Why is the perfect drawing Canonical IGG Rush™ buying Duchies? They are going to snag Provinces to make it super hard to overhaul them.
Obviously this depends on a lot of things. Usually getting Provinces while going for IGGs is really good, but this example was meant to show that if IGG is just ending the game as fast as possible, it still takes forever when uncontested. I'm trying to disprove the myth that the IGG rush is fast.
Agreed. Here's why the myth exists. I think the IGG rush is a classic example of a strategy of the following type:
1) it's pretty good
2) it's easy to execute, and small deviations from the canonical strategy do not significantly affect win percentages
3) if both players go for it, the one who does less well loses
and this combination often leads to groupthink that it's unbeatable (note that (3) is a tautology, but a psychologically relevant phenomenon).
The mono-Minion deck, especially back when there weren't many expansions, was often like this. But IGG-rush has a fourth phenomenon, which the mono-Minion deck doesn't have:
4) if your opponent plays the IGG rush, and so do you, then the IGG rush gets a lot better.
This can REALLY lead to groupthink that IGG causes boring games where the only thing to do is IGG.
All that said, I still think IGG deserves somewhere B+ or above according to these rankings; I'm inclined to put it to A-. (I don't know where it is now).
I should really go back and revise these rankings like I said I would do, both to incorporate yalls feedback and just because I've flat changed my mind in some cases. I'll set myself a reminder for the next time I get some free time.