Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2  All

Author Topic: Hypothetical 10th expansion - what would you want to see?  (Read 14491 times)

0 Members and 1 Guest are viewing this topic.

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8172
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9630
    • View Profile
Hypothetical 10th expansion - what would you want to see?
« on: August 11, 2015, 04:06:58 pm »
+1

So, there's already quite a lot covered by the current sets, probably enough to last all of us our lifetimes.  But let's say Donald announces another expansion - what would you hope to see in it?

Personally, I'd like to see:
-more complex cards in general
-another set of Travellers
-more Reserve cards that use the Tavern mat as a penalty, like Wine Merchant
-cards that interact with Curses other than handing them out as an Attack

Also, I realize that this forum is practically half playtesters at this point, so feel free to not respond if you are one, so it doesn't seem like you're confirming or denying anything.
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

qmech

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1918
  • Shuffle iT Username: qmech
  • What year is it?
  • Respect: +2320
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #1 on: August 11, 2015, 04:07:56 pm »
+5

But I haven't played with the last expansion yet. :(
Logged

jsh357

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2577
  • Shuffle iT Username: jsh357
  • Respect: +4340
    • View Profile
    • JSH Gaming: Original games
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #2 on: August 11, 2015, 04:08:07 pm »
+5

I want a free hat with the next one
Logged
Join the Dominion community Discord channel! Chat in text and voice; enter dumb tournaments; spy on top players!

https://discord.gg/2rDpJ4N

Deadlock39

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1722
  • Respect: +1758
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #3 on: August 11, 2015, 04:11:57 pm »
+5

I want a card that can trash a card that is in play so we can create infinite loops with Procession and Graverobber and break all the puzzle threads.

(Donald is too smart to allow it to happen, but I still want it.)

CG19

  • Baron
  • ****
  • Offline Offline
  • Posts: 55
  • Respect: +22
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #4 on: August 11, 2015, 05:03:41 pm »
0

Cards that can optionally trash themselves when you remove them from play.
Logged

shmeur

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 141
  • I'm a Dominion card lol.
  • Respect: +115
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #5 on: August 11, 2015, 05:07:23 pm »
+4

curse hybrids
Logged
"I can move mountains; I can work a miracle."

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8172
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9630
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #6 on: August 11, 2015, 05:09:40 pm »
0

I want a card that can trash a card that is in play so we can create infinite loops with Procession and Graverobber and break all the puzzle threads.

(Donald is too smart to allow it to happen, but I still want it.)

You can already do that with Hireling and get infinite Hirelings in play.
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

Asper

  • Governor
  • *****
  • Offline Offline
  • Posts: 4995
  • Respect: +5347
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #7 on: August 11, 2015, 06:29:32 pm »
0

I'll just quote my last predictions (half serious):

Are you already planning an expansion after Adventures?

If there will be an other expansion, will it have some of the new things from Adventures as well (like events)?

You're not going to get real information, so have some fake:

Expansion 10: Modern Times - introduces a board
Expansion 11: Borders - introduces Team play and player abilities
Expansion 12: The catapult - introduces pantomiming, singing and shooting meeples at the supply
Expansion 13: Legacy - A treasure chest with Vp and coin tokens, Potion costs and the good old team cards from "Borders"
Expansion 14: Secrets - Co-created by Klaus Teuber, introduces player elimination, dice and ressources
Expansion 15: Ultimate - Another treasure chest for Dominion's 40th birthday
That's all planned for now.
Logged

AdamH

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2833
  • Shuffle iT Username: Adam Horton
  • You make your own shuffle luck
  • Respect: +3879
    • View Profile
    • My Dominion Videos
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #8 on: August 11, 2015, 10:12:48 pm »
0

I want a card that can trash a card that is in play so we can create infinite loops with Procession and Graverobber and break all the puzzle threads.

(Donald is too smart to allow it to happen, but I still want it.)

You can already do that with Hireling and get infinite Hirelings in play.

You can already trash cards from play with Bonfire :o
Logged
Visit my blog for links to a whole bunch of Dominion content I've made.

LastFootnote

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10722
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #9 on: August 11, 2015, 10:28:06 pm »
0

I want a card that can trash a card that is in play so we can create infinite loops with Procession and Graverobber and break all the puzzle threads.

(Donald is too smart to allow it to happen, but I still want it.)

You can already do that with Hireling and get infinite Hirelings in play.

You can already trash cards from play with Bonfire :o

That doesn't create infinite loops with Action cards, though; you have to be in your Buy phase to use Bonfire.

I don't see how Procession isn't already filling this role, though.
Logged

Deadlock39

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1722
  • Respect: +1758
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #10 on: August 11, 2015, 11:26:28 pm »
0

I want a card that can trash a card that is in play so we can create infinite loops with Procession and Graverobber and break all the puzzle threads.

