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Author Topic: Preview: Haunted Woods  (Read 64840 times)

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GendoIkari

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Re: Preview: Haunted Woods
« Reply #50 on: April 01, 2015, 11:39:40 am »
0

Huh, playing Haunted Woods has anti-synergy with discard attacks.

Gotta say, nice art, nice flavour (fits with Ghost Ship).

Ooh, playing Haunted Woods right after Ghost Ship could be really nasty though.
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WanderingWinder

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Re: Preview: Haunted Woods
« Reply #51 on: April 01, 2015, 11:46:40 am »
0

This should be an interesting card as it should change how you play. Something to consider is that if you draw a massive hand to buy a province then you could be putting seven or eight unplayable cards back on top of your deck.

That seems like a really rare scenario. How many decks let you draw a massive hand but have 7 or 8 cards they can't play?

DG

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Re: Preview: Haunted Woods
« Reply #52 on: April 01, 2015, 11:57:07 am »
0

This should be an interesting card as it should change how you play. Something to consider is that if you draw a massive hand to buy a province then you could be putting seven or eight unplayable cards back on top of your deck.

That seems like a really rare scenario. How many decks let you draw a massive hand but have 7 or 8 cards they can't play?

Seven or more cards would be extreme but if you're running a single tactician then you could easily start getting four or more.
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crlundy

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Re: Preview: Haunted Woods
« Reply #53 on: April 01, 2015, 12:24:31 pm »
+3

Like Taxman in Guilds, I think this does a good job of feeling like a new Attack. It's scary because (like Bureaucrat) it can topdeck with no limit. But that's balanced by being completely avoidable (don't buy anything). I like that Haunted Woods requires some new (or heretofore rarely used) strategies to avoid well. Playing your Ruins, leaving good cards in your hand, etc. Secret Chamber and Vault are obv great defense for this.
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markusin

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Re: Preview: Haunted Woods
« Reply #54 on: April 01, 2015, 12:25:30 pm »
0


So, the non-attack portion looks a tad bit weaker than Wharf. No +buy or cards on the turn it is played.

Well it better be weaker. If it weren't, it would be a card as strong as Wharf, except with an added attack, for the same cost.
But the added attack can help your opponent during the buildup phase of the game, where it's draw it the main source of value. So it can in theory be close in power to Wharf if the attack was a wash.

Not I'm sure the attack does more harm than good on average, but I also expect the +3 cards to be weaker than the +2 cards and +1 Buy you get from both Wharf turns. +Buy really helps in deck building. It balances out I think.
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GendoIkari

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Re: Preview: Haunted Woods
« Reply #55 on: April 01, 2015, 12:29:00 pm »
+5

If you have 3-5 dead cards in your hand during your buy phase, this gives you an interesting choice... do you take a dead turn now, or next turn?
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enfynet

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Re: Preview: Haunted Woods
« Reply #56 on: April 01, 2015, 12:29:31 pm »
+6

Okay, so now when I topdeck a bought card with Watchtower, I can now topdeck the Watchtower too? And I can also play Watchtower and topdeck any dead draws? You can't stop Watchtower!
But, Watchtower is On-Gain, not On-Buy. So by the time you gain the card you want to topdeck, your Watchtower is already back on your deck.
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crlundy

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Re: Preview: Haunted Woods
« Reply #57 on: April 01, 2015, 01:00:24 pm »
+1

Okay, so now when I topdeck a bought card with Watchtower, I can now topdeck the Watchtower too? And I can also play Watchtower and topdeck any dead draws? You can't stop Watchtower!
But, Watchtower is On-Gain, not On-Buy. So by the time you gain the card you want to topdeck, your Watchtower is already back on your deck.

Wow, good point. Haunted Woods is a good way to derail Goons/Watchtower.
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iguanaiguana

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Re: Preview: Haunted Woods
« Reply #58 on: April 01, 2015, 01:23:17 pm »
+10

So it counters watchtower, but did anyone notice yet how horribly it counters scout?? Perhaps DXV in his wisdom saw that too many cards were comboing with scout and decided to weaken it with a strong counter. The counter is so utterly strong that you may actually not want to get any (!!) scouts on a haunted woods board. Obviously we'll need to update the wiki with a 'Counter: Haunted Woods vs. Scout' page.
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Serialian

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Re: Preview: Haunted Woods
« Reply #59 on: April 01, 2015, 01:36:02 pm »
+4

I just don't understand why Robz hasn't said how this combos with Scout.

It seems like an obvious synergy.
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Witherweaver

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Re: Preview: Haunted Woods
« Reply #60 on: April 01, 2015, 01:53:55 pm »
+4

I just don't understand why Robz hasn't said how this combos with Scout.

It seems like an obvious synergy.

Too bad you can't play Scout during your Buy phase :(

Edit: But, like, Golem-> [Black Market, Scout] -> Black Market -> Buy -> Victory Cards on Deck; Scout -> Draw Victory Cards.  Such synergy, much wow.
« Last Edit: April 01, 2015, 01:55:16 pm by Witherweaver »
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Titandrake

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Re: Preview: Haunted Woods
« Reply #61 on: April 01, 2015, 02:49:29 pm »
+4

I just don't understand why Robz hasn't said how this combos with Scout.

