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Author Topic: The Grand Tournament Discussion  (Read 103048 times)

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Grujah

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Re: The Grand Tournament Discussion
« Reply #350 on: August 19, 2015, 07:01:02 pm »
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Yeti was quite solid in druid, now it's not played. Any 4 drop that has 4hp has a big downside of dying to shredder, and if it has no other impact, it is inferior to shredder which leaves a 2 drop behind. So, people actually expect good 4 drops to be 4/5s now.

I'm not sure what your point is. Yeti is a 4/5.


Like, look when streamers are reviewing new cards. 3/5s get discarded very soon for "poor stats".
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Grujah

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Re: The Grand Tournament Discussion
« Reply #351 on: August 19, 2015, 07:01:44 pm »
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Skeleton Knight quotes A Game of Thrones on both entry and attack.

"When you play in Grand Tournament you win or you die" and
"Pay the iron price"
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Grujah

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Re: The Grand Tournament Discussion
« Reply #352 on: August 19, 2015, 07:04:01 pm »
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Oh, and guys, this deck is insane currently:
http://teamarchon.com/decks/view/58-anticipation

my changes are -1 pyro, -1 Blessing, +1 chow, +argus.
It is pretty decent against agro and against other decks dropping tirion causes a concede like 80% of the time.
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popsofctown

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Re: The Grand Tournament Discussion
« Reply #353 on: August 20, 2015, 10:15:23 am »
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Reading the comments on these things always gets me.  "I want to play this deck but don't have either Quartermaster, what should I replace it with?" True best answer: Rexxar. 

Paladin is pretty well positioned right now so I'm not suprised it's doing well.  It probably improves Amaz's winrate a lot that people are mulliganing for Divine Favor Paladin.  Well, maybe it does.  I guess if you queue up against Amaz and you happen to know he doesn't ever play decks that dull, maybe you don't mulligan for Divine Favor Paladin.  Hm..
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Grujah

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Re: The Grand Tournament Discussion
« Reply #354 on: August 20, 2015, 09:53:25 pm »
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What do you guys think about Justiciar in Control Warrior list?

Warrior relies on Armor up so much and getting 4 armor a turn seems huge.
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qmech

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Re: The Grand Tournament Discussion
« Reply #355 on: August 21, 2015, 05:15:53 am »
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Control Warrior seems to be the best home for Justicar.  You have to survive several more turns to get value from it, but there's every chance you can.
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popsofctown

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Re: The Grand Tournament Discussion
« Reply #356 on: August 21, 2015, 07:49:12 am »
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Justicar seems terrible in control Warrior.  If you're about to literally die turn 7 or 8 to face hunter, it's bad because you won't get to activate it twice so it can be a Priestess of Elune.  If you're going to die turn 10 or 11 to a mechmage that's building board position, it's bad because its' a 6/3, so at least one more minion will survive than if you had played a normal sized creature, and that minion will be hitting you for 3 every turn while you heal for 2 extra every turn.

If you play it against a deck that is going to go for a looong, grindy game, it would be good if you had a 50 card deck, but you don't.  It's really easy to deck out as control warrior, and taking out your 6/7 for a 6/3 just means you'll end the game with no deck, no board, 50 armor, and an opponent with a 4/4, in all likelihood.
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Grujah

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Re: The Grand Tournament Discussion
« Reply #357 on: August 21, 2015, 08:08:21 am »
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Vs fast deck obviously shieldmaiden is better.
Few turns later justicar gets more armor, and out-sustaining your opponent is really important is slow control matchups where you are likely to hit fatigue. (vs some midrange too).

Edit:
someone on reddit actually made a pretty neat comparison:

https://www.reddit.com/r/hearthstone/comments/3htz39/justicar_in_control_warrior/
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popsofctown

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Re: The Grand Tournament Discussion
« Reply #358 on: August 21, 2015, 09:09:43 am »
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Fatigue matches are almost always decided by whoever has a minion leftover after both players trade minions and removal against eachother.

Using this card to win fatigue games is like sacrificing a rook so you can in a six piece game.
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werothegreat

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Re: The Grand Tournament Discussion
« Reply #359 on: August 21, 2015, 09:24:54 am »
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Turn 1: Innervate/Coin -> Jeeves
Turn 2: Innervate -> Astral Communion
Turn 3+: Whatever the fuck I want
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Jorbles

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Re: The Grand Tournament Discussion
« Reply #360 on: August 21, 2015, 11:30:33 am »
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Justiciar seems worth it if you absolutely know you're going into a control vs control matchup where you're going to get a lot of chances to tap. I could see it being slipped in as a surprise card in tournaments or if you're playing against a friend who you think is going to play a control deck.

