The original idea with the set-up was to have a cult that would be slowed down, with the sanity mechanic. The cultist would target a player each night, and convert them only if their sanity was low enough; otherwise, that player's sanity would be reduced a little bit. After a successful conversion, everyone else's sanity increases a little bit to slow the cult down more.
EgorK had the coolest role so I was disappointed when he died so early. Basically, each night, he would target another player and copy that player's role AND alignment for the following day/night. Then Hydrad copied EgorK's role and things got really confusing.
Seprix did a good job of being a Madman. skip wooznum gets the award for most questions!
I really should have given chairs less sanity by default, like 0 or less. His role basically did nothing. His role was to give people Rats, which was basically a roleblocker that converts the target to a roleblocker that converts the target to a roleblocker that (etc.)...except to slow it down, I made it only work on a player while his sanity was less than or equal to 0. But I didn't really have enough ways for players' sanities to decrease, so it never did anything.
To make it clear, in case it wasn't before, Ghacob, 2.71828, and Seprix win (they were in the Cult when the game ended).