I'll echo SCSN here, playing multiple Torturers in a turn would have totally wrecked your opponent. You're worried about not having the time to set it up, but the whole point of doing that is to give you more time to catch up to Chapel+BM.
As for how to build this, well it's really really tough to say. It depends a lot on your draws and what you're opponent is doing, how much you want to prioritize Scrying Pool for draw versus Village/Torturer. The best strategy is to build up quite a bit here, though, and in that case I'd prioritize draw and thinning so I'd probably open Potion/Chapel. Once I saw my opponent not go for the Pools and CSMs, I'd put more emphasis on Village/Torturer plays.
But even then it's a close call in the opening for sure.