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Author Topic: Neat and potentially useful card interactions  (Read 504459 times)

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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1675 on: March 20, 2022, 02:59:59 pm »
0

If you gain a card with a Courier in hand, you can play that same card immediately afterwards, assuming you have at least one card in your draw pile. This is especially good with non-terminal gainers like Carpenter
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BraydonM

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Re: Neat and potentially useful card interactions
« Reply #1676 on: March 22, 2022, 04:20:06 am »
+1

Mountebank becomes extra dangerous with Wall in play. Cursing and Coppering an opponent for -3 VP is insane and it still gives -1VP from the copper even after curses run out.
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1677 on: March 23, 2022, 02:19:05 am »
0

Villa + Fellowship of Scribes is handy, provided you have a good source of Favors, netting +1 Card +2 Actions +$1 +1 Buy
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BraydonM

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Re: Neat and potentially useful card interactions
« Reply #1678 on: March 23, 2022, 02:30:07 am »
+3

Villa + Fellowship of Scribes is handy, provided you have a good source of Favors, netting +1 Card +2 Actions +$1 +1 Buy
While you're not wrong at all that is the point of Fellowship of Scribes. Any none-terminal that doesn't draw is good with it.
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pubby

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Re: Neat and potentially useful card interactions
« Reply #1679 on: March 24, 2022, 12:35:34 am »
+1

I haven't tried this yet, but is student + scheme any good?

Play student, trash copper, topdeck student, play scheme, draw student, trash copper, topdeck student, end turn, topdeck scheme. Repeat for a few turns.

Guess it's hard to buy anything though.
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Wolphmaniac

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Re: Neat and potentially useful card interactions
« Reply #1680 on: March 24, 2022, 09:41:44 pm »
+8

Just discovered today that when you play a Hireling as your first action in a turn whilst you have Citadel, that Hireling gives you +2 cards at the start of each turn for the rest of the game instead of the usual +1.
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1681 on: March 27, 2022, 02:24:17 pm »
0

Market Towns makes Miser very strong if you've got a good source of Favors such as Underling, and especially if you've got +buy in the kingdom. But even without +buy, a couple of Misers will let you stash away your Coppers quickly, making each Miser almost a guaranteed Province
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1682 on: March 29, 2022, 07:23:26 pm »
+1

Student + Fellowship of Scribes lets you easily trash multiple Coppers (or other Treasures) in a single turn. Trash a Treasure, get a Favor and topdeck Student. Unless you'd drawn multiple cards earlier in your turn, you now have less than 5 cards in your hand, so you can use the Favor you just got to draw your Student back!
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Jack Rudd

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Re: Neat and potentially useful card interactions
« Reply #1683 on: March 29, 2022, 07:25:14 pm »
+2

Guildmaster/City-State. I don't normally play as many Actions in my Buy phase as I did just now.
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1684 on: March 30, 2022, 09:18:26 pm »
+2

I had a game with Peasant and Merchant Camp. Once I got the Teacher, I put the +Card token on Merchant Camp, turning them into the equivalent of $3-cost Treasuries that topdeck even when buying a Victory card! (And gave me far more Actions then I needed) My opponent missed that combo, so I was able to buy up nearly the whole pile (it also helped that Gallery was also in the game, making it easier to buy multiple $3's)
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Chappy7

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Re: Neat and potentially useful card interactions
« Reply #1685 on: April 01, 2022, 06:47:26 pm »
+1

Just had a merchant camp and tactician board.  Not only is merchant camp disappearing money, but it also helped me play bard and other terminal money without running out of actions, easily enabling double tactician. 
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1686 on: April 03, 2022, 05:36:22 pm »
+3

Had a game with League of Shopkeepers where the only Liaison was Emissary. I didn't think that would work out, so I mostly ignored the Emissary. But my opponent invested heavily in them and managed to pull it off, with Research for light trashing and Capital City for extra actions. They managed to hit 10 Favors, so that Emissary became a net +1 Action +3 Cards +$1 +1 Buy, becoming a really strong card. By the time they got that, I already had 5 Provinces, but once they had that combo, they were able to buy enough Provinces and Duchies to win the game
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Iras

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Re: Neat and potentially useful card interactions
« Reply #1687 on: April 04, 2022, 10:37:25 am »
+5

In a recent game I discovered that Voyage has a strong synergy with Exploration. Basically you are highly rewarded for doing a lot of nothing. :)
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Re: Neat and potentially useful card interactions
« Reply #1688 on: April 04, 2022, 11:06:36 am »
+4

