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Author Topic: Mario Maker  (Read 111183 times)

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GendoIkari

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Re: Mario Maker
« Reply #300 on: June 30, 2020, 08:23:08 pm »
+1

I've been working on a super-world entirely of puzzle levels; so far I've made about 10 levels (not uploaded yet) and have loads more partial levels. I don't know if I'll ever actually finish everything I have planned, but here is one level I just uploaded: JS1-KNH-C8G. It's a seanhip-style one-screen puzzle.

Cool. I think I found cheese though.

At the very start, if you hit the on/off switch twice in a row quickly, the 1-up will despawn inside the red block. I’m pretty sure that the intended way involves hitting the p-switch to despawn it inside the p-block below where it starts. Though doing it that was also kills the pow, so I didn’t actually figure out how to do that part the intended way. Also with my way, you end up not needing both hits of the fire flower, so you can win while big. I’m guessing if you only hit the on/off once, then you end up taking 2 more hits.

Anyway, it makes use of some cool mechanics, which is what I always like about Sean Hip puzzles. Not too hard as whole, relatively clear of see what needs to be done, and then it’s about figuring out how to do it. The hardest (and I think best) part was figuring out how to get the fire flower in the lower right; understanding what the shell was for, etc.
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GendoIkari

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Re: Mario Maker
« Reply #301 on: July 01, 2020, 09:27:59 pm »
0

4YMM is here!

https://4ymm.warp.world/

They delayed it a bunch because Mario Maker 2 had just come out on the actual 4 year anniversary, so they did it on the 1 year anniversary of MM2. 8 levels per week; first batch out now!
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Re: Mario Maker
« Reply #302 on: May 24, 2021, 05:14:35 pm »
+1

Went back and beat all of Gendo's levels! Definitely improved my skill level, I remember trying Skyfall a long time ago and just not being able to get it. Now it took a bit of time, but easily doable (just greatful you made the on/off before the first checkpoint a jump throwing the shell, not a shell jump - still not good at shell jumps)

Blue's clues and the SMB2 were the other ones I had yet to clear, fun levels, really enjoyed the boss fight on blues clues.
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GendoIkari

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Re: Mario Maker
« Reply #303 on: May 25, 2021, 01:41:46 am »
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Awesome! Really glad you enjoyed them. Yeah I only ever got to the bare minimum of skill needed for shell jumps, so even including one in my level was stretching my own abilities. The boss fight in Blue's Clues was the starting concept of the whole level; originally trying to recreate a Cuphead level. Then I decided that it should have an actual level before it. 

I sadly haven’t really touched Mario Maker since making the most recent of those levels; which would have been shortly after that last update came out... One of the problems is that the levels I most liked to play are the hard ones that take a lot of consistent practice (not just at the specific levels but at playing the game as a whole), and that just was taking too much time. Still really enjoy watching it played on YouTube.
« Last Edit: May 25, 2021, 01:52:12 am by GendoIkari »
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