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Author Topic: f.ds Mafia Hub  (Read 175338 times)

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Glooble

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Re: f.ds Mafia Hub
« Reply #1200 on: April 12, 2020, 05:26:24 pm »

It’s fine if it doesn’t fire for a while.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Glooble

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Re: f.ds Mafia Hub
« Reply #1201 on: April 13, 2020, 04:41:59 pm »

Seeing no objections I will post a sign up today or tomorrow probably.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Archetype

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Re: f.ds Mafia Hub
« Reply #1202 on: April 15, 2020, 02:46:23 pm »

Any fans of Westworld (the TV series) here? Quarantine has me thinking of cool setup ideas with that flavor.
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Re: f.ds Mafia Hub
« Reply #1203 on: April 15, 2020, 03:44:40 pm »

Archetype!!
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yuma

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Re: f.ds Mafia Hub
« Reply #1204 on: April 15, 2020, 04:10:36 pm »

Any fans of Westworld (the TV series) here? Quarantine has me thinking of cool setup ideas with that flavor.
Sup! I was a fan of season 1.
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Re: f.ds Mafia Hub
« Reply #1205 on: April 15, 2020, 04:59:55 pm »

Any fans of Westworld (the TV series) here? Quarantine has me thinking of cool setup ideas with that flavor.

just finished 5th episode and it's awesome.
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Archetype

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Re: f.ds Mafia Hub
« Reply #1206 on: April 15, 2020, 11:58:14 pm »

Archetype!!
Shraeye!!  :)

Any fans of Westworld (the TV series) here? Quarantine has me thinking of cool setup ideas with that flavor.
Sup! I was a fan of season 1.
The legend has returned! Season 1 is my favorite so far, it’s likely the game will be centered on the events there.

Any fans of Westworld (the TV series) here? Quarantine has me thinking of cool setup ideas with that flavor.

just finished 5th episode and it's awesome.
If you draw it out long enough, you’ll be able to binge all of Season 3 without having to wait between episode releases.
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Re: f.ds Mafia Hub
« Reply #1207 on: April 16, 2020, 07:53:04 am »

If you draw it out long enough, you’ll be able to binge all of Season 3 without having to wait between episode releases.

I like waiting, this is not really a series i want to maraphone. And after really slow and uninteresting second season, third is so much more awesome, that I really want to watch it as soon as it is released
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A Drowned Kernel

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Re: f.ds Mafia Hub
« Reply #1208 on: April 16, 2020, 10:13:43 am »

Looking for a replacement for M126, pm me if interested.
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cayvie

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Re: f.ds Mafia Hub
« Reply #1209 on: April 23, 2020, 03:09:52 am »

i'm still playing around with an Asher++ variant designed to make the more extreme cases more likely, without changing the overall number of power roles. My current method is roll 6 random numbers in order, then, starting with #2 and going in order, all even numbers get replaced with a copy of the previous number. It doesn't change the average number of Ts in the setup, but it does make strings of duplicate letters more likely (VVV, BBBB). Some examples:

76   100   2   42   74   79 = 76 76 76 76 76 79 = VVVVVV
56   17   95   31   42   89 = 56 17 95 31 31 89 = TTTEMB
86   91   94   87   24   100= 86 91 91 87 87 87 = MMMMBB
10   22   32   58   29   82 = 10 10 10 10 29 29 = TTTTTT
90   17   16   100   68   39 = 90 17 17 17 17 39 = TTTTTM
28   60   70   18   39   11 = 28 28 28 28 39 11 = TTTTTT
41   33   2   53   85   26 = 41 33 2 53 85 85 = TTTEMM
61   96   30   53   30   6 = 61 61 61 53 53 53 = EEECCC
84   89   19   22   8   3 = 84 89 19 19 19 3  = TTTTMM
76   90   63   34   65   70 = 76 76 63 63 65 65 = CCCCVV
6   63   17   57   76   35 = 6 63 17 57 57 35 = TTTEEC
87   58   46   32   22   44 = 87 87 87 87 87 87 = MMMMMM
81   18   55   8   41   27 = 81 81 55 55 41 27 = TTEEMM
74   24   50   98   38   21 = 74 74 74 74 74 21 = TVVVVV
58   57   43   61   39   43 = 58 57 43 41 39 43 = TTTTEE
83   34   10   80   93   8 =  83 83 83 83 93 93 = MMMMBB

this is just a random roll from random.org. what do people think? would they be interested in trying this out? or should the weirder corners of asher++ be left as the stuff of legend and ghosts?
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faust