However, that makes it pretty terrible on ladder where you face aggro decks at least half the time.
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popsofctown

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Re: The Grand Tournament Discussion
« Reply #361 on: August 21, 2015, 01:05:41 pm »
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When you say "chances to tap", do you mean any hero power, or Life Tap?

I think the card is only going to lose you a control warrior mirror.  Priest might have enough value packed into their deck to splurge on it, but not Warrior. 
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Jorbles

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Re: The Grand Tournament Discussion
« Reply #362 on: August 21, 2015, 03:06:20 pm »
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When you say "chances to tap", do you mean any hero power, or Life Tap?

I think the card is only going to lose you a control warrior mirror.  Priest might have enough value packed into their deck to splurge on it, but not Warrior.

I just call any use of hero power "tapping". I'm not sure if other people do that, but amongst my irl friends who play Hearthstone we just call it tapping.
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ashersky

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Re: The Grand Tournament Discussion
« Reply #363 on: August 24, 2015, 09:34:32 pm »
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So, do I craft Justicar?
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Re: The Grand Tournament Discussion
« Reply #364 on: August 24, 2015, 09:49:51 pm »
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Savage Combatant is my early surprise card.

It's an 8 damage swing when he can attack and inspire.  I dropped it T1 with Coin+Innervate and really had my opponent on the ropes with 8 damage on T2.
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Grujah

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Re: The Grand Tournament Discussion
« Reply #365 on: August 24, 2015, 10:20:48 pm »
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Yeah, sometimes problem with coin/innervating a big minion turn 1 is that you cannot do anything but hero power next 2 turns. This guy helps with that.
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AHoppy

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Re: The Grand Tournament Discussion
« Reply #366 on: August 25, 2015, 06:48:40 am »
+2

So the priest legendary that summons a random legendary when you inspire, I've played against it once, they summoned majordomo, they instantly resigned

EgorK

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Re: The Grand Tournament Discussion
« Reply #367 on: August 25, 2015, 07:08:31 am »
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So, I modified standard midrange shammy, currently 8-5 at rank 4

Rockbiter Weapon x 2
Earth Shock x 2
Zombie Chow

Flametongue Totem x 2
Ancestral Knowledge x 2
Totem Golem x 2

Tuskarr Totemic x 2
Healing Wave
Hex x 2
Feral Spirit x 2
Lightning Storm x 2

Piloted Shredder x 2
Defender of Argus

Azure Drake
Loatheb
Doomhammer

Fire Elemental x 2

Dr. Boom

Al'Akir the Windlord

I am thinking of replacing one ancestral knowledge with 2nd drake
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popsofctown

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Re: The Grand Tournament Discussion
« Reply #368 on: August 25, 2015, 08:36:26 am »
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Azure Drake definitely seems like a superior draw option. 

I think the 6 mana 5/5 that draws a pally card or Neptulon might be better choices too.  Their bodies are small for their costs, but are they 4 mana smaller?
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Re: The Grand Tournament Discussion
« Reply #369 on: August 25, 2015, 09:11:59 am »
+1

So, do I craft Justicar?

Nah, just open him like I did.
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Galzria

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Re: The Grand Tournament Discussion
« Reply #370 on: August 25, 2015, 12:44:50 pm »
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Re: The Grand Tournament Discussion
« Reply #371 on: August 25, 2015, 01:35:57 pm »
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So, do I craft Justicar?

Nah, just open him like I did.

After getting Justicar+Soulpriest'd today, I crafted him.
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ycz6

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Re: The Grand Tournament Discussion
« Reply #372 on: August 26, 2015, 12:55:15 am »
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My opponent popped a Dreadsteed out of Piloted Sky Golem in Arena just now. Might be the new worst Golem drop... although it was difficult to resist the urge to clear it with my Haunted Creeper.
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EgorK

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Re: The Grand Tournament Discussion
« Reply #373 on: August 26, 2015, 06:32:36 am »
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My opponent popped a Dreadsteed out of Piloted Sky Golem in Arena just now. Might be the new worst Golem drop... although it was difficult to resist the urge to clear it with my Haunted Creeper.

Well, actually free ping is rather annoying
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popsofctown

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Re: The Grand Tournament Discussion
« Reply #374 on: August 26, 2015, 11:02:57 am »
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Haunted Creeper is 1/2! Dreadsteed is 1/1.  THIS IS WHAT HE WAS HATCHED FOR RIGHT?
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