Yeah, I definitely don't mean a rush. I guess what I mean is, the problem with University-centered engines is that (absent trashing especially) they tend to go off too late. Distant lands is a nice payload once your engine is built-- for example, if your opponent has picked up two provinces, then you "trade baskets" for the rest of the game, you'll win (5 provinces loses to 3 provinces + 3 distant lands) and to boot, the distant lands island themselves so don't make you stall like a duchy would.