(Donald is too smart to allow it to happen, but I still want it.)

You can already do that with Hireling and get infinite Hirelings in play.

You can already trash cards from play with Bonfire :o

That doesn't create infinite loops with Action cards, though; you have to be in your Buy phase to use Bonfire.

I don't see how Procession isn't already filling this role, though.

I was trying to describe a situation where you could generate an infinite chain that would produce infinite Actions, Buys, and/or Coins without ever leaving the action phase in a turn. I thought you could do this if you could trash the starting Procession of a chain, but I don't think it is actually that easy.  What it actually needs is not a card that can trash another action that is in play, but rather just "King's Procession" (Procession that triples actions instead of doubles).

Play 2 King's Processions from the second one play Graverobber to gain a Graverobber a King's Procession and a cantrip on top of your deck, then the cantrip to draw the new set, then the third play repeats infinitely.

Voltaire

  • Jester
  • *****
  • Offline Offline
  • Posts: 957
  • flavor text
  • Respect: +1097
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #11 on: August 11, 2015, 11:40:06 pm »
+1

What I always want to see - alt Victory cards, Kingdom Treasures, the stuff that looks superficially shiny.
Logged

Beyond Awesome

  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 2941
  • Shuffle iT Username: Beyond Awesome
  • Respect: +2466
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #12 on: August 12, 2015, 03:12:27 am »
+1

More events.

More coin tokens.

More vp tokens

Honestly though, for the most part Dominion almost feels complete to me. But we are lacking in vp token generating cards
Logged

Aleimon Thimble

  • Minion
  • *****
  • Offline Offline
  • Posts: 698
  • Shuffle iT Username: Aleimon Thimble
  • Respect: +711
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #13 on: August 12, 2015, 06:01:49 am »
+1

Dominion feels pretty complete. The newest expansion is really awesome, but I don't think we really need any more anytime soon. Maybe in a couple of years or so.

I agree there should be more VP token generating cards, though. And maybe some stuff that comboes well with cards that are currently very weak, or counters cards that are very strong.
Logged
[...] The God of heaven has given you Dominion [...] (Daniel 2:37)

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11817
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12870
    • View Profile
    • Birds of Necama
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #14 on: August 12, 2015, 06:17:44 am »
0

A cantrip that just reveals your opponents' hands. Bonus points for not being an Attack, more bonus points for also discarding all Reactions in them.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #15 on: August 12, 2015, 08:49:11 am »
0

A cantrip that just reveals your opponents' hands. Bonus points for not being an Attack, more bonus points for also discarding all Reactions in them.
Too bad Lighthouse isn't a Reaction.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11817
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12870
    • View Profile
    • Birds of Necama
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #16 on: August 12, 2015, 09:00:50 am »
0

A cantrip that just reveals your opponents' hands. Bonus points for not being an Attack, more bonus points for also discarding all Reactions in them.
Too bad Lighthouse isn't a Reaction.

Well, it doesn't work from your hand, so discarding it wouldn't do much for the current turn anyway.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Asper

  • Governor
  • *****
  • Offline Offline
  • Posts: 4995
  • Respect: +5347
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #17 on: August 12, 2015, 10:25:05 am »
+1

What i seriously want:
- More simple cards
- Events
- Cards that change rules for the entire game (on their own cards that are placed next to the supply, similar to Events)
- Ongoing abilities that players can aquire throughout the game (like, "My ally is King Ronald, who allows me to put my deck in my discard whenever i please")
- Alt-VP, for example an attack
- Friendly interaction
- Donald changing his mind on the Transmute/Inheritance ruling
- A board, or a card that has a skill tree (not actually seriously)
- At least one card with hilariously awkward art
Logged

LastFootnote

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10722
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #18 on: August 12, 2015, 11:16:56 am »
+1

-more complex cards in general

- More simple cards

I'm very interested in hearing people's opinions on what makes a card "simple" or "complex". Is there any middle ground between the two, or is each card one or the other? Obviously opinions will differ, and that's fine.

In my opinion, Dominion has very few truly complex cards. I would nominate Library, Pirate Ship, Scrying Pool, Possession, Tournament, Jack of all Trades, Noble Brigand, Hermit, Knights, Count, Rebuild, Butcher, Messenger, Bridge Troll, Giant, Teacher, Warrior, Governor, and Prince.  Some cards—like Outpost and Band of Misfits—can have complex interactions but are simple conceptually and simple to use in most games.
« Last Edit: August 12, 2015, 11:27:15 am by LastFootnote »
Logged

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #19 on: August 12, 2015, 11:33:18 am »
0

- Donald changing his mind on the Transmute/Inheritance ruling
Wait what is the Transmute/Inheritance ruling in the end?
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
  • Respect: +7866
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #20 on: August 12, 2015, 12:13:19 pm »
+1

Moar beards.
Logged

ancientcampus

  • Navigator
  • ****
  • Offline Offline
  • Posts: 76
  • Respect: +52
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #21 on: August 12, 2015, 12:16:28 pm »
0

- Cards that change rules for the entire game (on their own cards that are placed next to the supply, similar to Events)

I've wanted to do something like that for a while. Things like "Players start every turn with +1 additional action", "Set up: at the start of the game, give every player 2 coin tokens".

