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Author Topic: f.ds Mafia Hub  (Read 175682 times)

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yuma

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Re: f.ds Mafia Hub (Under Construction)
« Reply #100 on: January 04, 2016, 12:14:04 pm »

And I have never heard of W15++. So that would probably bump it up in my level of interest. Plus it has virgins. Who doesn't love virgins? And lawyers!

(last line added for taken out of context thread).

Although I do see that there is no historical record for this, maybe games have been played but the wiki hasn't been updated, that might be worth looking into.
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Archetype

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Re: f.ds Mafia Hub (Under Construction)
« Reply #101 on: January 04, 2016, 12:26:12 pm »

I need a(nother) sub ASAP for chairs in Board Game Mafia. PM me if you're interested in filling in.
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Haddock

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Re: f.ds Mafia Hub (Under Construction)
« Reply #102 on: January 04, 2016, 12:27:52 pm »

I'll look into some recent games, but if yuma's not heard of it that's probably a good sign.

So I guess put me down to mod a W15++ game unless I say otherwise?  Faust/yuma would that also be something one of you guys is happy to comod?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

yuma

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Re: f.ds Mafia Hub (Under Construction)
« Reply #103 on: January 04, 2016, 12:48:20 pm »

I'll look into some recent games, but if yuma's not heard of it that's probably a good sign.

So I guess put me down to mod a W15++ game unless I say otherwise?  Faust/yuma would that also be something one of you guys is happy to comod?

I would be more inclined to co-mod this than a closed setup. However, actually do so would depend upon when this runs and what my status is with other games. If I am in a game or two already I would be very willing to co-mod. But if I am in the midst of a playing drought than I wouldn't want to help mod because I would rather be playing

So that isn't a useful answer..., if someone can commit more readily they might be better.
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Haddock

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Re: f.ds Mafia Hub (Under Construction)
« Reply #104 on: January 04, 2016, 01:01:10 pm »

On the contrary yuma that is absolutely a useful answer.  It's not like I need a response right now anyway, there will be at least 2 games ahead of this on the queue anyway.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

ashersky

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Re: f.ds Mafia Hub (Under Construction)
« Reply #105 on: January 04, 2016, 01:10:30 pm »

My next game will be a Walking Dead-flavored RMM.  It will be set near the end of Season 2.  It will be, in some ways, on the same level of complexity as Dune.

Spots may be reserved by PM.

How large?

It's currently looking like 14.
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f.ds Mafia Board Moderator

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silverspawn

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Re: f.ds Mafia Hub (Under Construction)
« Reply #106 on: January 04, 2016, 04:14:55 pm »

SS, you are on the queue, btw.  I have you after faust right now.

oh, good. I think I should be ready by the time faust's game moves into day 2

ashersky

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Re: f.ds Mafia Hub (Under Construction)
« Reply #107 on: January 05, 2016, 04:21:04 am »

My next game will be a Walking Dead-flavored RMM.  It will be set near the end of Season 2.  It will be, in some ways, on the same level of complexity as Dune.

Spots may be reserved by PM.

How large?

It's currently looking like 14.

And already half full!

I may be willing to take on a co-mod, if for some reason someone doesn't want to play.
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faust

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Re: f.ds Mafia Hub (Under Construction)
« Reply #108 on: January 05, 2016, 04:25:13 am »

I thought about designing a Walking Dead RMM before. I am curious to see how ash has implemented this. I hope there will be Zombies.
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Witherweaver

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Re: f.ds Mafia Hub (Under Construction)
« Reply #109 on: January 05, 2016, 09:30:22 am »

Will it be comics or television series?
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ashersky

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Re: f.ds Mafia Hub (Under Construction)
« Reply #110 on: January 05, 2016, 09:45:33 am »

Will it be comics or television series?

Television series -- generally speaking, all of Season 2 is fair game.
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Haddock

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Re: f.ds Mafia Hub (Under Construction)
« Reply #111 on: January 06, 2016, 11:17:38 am »

And already half full!

I may be willing to take on a co-mod, if for some reason someone doesn't want to play.
If I'm going to start modding this might be a good way for me to kick off; if you are still wanting a co-mod that is.

AFAIK our timezones are just about as out of sync as it gets (London v. Sydney), which doesn't exactly facilitate communication between us, but it does mean there's likely to be someone paying attention most of the time.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

ashersky

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Re: f.ds Mafia Hub (Under Construction)
« Reply #112 on: January 06, 2016, 12:14:15 pm »

And already half full!

