I just played a game where I came up with an interesting HP strategy that I would love to have some feedback on.
Inspired by this thread, I tried to make a Baron + HP deck in a province game.
Here is the log
http://dominion.isotropic.org/gamelog/201106/18/game-20110618-124104-1bab4faf.htmlI opened Baron Silver, hoping to Jump to Gold's and HP's quickly.
My plan is to buy 1 baron, one gold, one silver, and as many hunting parties as possible. As soon as I had my 1 gold I would buy a Prov. every time I had 8$+. There were also Scouts on this board which I felt would synergize very well with this deck so i bought 2 of those with some 4$ hands. I also planed to buy estates all along when i had only 2 or 3$, and still play baron when it would mean gaining an estate instead of 4$. I thought this would boost my VP count, and feed my Baron while not clogging my deck too badly with enough HP's.
As it played out I had a few interesting turns. I got lucky and hit my gold on turn 3. Then on turn 5, worried my deck would stall out early i bought a second silver rather then an estate. I think this was a good choice and possibly what allowed me to start getting Hunting Parties on turn 7.
On turn 10, I hit a 10$ hand with 2 buy's rather then get prov + estate I felt getting 2 HP's with still only 2 Prov. gone was a better choice.
By turn 14 I'm in trouble, even though he has purchased 4 terminals in a set with no + action, my opponent already has 4 provinces, and I only have one. I would say he has gotten lucky with hits Baron, treasures, lining up to score some early provinces.
But now i have 7 HP's and my deck is about to take off.
Turns 15, and 16 see me buy 2 provinces and my 6th estate, while my opponent only gets a silver and a market. With one province left my opponent disconnects.
It is his turn and I'm forced to make him resign. When I check the log I see that at this point in the game we were exactly tied with 27pts. Then I check his hand and see that it was Ironworks, Silver, 2 copper, and and estate. He could not have bought the last Province, and the most VP he could have gotten with that turn is gain an estate + buy an estate emptying the pile. My final hand was 3 HP's + 3 estates. With that I'm pretty sure I could have bought the final Province on my 17th turn. So even if my opponent had of made the smart choice on turn 15 and gotten a Duchie instead of a market and gotten the last 2 estates on turn 17. The last province + 9 estates would have given me the victory by 1. I think my only obvious mistake was getting a Prov and a scout on turn 15 rather then a Prov and an estate. One scout early on can help cycle the deck or pull an estate into a hand with a Baron, but by this time in the game I should have been going all out for the last VP's.
I'm interested to hear what some of the better players think of the deck that I built, the choices I made on certain pivotal turns, should I have purchased any scouts on this board or just more estates, and also if this strategy would have worked at all if I was playing someone rank 30+ rather then a 0 ranked player, who made mistakes like getting a mine he never uses and buying an extra market when there are only 2 Provinces left.
Cheers