Develop, Cutpurse, Worker's Village, Merchant Guild, Tactician, Peasant, Guide, Miser, Port, Treasure Trove
Provinces/Estates. The first game I’d played with a Traveler (5 cards from Adventures + 5 at random from other sets). The Peasant (Teacher) + Double Tactician engine looks dominant, since if your opponent doesn't contest Ports it’s easy to pick up all 12 and use Teacher + Merchant Guild for huge payload.
I opened Develop-Miser and luckily Developed Miser into Tactician and Guide on turn 3 while buying Peasant. Then I headed for the Double Tactician + Ports + Merchant Guild engine, taking Worker’s Villages only after Ports ran out. My opponent did not have much of a strategy, so I won easily. Initially I forgot that you can use Guide before drawing 5 more cards due to Tactician, it's a nice way to ensure that you get to the second Tactician in the early stages of the game.
How would people open here? Do you skip Miser? What are you building towards, in general, in an engine mirror?