I may be willing to take on a co-mod, if for some reason someone doesn't want to play.
If I'm going to start modding this might be a good way for me to kick off; if you are still wanting a co-mod that is.

AFAIK our timezones are just about as out of sync as it gets (London v. Sydney), which doesn't exactly facilitate communication between us, but it does mean there's likely to be someone paying attention most of the time.

I'm in Rome nowadays.
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Haddock

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Re: f.ds Mafia Hub (Under Construction)
« Reply #113 on: January 06, 2016, 12:15:33 pm »

I'm in Rome nowadays.
Oh.  Cool. :)
Welp the offer to co-mod stands if you're up for it.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: f.ds Mafia Hub (Under Construction)
« Reply #114 on: January 10, 2016, 07:50:34 pm »

So I want to get this down just so that I can put dibs on the flavour. I'm planning for my closed setup game to be Battlestar Galactica themed.

(Got a first draft of the setup now, so faust and/or Teproc I'll pm you in the next few days if you guys are still happy to look over it for me.)

I'll still do some sort of standard setup normal game first.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Archetype

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Re: f.ds Mafia Hub (Under Construction)
« Reply #115 on: January 17, 2016, 03:52:56 am »

So, the setup post for Board Game Mafia seems to have disappeared. I'm pretty sure I didn't consciously delete it...but maybe it was removed on accident. In any case, I'll be changing the first  post to reflect the best of what I can remember from the second post.
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yuma

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Re: f.ds Mafia Hub (Under Construction)
« Reply #116 on: January 17, 2016, 07:42:24 pm »

I think a normal game could be opened up for sign ups.
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A Drowned Kernel

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Re: f.ds Mafia Hub (Under Construction)
« Reply #117 on: January 17, 2016, 07:50:43 pm »

Anyone up for Drunk Mafia starting in the next hour or so?
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Haddock

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Re: f.ds Mafia Hub (Under Construction)
« Reply #118 on: January 18, 2016, 05:33:53 am »

I think a normal game could be opened up for sign ups.
I was thinking this.

UoS was next in line but he's now gone; I've not seen him around in a while anyway.

I was going to run something.  W15++ setup has now disappeared from Mafiascum but I have another idea for a standard semiopen setup I could run.  Any objections?
If not, I guess I'll just get it going as soon as I get the chance.  Setup posts go in the forum games board, right, then move to the mafia board when full?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

ashersky

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Re: f.ds Mafia Hub (Under Construction)
« Reply #119 on: January 18, 2016, 05:36:01 am »

I think a normal game could be opened up for sign ups.
I was thinking this.

UoS was next in line but he's now gone; I've not seen him around in a while anyway.

I was going to run something.  W15++ setup has now disappeared from Mafiascum but I have another idea for a standard semiopen setup I could run.  Any objections?
If not, I guess I'll just get it going as soon as I get the chance.  Setup posts go in the forum games board, right, then move to the mafia board when full?

Right, sign-ups in Forum Games, move to Mafia Game Threads when full.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

gkrieg13

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Re: f.ds Mafia Hub (Under Construction)
« Reply #120 on: January 24, 2016, 05:44:22 pm »

@ash, I'm looking to open a smaller game (9 people).  I was wondering if I could be put on the queue next and if anyone would want to comod with me.
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ashersky

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Re: f.ds Mafia Hub (Under Construction)
« Reply #121 on: January 25, 2016, 10:10:14 am »

@ash, I'm looking to open a smaller game (9 people).  I was wondering if I could be put on the queue next and if anyone would want to comod with me.

You are up next, and I'll co-mod if needed.

SS: is your RMM game ready-ish?
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gkrieg13

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Re: f.ds Mafia Hub (Under Construction)
« Reply #122 on: January 25, 2016, 10:28:48 am »

@ash, I'm looking to open a smaller game (9 people).  I was wondering if I could be put on the queue next and if anyone would want to comod with me.

You are up next, and I'll co-mod if needed.

SS: is your RMM game ready-ish?

I'll send you the mod qt
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silverspawn

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Re: f.ds Mafia Hub (Under Construction)
« Reply #123 on: January 25, 2016, 10:53:21 am »

ashersky

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Re: f.ds Mafia Hub (Under Construction)
« Reply #124 on: January 25, 2016, 11:02:14 am »

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f.ds Mafia Board Moderator

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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51
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