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Re: f.ds Mafia Hub
« Reply #1210 on: April 23, 2020, 03:23:53 am »

this is just a random roll from random.org. what do people think? would they be interested in trying this out? or should the weirder corners of asher++ be left as the stuff of legend and ghosts?
I think a main issue is that the amount of thought that went into balancing the extreme cases was probably lower than for the expected results. I like your ideas, but I think they would need to go along with a rebalancing.
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cayvie

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Re: f.ds Mafia Hub
« Reply #1211 on: April 23, 2020, 03:28:48 am »

this is just a random roll from random.org. what do people think? would they be interested in trying this out? or should the weirder corners of asher++ be left as the stuff of legend and ghosts?
I think a main issue is that the amount of thought that went into balancing the extreme cases was probably lower than for the expected results. I like your ideas, but I think they would need to go along with a rebalancing.

lol this is already looking like the most balanced game of mafia i have ever run XD

but for real, i'm utter trash at balancing setups. what looks particularly off to you in terms of balance?
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faust

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Re: f.ds Mafia Hub
« Reply #1212 on: April 23, 2020, 03:38:56 am »

this is just a random roll from random.org. what do people think? would they be interested in trying this out? or should the weirder corners of asher++ be left as the stuff of legend and ghosts?
I think a main issue is that the amount of thought that went into balancing the extreme cases was probably lower than for the expected results. I like your ideas, but I think they would need to go along with a rebalancing.

lol this is already looking like the most balanced game of mafia i have ever run XD

but for real, i'm utter trash at balancing setups. what looks particularly off to you in terms of balance?

MMMMMM: Town gets 4 Masons (and a UB), scum gets a bunch of PRs that are utterly useless for fighting Masons.
« Last Edit: April 23, 2020, 03:41:39 am by faust »
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faust

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Re: f.ds Mafia Hub
« Reply #1213 on: April 23, 2020, 03:44:15 am »

The Doctor line has kind of the inverse problem, where all town PRs are useless until town lynches one particular scum player.
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faust

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Re: f.ds Mafia Hub
« Reply #1214 on: April 23, 2020, 04:01:37 am »

I think this would be pseudocode for generating a uniform distribution of all setups:

Code: [Select]
Set letterOptions = [T, E, C, D, V, M, B]
Set k = length(LetterOptions)
Set p = 6
Set j = random integer from 1 to (k + p - 1 choose p)
Set outLetters = {}

while j > 0:
    for i in {0, ..., p}:
        if j <= (k + i - 2 choose i):
            j = j - (k + i - 2 choose i)
            add p - i times letterOptions[0] to outLetters
            p = i
            break
        j = j - (k + i - 2 choose i)
    delete letterOptions[0]
    k = k - 1
« Last Edit: April 23, 2020, 04:10:27 am by faust »
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faust

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Re: f.ds Mafia Hub
« Reply #1215 on: April 23, 2020, 04:05:07 am »

It should be pointed out that the current setup makes it relatively simple to talk about conditional probabilities (given that we know that we have B, what is the likelihood of having other things?). All that becomes a lot less intuitive if you use another randomization method I think.
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skip wooznum

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Re: f.ds Mafia Hub
« Reply #1216 on: April 23, 2020, 06:34:37 pm »

Doesn't this also increase the probability of a 6T roll?

I get that the average number of Ts rolled will not change, but it still might be boring to play an all vanilla setup. (And also scum-sided maybe?)
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cayvie

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Re: f.ds Mafia Hub
« Reply #1217 on: April 23, 2020, 06:46:39 pm »

Doesn't this also increase the probability of a 6T roll?

