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Author Topic: Previews #4 - Expedition, Trade, Mission  (Read 79648 times)

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AJD

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Re: Previews #4 - Expedition, Trade, Mission
« Reply #150 on: April 09, 2015, 12:05:15 pm »
+2

For me the most common thing was to play with 5 cards from Adventures and 5 cards from all the other expansions combined. I almost always used 2 events.
Sometimes we played with 10 Adventures cards and 2 events.

And I must admit I didn't realize the "specify 2 events setting right away" so I also accidentally played a bunch without events.

So, you're saying for Pro Mode, Goko should automatically allow for 2 events in pro games?
For playtesting, the Events were a playtesting bottleneck. You can play 3 games and see every Kingdom card but you see only 6 out of 20 Events. So there was a strong incentive for us to always play with 2 Events (the recommended limit). So we did.

An option to force Events to be included does sound good though, I mean some people will for sure want to do that, at least for a while.

My guess is that, after a while, Dominion won't feel like Dominion if we don't have Events.

And then after a while, it will again.

(Cf. the history of Colonies.)
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Witherweaver

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Re: Previews #4 - Expedition, Trade, Mission
« Reply #151 on: April 09, 2015, 12:07:06 pm »
+1

Once you make your Estates actions, you'll never want to go back.
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werothegreat

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Re: Previews #4 - Expedition, Trade, Mission
« Reply #152 on: April 09, 2015, 12:09:30 pm »
+3

For me the most common thing was to play with 5 cards from Adventures and 5 cards from all the other expansions combined. I almost always used 2 events.
Sometimes we played with 10 Adventures cards and 2 events.

And I must admit I didn't realize the "specify 2 events setting right away" so I also accidentally played a bunch without events.

So, you're saying for Pro Mode, Goko should automatically allow for 2 events in pro games?
For playtesting, the Events were a playtesting bottleneck. You can play 3 games and see every Kingdom card but you see only 6 out of 20 Events. So there was a strong incentive for us to always play with 2 Events (the recommended limit). So we did.

An option to force Events to be included does sound good though, I mean some people will for sure want to do that, at least for a while.

My guess is that, after a while, Dominion won't feel like Dominion if we don't have Events.

And then after a while, it will again.

(Cf. the history of Colonies.)

Except Events change every time, just like Kingdom cards, unlike Colonies/Platinum.  I think the way Events change things is going to be much more interesting and long-lasting than the way Colonies change things.
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Mic Qsenoch

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Re: Previews #4 - Expedition, Trade, Mission
« Reply #153 on: April 09, 2015, 12:14:36 pm »
+7

I have played lots of games with Events and then after that lots of games without Events. It all feels like Dominion. Which is a real shock I know.
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TheOthin

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Re: Previews #4 - Expedition, Trade, Mission
« Reply #154 on: April 09, 2015, 12:18:41 pm »
0

For me the most common thing was to play with 5 cards from Adventures and 5 cards from all the other expansions combined. I almost always used 2 events.
Sometimes we played with 10 Adventures cards and 2 events.

And I must admit I didn't realize the "specify 2 events setting right away" so I also accidentally played a bunch without events.

So, you're saying for Pro Mode, Goko should automatically allow for 2 events in pro games?
For playtesting, the Events were a playtesting bottleneck. You can play 3 games and see every Kingdom card but you see only 6 out of 20 Events. So there was a strong incentive for us to always play with 2 Events (the recommended limit). So we did.

An option to force Events to be included does sound good though, I mean some people will for sure want to do that, at least for a while.

My guess is that, after a while, Dominion won't feel like Dominion if we don't have Events.

Is that really likely? Is a set of two Events less likely to play no role or only a small one in a given game than any two Kingdom cards?

If so, that's pretty rad, but it seems like a tall order.
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Mr Anderson

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Re: Previews #4 - Expedition, Trade, Mission
« Reply #155 on: April 23, 2015, 05:58:08 am »
+1

It seems Mission also enables more deck deletion pins, Throne, Throne, Militia/Goons and Masquerade buying Mission every turn. That is just as effective as the classic KC-KC-Goons-Masquerade, it is a 4 card-combo, though. (I know technically Mission is not a card but it is selected in a similar way.)

Two Minions would serve the same purpose, too.
« Last Edit: April 23, 2015, 04:11:53 pm by Mr Anderson »
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