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Author Topic: Crazy Adventures Tricks (probably not combos)  (Read 10998 times)

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Beyond Awesome

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Re: Crazy Adventures Tricks (probably not combos)
« Reply #25 on: April 27, 2015, 11:45:11 am »
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I like the idea of top-decking a trasher on turn one using Travelling Fair.
Amulet works well if we're sticking to Adventures cards.

Otherwise, I picture myself top-decking a Chapel on a 5/2 and cackling maniacally as I trash a Copper and my three starting Estates on turn two.
Then recklessly trashing four Coppers on turn three and crying when I realise what I have done.

That has to be the single best opening in the game
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