I don't think I'd play double Tactician here at all. Your opponent will contest GMs and so you can't actually put out much virtual coin. I think people see virtual coin + Tactician and think that's enough. But you'd really like cheaper sources of virtual coin (or ways to gain them), the absence of another source of draw/+buy, and maybe some better trashing.
Mint is adequate trashing here, but you have to use it! There's got to be a turn where you get rid of all this treasure, and remember, you can buy GMs the turn you buy the Mint because the Coppers leave play.
I read most of the log, but it was a long game and I didn't hold the decks in my head very well. But there are some things I didn't like a lot:
- Turn 6 you buy a Hamlet with $5! You can get those Hamlets with extra buy from Tactician or when your turn sucks. Get a $5 (probably Lab?).
- Both players buy 2nd Ghost Ships which looks bad to me, you ought to play your deck most turns and that means one Ghost Ship and the rest Labs. You get a 3rd which is even worse.
- Turn 12 you could have not played your Gold, bought Mint + GM, and skipped the second Tactician entirely. From here on you could Mint Golds, buy GMs/Labs and just generally go crazy.
I much prefer the deck that uses a Lab stack for draw (supplemented with Envoy/Ghost Ship), removes all Coppers with Mint and does not get a 2nd Tactician.