- Donald changing his mind on the Transmute/Inheritance ruling
Wait what is the Transmute/Inheritance ruling in the end?
Transmuting an Inherited Estate only gives you a Gold.
-more complex cards in general
- More simple cards
I'm very interested in hearing people's opinions on what makes a card "simple" or "complex". Is there any middle ground between the two, or is each card one or the other? Obviously opinions will differ, and that's fine.
In my opinion, Dominion has very few truly complex cards. I would nominate Library, Pirate Ship, Scrying Pool, Possession, Tournament, Jack of all Trades, Noble Brigand, Hermit, Knights, Count, Rebuild, Butcher, Messenger, Bridge Troll, Giant, Teacher, Warrior, Governor, and Prince. Some cards—like Outpost and Band of Misfits—can have complex interactions but are simple conceptually and simple to use in most games.
I've actually had this discussion with someone who felt Dominion wasn't complex
enough. Most of the official cards are very compactly worded, and tend to do one or two basic things. Whereas if you look through the Variants subforum, most of the cards are just ridiculous and do fifty different things.
I think to me, a good way to look at this is comparing MtG and Hearthstone. MtG keeps coming up with new keywords for things, and if someone plays a card you've never seen before, you usually have to peer at it for about a minute, then argue over whether or not the player is interpreting it correctly. Whereas with most of the cards revealed for the newest Hearthstone expansion, it's mostly stuff like "if this condition happens, get +1 Attack/Health". Maybe that's because HS is still kind of in its infancy as a CCG and can still get away with a lot of those simpler things, and MtG is kind of running out of things to do, but it does seem like a lot of the Grand Tournament cards are just kind of... boring.
I think Donald has tried to strike a balance between easy to understand and interesting, and for the most part, has succeeded. I think most of that success is, instead of having "oh this is the same thing as a previous card, but I gave it +1 card", Donald is trying to have each card do a different thing. Maybe that's because as a deckbuilder, there isn't that problem of "I can only have 2/3/4 copies of each card in my deck, so I'll just find five different cards that do pretty much the same thing". So we don't need a Goons that draws cards instead of giving
. We don't need a Grand Laboratory that also gives a +Buy. So instead we get Butchers and Bridge Trolls and Bands of Misfits. Donald seems to be actively trying to do things that he hasn't done before.
That said, it would be nice to have some more intricate cards.