Vagrant, Fortune Teller, Alchemist, Familiar, Plaza, City, Cultist, Merchant Guild, Fairgrounds, Farmland
Provinces/Estates (
log). I was unsure how to open here but chose Fortune Teller-Silver with the aim of picking up mass Cultists. Hitting $5 or $3P is important and the Fortune Teller attack lowers my opponent’s chance of doing that. Was that right?
It doesn't work out as I hit $4/$4 on turns 3 and 4, taking Silver and then Potion. Should I have taken potion on turn 3 (I felt that mass Cultist is better than Familiar and was hoping still to go with that)? Is it right to get Potion on turn 4 having failed to hit $5 at that point?
Is my third Cultist on turn 11 a mistake, as I should know that he has a Cultist in his next hand and only 5 ruins are left? Should this have been City? Gold?
After the curses and ruins are almost out, I Farmlands my Potion into Fairgrounds and try to rush estates, with the idea that hopefully I’ll be able to pick up another Fairgrounds on the way. Even with a coin token saved, my deck is so full of junk that I can’t hit $6 again and my opponent gets a big City into Cultist chain turn for Fairgrounds and the last Estate to win.