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Author Topic: Previews #2 - Guide, Duplicate, Coin of the Realm  (Read 126689 times)

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Donald X.

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Previews #2 - Guide, Duplicate, Coin of the Realm
« on: March 31, 2015, 09:54:49 am »
+44

Adventures introduces Reserve cards. They go on a Tavern mat. They hang out there, turn after turn, waiting until you are ready for them. "Calling" one means moving it from your mat to your in-play area; then it gets discarded normally that turn, to eventually be drawn again and go back on the mat. Wait let's go over this again. You play it, just doing the part above the line, putting it on your mat. Later, you move it off the mat into play, just doing the part it says there, whatever it says for whenever it says. Okay.



Guide can give you a new hand at the start of your turn. You just skip right past a bad hand, or a Militia'd hand, or a hand that doesn't have that Hero you need to upgrade. With multiple Guides on your mat, you can keep going until you run out or find that good hand.

Duplicate duplicates something. That name just tells the whole story. You buy a Lab; you Duplicate it, two Labs. You gain a Gold from Hero; you Duplicate it, two Golds. Whatever you are getting, you probably want more of them. Late in the game, Duplicate Duchies.

Coin of the Realm is a weird one. When you play it it makes $1 and goes on your mat. On some future turn, you call it to get to play more Actions. So it's a village that you can't (normally) use the turn you play it. And it's a village that just waits until you need it. You draw your two Heroes together, play one, call the Coin, and play the other one. You can also use Hero to gain a Coin. Will the other Reserve cards all be combos with Hero? *checks...* No. Not all of them.
« Last Edit: March 31, 2015, 10:00:41 am by theory »
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werothegreat

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #1 on: March 31, 2015, 09:55:49 am »
0

Picture's not loading.  :/
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #2 on: March 31, 2015, 09:57:42 am »
+1

We don't have pictures :(
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mborda

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #3 on: March 31, 2015, 09:58:28 am »
+5

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Watno

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #4 on: March 31, 2015, 09:59:56 am »
0

Interesting. I like how they have different triggers.
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Witherweaver

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #5 on: March 31, 2015, 10:01:00 am »
0

Neat.
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werothegreat

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #6 on: March 31, 2015, 10:01:15 am »
+3

Just to clarify:

If I Throne Room Guide, I do not get two chances to mulligan on my next turn?  Because there's still only one copy to call?

Is calling considered playing?  For example, would calling two Guides activate Conspirator?
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #7 on: March 31, 2015, 10:01:56 am »
0

Oh man, that art on Duplicate.  Stellar.  Guide's not bad either!  Coin of the Realm, well, it's some coins.  What more do you want, really?
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #8 on: March 31, 2015, 10:03:03 am »
0

So, hmm.. does Duplicate enable some more Bridge/Highway megaturns?  If you play a handful throughout the game, you can maybe pile out Provinces sooner.
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Donald X.

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #9 on: March 31, 2015, 10:03:21 am »
0

Picture's not loading.  :/
The images won't be up immediately here, since theory has to host them and I don't send them to him ahead of time.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #10 on: March 31, 2015, 10:03:56 am »
+6

Important question: How do you pronounce Duplicate? Verb or noun?
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #11 on: March 31, 2015, 10:04:20 am »
+2

Oh man, that art on Duplicate.  Stellar.  Guide's not bad either!  Coin of the Realm, well, it's some coins.  What more do you want, really?

Beard count is still zero.  Unless that guy on Duplicate has one, but it'd be pretty small.
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Donald X.

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #12 on: March 31, 2015, 10:05:15 am »
+8

Just to clarify:

If I Throne Room Guide, I do not get two chances to mulligan on my next turn?  Because there's still only one copy to call?

Is calling considered playing?  For example, would calling two Guides activate Conspirator?
Throne Room just does the top half an extra time, as on other cards; there's still just one Guide on the mat to call.

Calling is not playing; when you play the card, you're playing it, and when you call it, you're calling it. Calling it does put it "into play" though, which matters for Peddler etc.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #13 on: March 31, 2015, 10:05:37 am »
+1

So, hmm.. does Duplicate enable some more Bridge/Highway megaturns?  If you play a handful throughout the game, you can maybe pile out Provinces sooner.

