All previews showed us:
- 14/22 dividing lines (One per Traveller, plus one each on Messenger, Lost City, guide, duplicate, coin of the realm, transmogrify (pretty sure each Reserve card will have one))
- 8 big arrows (The non-top-level travellers)
- 2/7 cards with 3 types (Haunted Woods, Swamp Hag)
- 1/3 treasures, including no attack and a village
- 0/2 12-card piles, including a victory card worth 0 VP the turn you buy it
- +$3 (Swamp Hag), no +$4, +$5 (Giant)
- a card that gives the 2nd player an advantage (Messenger)
- no card you can play when it isn't your turn
- no card that draws you 5 cards when Throned (but will probably use Journey token)
- word counts: Supply: 10/15 (leveled travellers, inheritance, lost arts); Game: 2/4 (Hireling, Inheritance); Turn: 12/31 (Guide, Transmogrify, durations, mission x4, messenger, borrow); Token: 4/16 (token cards).
Still a lot of mentions of supply and game missing. Turn is probably mostly on durations.