It seems like an obvious synergy.

Too bad you can't play Scout during your Buy phase :(

That's not the Scout combo. The normal problem with Scout is that you draw all these Victory cards, but only get them for one turn. Now you can get them for 2 turns!
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Robz888

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Re: Preview: Haunted Woods
« Reply #62 on: April 01, 2015, 03:18:18 pm »
+3

I just don't understand why Robz hasn't said how this combos with Scout.

It seems like an obvious synergy.

I don't see it.
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Deadlock39

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Re: Preview: Haunted Woods
« Reply #63 on: April 01, 2015, 04:18:31 pm »
+3

When you are under the effect of Haunted Woods, and you draw your whole deck, which includes 20 Victory cards, you skip playing your 5 Scouts this turn so after you make your buy, you can top deck your 20 Victory cards, followed by your 5 Scouts.  Now you only have 1 dead turn instead of 4 dead turns. This is how Scout counters Haunted Woods.

Jimmmmm

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Re: Preview: Haunted Woods
« Reply #64 on: April 01, 2015, 04:27:34 pm »
0

Interesting how the attack is super anti-engine, but the draw is excellent for engines.
I guess when playing a non-engine against this you just get progressively bad hands until you decide to skip a turn.
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eHalcyon

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Re: Preview: Haunted Woods
« Reply #65 on: April 01, 2015, 04:33:20 pm »
0

Interesting how the attack is super anti-engine, but the draw is excellent for engines.
I guess when playing a non-engine against this you just get progressively bad hands until you decide to skip a turn.

I don't think it's that anti-engine.  You already put off greening until later with engines, so the "attack" can actually be used to your advantage until then.  Just keep back some good cards and you can save them for your next turn.
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swedenman

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Re: Preview: Haunted Woods
« Reply #66 on: April 01, 2015, 04:36:00 pm »
0

This might be my new favorite card art. No question it's up there.

Anyway, like the other durations revealed today, I think it's really neat, but it just doesn't look that strong. The draw is weak and it seems as though there would be a lot of easy ways to get around the attack. But time will tell, I suppose.
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LastFootnote

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Re: Preview: Haunted Woods
« Reply #67 on: April 01, 2015, 04:52:49 pm »
+3

The attack ranges from helpful to devastating. The draw is definitely not weak.
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Jimmmmm

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Re: Preview: Haunted Woods
« Reply #68 on: April 01, 2015, 04:56:10 pm »
0

Interesting how the attack is super anti-engine, but the draw is excellent for engines.
I guess when playing a non-engine against this you just get progressively bad hands until you decide to skip a turn.

I don't think it's that anti-engine.  You already put off greening until later with engines, so the "attack" can actually be used to your advantage until then.  Just keep back some good cards and you can save them for your next turn.

I guess it's anti certain engines. With good trashing you're not really effected, although even if you build up to double-Province, as soon as you do it's worse than a (delayed) Militia.
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GendoIkari

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Re: Preview: Haunted Woods
« Reply #69 on: April 01, 2015, 05:02:50 pm »
0

It's obviously anti Duke and Silk Road.
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Marcory

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Re: Preview: Haunted Woods
« Reply #70 on: April 01, 2015, 05:06:44 pm »
+2

I can see Haunted Woods's attack being stronger than it first appears, but Haunted Woods is also its own soft counter (as well as a soft counter to attacks like Ghost Ship and Rabble. So I can see players racing for Haunted Woods in a way that they wouldn't race for the likes of Smithy, Journeyman, or Margrave, because HW is both attack and defense, as well as a potentially key engine component.
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blueblimp

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Re: Preview: Haunted Woods
« Reply #71 on: April 01, 2015, 05:38:07 pm »
+1

I think most engines will want 2 of these, and more if there's no other draw in the kingdom. Starting with an 8 card hand is good for reliability, obviously, especially if your opponent's Haunted Woods put your 3 starting estates back on your deck. The attack can be good, but doesn't stack, and 2 is enough to play one every turn.

Playing against this card ought to be high skill. There's a lot you can do to mitigate the effect of the attack or twist it to your advantage. Looks fun.
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Grujah

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Re: Preview: Haunted Woods
« Reply #72 on: April 01, 2015, 07:07:28 pm »
+9

It's so cool that Guide gets you through Haunted Woods safely ;D
« Last Edit: April 01, 2015, 11:22:59 pm by Grujah »
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Re: Preview: Haunted Woods
« Reply #73 on: April 01, 2015, 07:18:24 pm »
+9

Terminal non-terminal draw!
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Re: Preview: Haunted Woods
« Reply #74 on: April 01, 2015, 08:27:53 pm »
+2

Just to confirm, this basically prevents you from playing any more actions/treasures (edge-cases aside) after buying at the Black Market, correct?
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