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Author Topic: M64: Pony-Mafia Mafia (Game Over, Town wins!)  (Read 126138 times)

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chairs

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1200 on: July 22, 2015, 04:05:04 pm »

FWIW even in my QT I misread you all the way until D6.

http://www.quicktopic.com/51/H/6sviJHED6gH7

Teproc

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1201 on: July 22, 2015, 04:08:42 pm »

The way you engaged me during lylo was the lynchpin, but I was 100% sold on D5 that mail-mi was Town, so skip dying sealed it. I just needed you to engage so mail-mi would have your reads (as I was hoping you'd somehow distort the truth) on him to make it so.

I see. What sold you on town!mail-mi ?
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

mail-mi

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1202 on: July 22, 2015, 04:11:33 pm »

I see. What sold you on town!mail-mi ?
This^^
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

silverspawn

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1203 on: July 22, 2015, 04:38:44 pm »

Well, uhm. Yeah. Town wins. chairs is mvp.

I was going to write flavor for the finale, but now it's pointless since the post game phase has already started - don't do that in future games, please - posting before the official flip, that is. technically, you're all violating the mafia ruleset.

And sorry for the ADK slipup.

QT's:

Mod
Mafia
Speccy
skip
chairs
mail-mi
Hydrad
best QT
Teproc
WW/hockey
UOS
ADK
Joseph
images

silverspawn

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1204 on: July 22, 2015, 04:43:27 pm »

Also, setups:

Setup #1:
Uniersal Backup
Doctor
Roleblocker
VT * 6
---
Godfather
1-Shot Strongman
Roleblocker


Setup #2:
Mason * 2
Doctor OR Cop
1-Shot Doctor OR 1-Shot Cop
VT * 5
---
Godfather
Strongman
Roleblocker


Setup #3:
Universal Backup
Innocent Child
Roleblocker
Doctor
VT * 6
---
Godfather
Strongman
Roleblocker

I chose #3 because #1 seemed kinda boring and #2 seemed kinda unbalanced. Also, I don't like cops. They're just too strong.

silverspawn

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1205 on: July 22, 2015, 04:44:36 pm »

In the end it ended kinda like a vanilla setup with two IC's, but only because Teproc was the strongman. which I guess is fine.

Teproc

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1206 on: July 22, 2015, 05:01:18 pm »

Hah, UoS succesfully baited me into NKing me, those were intentional PR breadcrumbs ! Nice. Not actually impactful, but still.

@silverspawn : I guess it's technically against the rules, but really once scum comes out after the lylo lynch, there's no reason to wait for the mod to show up to start post-game discussion. You could still have written flavor if you wanted to, I'm pretty sure in similar cases before mods who cared about it have written flavor. Sorry if we ruined your endgame there.

Yeah the setup ended up favouring scum, but only because I was the strongman. Had I been the roleblocker, it would have been much, much harder.
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Teproc

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1207 on: July 22, 2015, 05:02:04 pm »

into NKing him*
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

silverspawn

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1208 on: July 22, 2015, 05:07:56 pm »

@silverspawn : I guess it's technically against the rules, but really once scum comes out after the lylo lynch, there's no reason to wait for the mod to show up to start post-game discussion.

I mean, there is no rational reason. I think it breaks immersion.

chairs

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1209 on: July 22, 2015, 05:30:58 pm »

I, for one, would still like to see the flavor.

pacovf

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1210 on: July 22, 2015, 05:40:27 pm »

I was going to write flavor for the finale, but now it's pointless since the post game phase has already started - don't do that in future games, please - posting before the official flip, that is. technically, you're all violating the mafia ruleset.

Sorry! I figured you were taking your time because you wanted to write flavour, so I got carried away and started posting. I didn't think it would bother you :( Will be more careful from now on.