Protip: You can have more than one Duplicate on the mat.  Imagine the possibilities!

Good luck, it's tricky to pull off.  But satisfying.
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Witherweaver

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #14 on: March 31, 2015, 10:06:42 am »
0

So, hmm.. does Duplicate enable some more Bridge/Highway megaturns?  If you play a handful throughout the game, you can maybe pile out Provinces sooner.

Protip: You can have more than one Duplicate on the mat.  Imagine the possibilities!

Good luck, it's tricky to pull off.  But satisfying.

That was kind of my point, right?

Edit: Okay, well I was thinking how many.  With four on the mat, and 2 Bridge/Highways, you only need to gain four Provinces to get the entire pile, though you still need $24 for that.  Though by that time maybe the entire pile isn't left, and if you can play 2 Bridges and amass $22 more coin (and 1 more buy), maybe you could have played more Bridges instead of the Duplicates.

I'm thinking maybe it may be more of a factor with highways?  Because you don't need to get all the +Buys from wherever.  You only need half the buys.
« Last Edit: March 31, 2015, 10:11:17 am by Witherweaver »
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liopoil

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #15 on: March 31, 2015, 10:06:51 am »
+1

Watchtower engines are often unreliable, as you really need the perfect starting hand. Guide helps protect against this. Duplicate not only decreases your handsize, but you can also use it to topdeck two copies of the same card with watchtower. Excellent with treasure map! Watchtower engines need actions, and coin of the realm provides them, in excess, only when you want them! Coin of the realm is a double-village!

And now back to your regularly scheduled programming; Robz explaining how these cards combo with scout.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #16 on: March 31, 2015, 10:07:17 am »
+8

Really cool idea. I never considered that they'd do something different when coming from the reserve mat.

I just hope that goko is nice to us and does not ask us after every action if we want to use our coin of the realm
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #17 on: March 31, 2015, 10:08:29 am »
+1

Pro tip: when you buy something Embargoed that you want to duplicate, don't call Duplicate right away or you'd be cursing yourself, both in and outside the game.
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Mic Qsenoch

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #18 on: March 31, 2015, 10:09:06 am »
+3

Duplicate - the Smugglers we've always dreamed of.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #19 on: March 31, 2015, 10:09:17 am »
+2

hmm

Im interested in the way Goko are going to implement Duplicate. It's going to be a nightmare if the game asks you every time you gain something (trash Urhin style)

Edit:
I just hope that goko is nice to us and does not ask us after every action if we want to use our coin of the realm

Yeah, even more frustrating with that.
« Last Edit: March 31, 2015, 10:11:41 am by Burning Skull »
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liopoil

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #20 on: March 31, 2015, 10:10:45 am »
0

Duplicate sounds really bad. It does nothing when you play it, and still costs an action! Will probably be powerful on niche boards, but otherwise super ignorable. Guide sounds pretty good, especially in slogs or torturer pins. Hey, guide stops the Kc-goons-masq pin! As well as all discard attacks in general. Awesome. Coin of the realm sounds even better though. It's a double village that you can wait on using until you actually need the actions. I'll accept playing a copper every once in a while if at any point I can go from 0 actions to 2. Also, you can draw terminally and only use it if you draw actions.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #21 on: March 31, 2015, 10:12:55 am »
+3

Important question: How do you pronounce Duplicate? Verb or noun?

Donald X: don't answer ! That would be even worse than giving strategy advice.
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market squire

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #22 on: March 31, 2015, 10:13:09 am »
0

Coin of the Realm sounds very interesting.
In "Village language", it is basically "+$1 +3 Actions", so it's somehow comparable to Fishing Village.

The downside is that it is pretty bad the turn you draw it and it might miss a shuffle, but the big advantage is that you can trigger the double-Village effect whenever you want.
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ConMan

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #23 on: March 31, 2015, 10:13:19 am »
0

Duplicate not only decreases your handsize, but you can also use it to topdeck two copies of the same card with watchtower. Excellent with treasure map!
Why does this sound both genius and incredibly stupid at the same time?
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Watno

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #24 on: March 31, 2015, 10:14:08 am »
0

Yeah, these things will miss a lot of reshuffles.
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