I get that the average number of Ts rolled will not change, but it still might be boring to play an all vanilla setup. (And also scum-sided maybe?)

yes it does. (simple proof: any roll that would be all Ts in asher++ is still all Ts, and there's quite a few new combinations with this setup).

Fix 1: reduce the overall likelihood of Ts (1-40 perhaps), stretch the others out proportionally
Fix 2: in a TTTTTT setting, town gets a power of some sort, similar to the way that scum gets specific bonuses with various numbers of Ts.
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skip wooznum

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Re: f.ds Mafia Hub
« Reply #1218 on: April 23, 2020, 07:22:32 pm »

Cool.
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Re: f.ds Mafia Hub
« Reply #1219 on: April 24, 2020, 01:08:57 am »

Funny to see my setup being used as the basis for experiments like this.
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cayvie

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Re: f.ds Mafia Hub
« Reply #1220 on: April 24, 2020, 01:49:34 am »

Funny to see my setup being used as the basis for experiments like this.

look i basically live for d100 tables
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Re: f.ds Mafia Hub
« Reply #1221 on: May 05, 2020, 11:32:14 pm »

what about a mafia variant where instead of lynching, the town votes on one person to make permanently bulletproof each day? and mafia's goal is to get a majority thru murders still?
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ashersky

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Re: f.ds Mafia Hub
« Reply #1222 on: May 05, 2020, 11:37:16 pm »

what about a mafia variant where instead of lynching, the town votes on one person to make permanently bulletproof each day? and mafia's goal is to get a majority thru murders still?

So the goal is to "lynch" town.

In a 10 v 3 standard 13 setup, with a kill guaranteed each night, mafia has to kill for 7 town in 7 nights to get to 3v3.  Even with 3 scum lynches, that's 4 town lynches meaning only 6 could be killed at night at all.  Scum loses 4 to 3 every single game at best.

So you need more mafia, less town, or powers to mess with the BP.
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Re: f.ds Mafia Hub
« Reply #1223 on: May 05, 2020, 11:41:39 pm »

what about a mafia variant where instead of lynching, the town votes on one person to make permanently bulletproof each day? and mafia's goal is to get a majority thru murders still?

So the goal is to "lynch" town.

In a 10 v 3 standard 13 setup, with a kill guaranteed each night, mafia has to kill for 7 town in 7 nights to get to 3v3.  Even with 3 scum lynches, that's 4 town lynches meaning only 6 could be killed at night at all.  Scum loses 4 to 3 every single game at best.

So you need more mafia, less town, or powers to mess with the BP.

so like 7v3 instead maybe. sure. also i'm wondering about fliplessness on lynches. i guess you confirm townies when they die.
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ashersky

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Re: f.ds Mafia Hub
« Reply #1224 on: May 06, 2020, 12:10:43 am »

what about a mafia variant where instead of lynching, the town votes on one person to make permanently bulletproof each day? and mafia's goal is to get a majority thru murders still?

So the goal is to "lynch" town.

In a 10 v 3 standard 13 setup, with a kill guaranteed each night, mafia has to kill for 7 town in 7 nights to get to 3v3.  Even with 3 scum lynches, that's 4 town lynches meaning only 6 could be killed at night at all.  Scum loses 4 to 3 every single game at best.

So you need more mafia, less town, or powers to mess with the BP.

so like 7v3 instead maybe. sure. also i'm wondering about fliplessness on lynches. i guess you confirm townies when they die.

No one you lynch will ever die, so you will never know if you were right until the game ends with the 4th NK.  The problem is that at some point, town might know who the scum are, but if they've already been BPed, there's nothing to be done about it.

I mean, thematically, having to outlast the bad guys by assuring the safety of a majority of town seems like something that could work (as opposed to removing the bad).  I don't know if voting the "best" instead of the "worst" is the way to do it.

Think of it another way -- during the day, vote for a player to go to a different thread.  Once both threads are majority town (or something), town wins.  Or if there are four scum, once two scum exactly in each thread, scum win.  Night powers could also move players back and forth, block moves, etc.

That's another way to do something like this.
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