Yay I win best QT
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pacovf

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1211 on: July 22, 2015, 06:13:56 pm »

Can someone point to where UoS was breadcrumbing a PR? I don't remember seeing that.
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chairs

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1212 on: July 22, 2015, 06:47:03 pm »

I love that the speccy is like "LOL WHAT CHAIRS"

scott_pilgrim

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1213 on: July 22, 2015, 07:22:33 pm »

/m11 in pacovf's QT just blew my mind.
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skip wooznum

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1214 on: July 22, 2015, 07:32:24 pm »

Wow great game guys!! Thx ss for modding!! To anyone who suggested me for mvp, im flattered but quite frankly I didn't begin to deserve it. I think teproc or chairs or uos should get it
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skip wooznum

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1215 on: July 22, 2015, 07:35:51 pm »

And the rb power was quite frustating really. I was aching for the strongman to just die already so it would be useful.
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Hydrad

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1216 on: July 22, 2015, 09:30:11 pm »

wow good job. I'm so glad I got NK'ed s i would of given teproc the town read and thrown the game.

gj team!
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

skip wooznum

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1217 on: July 23, 2015, 09:38:54 am »

Can we do some theory talk on having an IC in this setup?

It looks like it's of almost dare I say negative utility to town as it gives scum the ability to disarm the UB. Please discuss.
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Teproc

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1218 on: July 23, 2015, 09:43:36 am »

Can we do some theory talk on having an IC in this setup?

It looks like it's of almost dare I say negative utility to town as it gives scum the ability to disarm the UB. Please discuss.

It also makes scum's first NK automatic, especially if they have Strongman (assuming the day 1 lynch wasn't a town PR). Even if it's only 1-shot, it's probably the right call for them to use it N1 to kill the IC and neutralize the UB. To clarify the problem : the UB is an IC anyway since he can't profitably be counterclaimed.

The problem is that you then need to completely change the whole M letter. A single M can't give you two masons, and there's no other way that makes sense, so you'd need to a whole other category of roles instead.
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skip wooznum

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1219 on: July 23, 2015, 09:55:38 am »

Can we do some theory talk on having an IC in this setup?

It looks like it's of almost dare I say negative utility to town as it gives scum the ability to disarm the UB. Please discuss.

It also makes scum's first NK automatic, especially if they have Strongman (assuming the day 1 lynch wasn't a town PR). Even if it's only 1-shot, it's probably the right call for them to use it N1 to kill the IC and neutralize the UB. To clarify the problem : the UB is an IC anyway since he can't profitably be counterclaimed.

The problem is that you then need to completely change the whole M letter. A single M can't give you two masons, and there's no other way that makes sense, so you'd need to a whole other category of roles instead.
or just that UB doesn't inherit IC powers
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Seprix

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1220 on: July 23, 2015, 10:14:47 am »

I have all sorts of interesting ideas for Mafia, one of them being an IC created randomly from a Vanilla town come D2-D3 if no scum is lynched for example.

I really wanna create a game.
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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1221 on: July 23, 2015, 11:29:26 am »

A variation on IC that can either be revealed when the player PM's the mod, or is automatically revealed on a certain day could fix the UB-disarming power, but that's significantly stronger than a regular IC is.
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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1222 on: July 23, 2015, 11:32:44 am »

I have a lot of wacky ideas. Honestly, my first game I make one day (when I figure it out, I want to co mod with someone to make sure I don't fuck up) I want to probably do bastard. :p
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silverspawn

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1223 on: July 23, 2015, 12:24:36 pm »

A variation on IC that can either be revealed when the player PM's the mod, or is automatically revealed on a certain day could fix the UB-disarming power, but that's significantly stronger than a regular IC is.

I mean, you can also just add a one-shot cop. That's kind of an IC variant.

silverspawn

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Re: M64: Pony-Mafia Mafia (Day 6)
« Reply #1224 on: July 23, 2015, 12:25:03 pm »

I have a lot of wacky ideas. Honestly, my first game I make one day (when I figure it out, I want to co mod with someone to make sure I don't fuck up) I want to probably do bastard. :p

if it's bastard, you can't really fuck it up.
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