Fan versions wouldn't even need to be particularly balanced, just fun for a game or two: "When gaining a card, if it would go to the discard, put it in your hand instead." But that's drifting off topic.

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8172
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9630
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #22 on: August 12, 2015, 12:17:41 pm »
+4

- Donald changing his mind on the Transmute/Inheritance ruling
Wait what is the Transmute/Inheritance ruling in the end?

Transmuting an Inherited Estate only gives you a Gold.

-more complex cards in general

- More simple cards

I'm very interested in hearing people's opinions on what makes a card "simple" or "complex". Is there any middle ground between the two, or is each card one or the other? Obviously opinions will differ, and that's fine.

In my opinion, Dominion has very few truly complex cards. I would nominate Library, Pirate Ship, Scrying Pool, Possession, Tournament, Jack of all Trades, Noble Brigand, Hermit, Knights, Count, Rebuild, Butcher, Messenger, Bridge Troll, Giant, Teacher, Warrior, Governor, and Prince.  Some cards—like Outpost and Band of Misfits—can have complex interactions but are simple conceptually and simple to use in most games.

I've actually had this discussion with someone who felt Dominion wasn't complex enough.  Most of the official cards are very compactly worded, and tend to do one or two basic things.  Whereas if you look through the Variants subforum, most of the cards are just ridiculous and do fifty different things.

I think to me, a good way to look at this is comparing MtG and Hearthstone.  MtG keeps coming up with new keywords for things, and if someone plays a card you've never seen before, you usually have to peer at it for about a minute, then argue over whether or not the player is interpreting it correctly.  Whereas with most of the cards revealed for the newest Hearthstone expansion, it's mostly stuff like "if this condition happens, get +1 Attack/Health".  Maybe that's because HS is still kind of in its infancy as a CCG and can still get away with a lot of those simpler things, and MtG is kind of running out of things to do, but it does seem like a lot of the Grand Tournament cards are just kind of... boring.

I think Donald has tried to strike a balance between easy to understand and interesting, and for the most part, has succeeded.  I think most of that success is, instead of having "oh this is the same thing as a previous card, but I gave it +1 card", Donald is trying to have each card do a different thing.  Maybe that's because as a deckbuilder, there isn't that problem of "I can only have 2/3/4 copies of each card in my deck, so I'll just find five different cards that do pretty much the same thing".  So we don't need a Goons that draws cards instead of giving .  We don't need a Grand Laboratory that also gives a +Buy.  So instead we get Butchers and Bridge Trolls and Bands of Misfits.  Donald seems to be actively trying to do things that he hasn't done before.

That said, it would be nice to have some more intricate cards.
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

Voltaire

  • Jester
  • *****
  • Offline Offline
  • Posts: 957
  • flavor text
  • Respect: +1097
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #23 on: August 12, 2015, 01:12:39 pm »
+3

I am always for simple cards. Simple cards (to me) are about one thing communicated clearly (so that's two pieces).

1. One concept
2. Clear

Library passes 1, fails 2. That doesn't make it a bad card, just not my preferred kind of card. I am glad that Library exists and I like it. But if Dominion were mostly Librarys, the game would be less fun.

Fools Gold is an example of a card that, for me, fails 1 and passes 2. Each of Fools Gold's concepts (or "things") are simple and clear. But why does the reaction go with the top part? It's just kind of there. I think the secret history even says the top and bottom were from separate cards initially and ended up together. That's fine, but not my preference.

So anyway, future cards should be as "simple" as possible as their expansionary nature allows.

EDIT: Changed "thing" to "concept" for clarity
« Last Edit: August 12, 2015, 03:31:54 pm by Voltaire »
Logged

Voltaire

  • Jester
  • *****
  • Offline Offline
  • Posts: 957
  • flavor text
  • Respect: +1097
    • View Profile
Re: Hypothetical 10th expansion - what would you want to see?
« Reply #24 on: August 12, 2015, 01:14:28 pm »
0

I would actually consider Pirate Ship a card that passes my 1 and 2, despite LF calling it complex.
Logged
Pages: [1] 2  All
 

Page created in 2.007 seconds with 21 queries.