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Author Topic: Gear or Dungeon?  (Read 2288 times)

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Seprix

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Gear or Dungeon?
« on: June 14, 2015, 05:17:59 pm »
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Gear and Dungeon are interesting Duration cards. Suppose both these cards are on the board. Which will you get in certain scenarios? Any interesting combos in general with these cards?
« Last Edit: June 14, 2015, 05:28:02 pm by Seprix »
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Awaclus

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Re: Gear or Dungeon?
« Reply #1 on: June 14, 2015, 05:25:32 pm »
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I don't think there's any reason to call Dungeon a BM enabler.
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Seprix

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Re: Gear or Dungeon?
« Reply #2 on: June 14, 2015, 05:26:51 pm »
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I don't think there's any reason to call Dungeon a BM enabler.

Yeah, I wanted to get a bit of creative thoughts on Gear and Dungeon, and I wasn't thinking when I called Dungeon a BM enabler. I'll change the question.
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Chris is me

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Re: Gear or Dungeon?
« Reply #3 on: June 14, 2015, 07:12:56 pm »
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Without seeing the board, in the general case, I'm MUCH happier with Gear than with Dungeon. Gear is phenomenal, especially for Big Money.

You know how Courtyard BM is good, letting you smooth out draws and keep dead terminals in play? Gear is almost strictly better than Courtyard, and it's just so versatile. Got your dream hand, set aside nothing. Got terminals, set them aside for next turn. Too much money, stockpile the excess for next turn. Shuffle coming up? Set aside those Victory cards then and watch them miss the shuffle.

Dungeon isn't too bad, but I've never, ever regretted picking up a Gear.
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Re: Gear or Dungeon?
« Reply #4 on: June 14, 2015, 10:35:33 pm »
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If your deck is full of a lot of junk, Dungeon is basically a Wharf.  If your deck is slim and trim, Dungeon is kind of frustrating.
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