 2015, 04:57:45 pm »
0

So what do you all think is wrong with the animations/background? Well, apart from the animations getting in the way of gameplay, which is obviously bad.

I mean, the fantasy castle is fine. They can't all be the best art ever (and it doesn't hurt my enjoyment of the game at all).
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #324 on: November 20, 2015, 05:01:16 pm »
+4

The black background isn't the only feature on display ;)

But no worries, the black will be replaced by a tiled version of the animated crystal ball.
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