In a recent game I discovered that Voyage has a strong synergy with Exploration. Basically you are highly rewarded for doing a lot of nothing. :)

throw in a Baths, you got yourself a real do-nothing combo
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Iras

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Re: Neat and potentially useful card interactions
« Reply #1689 on: April 04, 2022, 11:40:11 am »
+1

In a recent game I discovered that Voyage has a strong synergy with Exploration. Basically you are highly rewarded for doing a lot of nothing. :)

throw in a Baths, you got yourself a real do-nothing combo

Haha, true. Although Baths doesn't work if you are gaining cards. (In many Voyage turns you gain cards but do not buy any.)
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Gherald

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Re: Neat and potentially useful card interactions
« Reply #1690 on: April 04, 2022, 07:38:28 pm »
+2

In a recent game I discovered that Voyage has a strong synergy with Exploration. Basically you are highly rewarded for doing a lot of nothing. :)
You discovered Voyages of Exploration are a thing? 8)
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Commodore Chuckles

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Re: Neat and potentially useful card interactions
« Reply #1691 on: April 07, 2022, 07:49:15 pm »
+1

Contract also has good synergy with Voyage because of the way it lets you weasel around the restriction on playing cards from your hand: when you set aside a card from your hand, you're not playing it on that turn, and when you play a set aside card, it's not from your hand on that turn.
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1692 on: April 07, 2022, 10:03:01 pm »
+1

Ghost hitting Marquis = Net +15 cards discard 10, essentially getting to pick the best 10 cards out of 20 to start your next turn
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NoMoreFun

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Re: Neat and potentially useful card interactions
« Reply #1693 on: April 08, 2022, 06:21:33 am »
0

You can use Bauble (or any of the other topdecking effects) to topdeck the Gold from Treasure Trove but not the Copper.

Posting here because it was an interaction I didn't think about until after I bought the cards.

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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1694 on: April 08, 2022, 12:16:56 pm »
0

You can use Bauble (or any of the other topdecking effects) to topdeck the Gold from Treasure Trove but not the Copper.

Posting here because it was an interaction I didn't think about until after I bought the cards.

Watchtower is the best one for that, because you can topdeck the Gold and trash the Copper
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dmazzucco

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Re: Neat and potentially useful card interactions
« Reply #1695 on: April 08, 2022, 12:44:55 pm »
+4

This is an obvious synergy, but I played a game with it and it was as powerful as expected:
Lich+Governor+mountain village

It's like the Governor deck except you don't have to use any Governors for gold gaining or draw. You can use them all for remodeling on a megaturn. My last turn, I drew enough (with barge and MV) to have 4 Governors, a Lich, and 4 MVs in hand. I trashed Lich 4 times in a row for the last four provinces, then draw it a fifth time, played it, and drew the rest of my cards to buy whatever duchies were needed to finish FTW.
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grrgrrgrr

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Re: Neat and potentially useful card interactions
« Reply #1696 on: April 09, 2022, 08:05:04 am »
+2

Marquis + Way of the Chameleon
Do I need to explain this? Marquis becomes a ridiculous, and I mean, RIDICULOUS source of money.

Possession + Odysseys
Make sure you get your Sunken Treasure before it's too late!
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GendoIkari

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Re: Neat and potentially useful card interactions
« Reply #1697 on: April 09, 2022, 02:31:11 pm »
0

Possession + Odysseys
Make sure you get your Sunken Treasure before it's too late!

I don't get this one... are you just saying because it lets you gain Possessions easily?
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grrgrrgrr

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Re: Neat and potentially useful card interactions
« Reply #1698 on: April 11, 2022, 05:23:04 am »
+1

Possession + Odysseys
Make sure you get your Sunken Treasure before it's too late!

I don't get this one... are you just saying because it lets you gain Possessions easily?
It lets you gain Possessions easier than anything we have seen before; the significance of that cannot be overstated enough. On top of that, Voyage is also excellent for getting multiple Possession plays.

In the game on which I got this interaction, I opened with Old Map, got a Voyage and a Sunken Treasure, and always cycled until Distant Shore was on top. My opponent underestimated the importance of that pile (or should I say: the urgency of getting stuff thereof) and got none of these. By the time I played my first Possession (on a Voyage turn), I had two of these, and my opponent was like: "let's get the hell out of here."
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1699 on: April 11, 2022, 02:40:11 pm »
+5

I haven't had this yet in a game, but it occurs to me that Fellowship of Scribes would let your actually productively Throne/KC a Tactician. Just spend a favor between each play of Tactician to have a card in hand to discard on the next play!
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