I have an idea: instead of
the most fun Kingdom, lets post what we think is the absolute most
boring Kingdom to play. There's only 2 main rules: no Rebuild, and no Cultist (so you can't just say Rebuild + 9 other useless cards, cus ya, that's way boring, but it's like, too lame).
"Boring" can mean whatever you want it to mean -- least complicated, least synergy between cards, most sloggy, etc. Whatever you consider to be a lame game. (I for one think slogs are not boring, because there are usually many intricate things to consider when playing them.) And post why.
Note: your 10 least favorite Kingdom cards might not work because they may actually compose an interesting Kingdom.
I think it would be cool to see if there are common cards across all boring Kingdoms (Scout? Transmute? Etc.). Or maybe there are bad cards that we rarely buy, but are somewhat fun to play with, and would therefore not make these boards. Idk, would be interesting to see.
Side topic: I would think many of these Kingdoms would tend to players buying a lot of Silvers and Golds (because the Kingdom cards are so boring). But what if the Silver and Gold piles were Embargo'd? Would that make the Kingdom better? Worse?
Here's mine:
- Transmute
- Embargo
- Pearl Diver
- Workshop
- Scout
- Silk Road
- Taxman
- Saboteur
- Farmlands
- Forge
These components have no synergy between each other (at least not that I can see), no real power, no way to double Province, and would take long compared to other games without powerful attacks (like >20 turns).