This may be too specific to e a combo, put since it's a golden deck that was oh so fire I gotta put it in here. It's a pirate ship Prince x2 , 3 bandit camps and a Ghost ship. Trashing was key (here it was forge) as it is in any real golden deck (sans counting house or guildhall, maybe goons?) But really any coin producing draw, with trashing and discards could work in here. but my opponent (the names have been changed to not shame anyone-- but he was a 52+ rated player) raced off to a 18-0 lead taking provies on t 13/14/17. So firing 2 pirate ships (never for pay just to take al his coins away. he even tried to prince a church in order to keep the cards out of my pirate ships reach At first he was even trashing coppers so not to feed my ships until he realized that I was drawing my 3 spoils and recruiter every hand (which was only relevant at beginning, was just never worth getting rid of. Kept it in case i needed to maybe trash a spoils to draw enough) Expedition helped to get early forge and once to keep spoils out of my pile (he had on pirate ship at that point. he even tried to get silk roads and estates to sneak under the cannons of my mighty Princed Pirate Party , and even coppers at end at end to get out of the pin. but it was no use. And this happened literally at midnight so happy dominion NYE to me lol.
Non Colony Board: Church, Pirate Ship, Silk Road, Bandit Camp, Ghost Ship, Recruiter, Swashbuckler, Werewolf, Forge, Prince, Expedition, Plan
At end
honkeyfresh:
5 Provinces, a Ghost Ship, 2 Pirate Ships, 3 Bandit Camps, a Spoils, a Recruiter and 2 Princes
Lord Rattington:
a Copper, a Gold, 4 Estates, 3 Provinces, a Silk Road, a Bandit Camp, a Spoils, a Recruiter, a Swashbuckler, a Prince and 2 Churches
[quote]Game #34177283,
Turn 1 - honkeyfresh
h plays 4 Coppers. (+$4)
h buys an Expedition.
h shuffles their deck.
h draws 4 Coppers and 3 Estates.
Turn 1 - Lord Rattington
L plays 3 Coppers. (+$3)
L buys and gains a Church.
L draws 5 cards.
Turn 2 - honkeyfresh
h plays 3 Coppers. (+$3)
h buys and gains a Silver.
h shuffles their deck.
h draws 5 Coppers.
Turn 2 - Lord Rattington
L plays 4 Coppers. (+$4)
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.
Turn 3 - honkeyfresh
h plays 5 Coppers. (+$5)
h buys and gains a Recruiter.
h draws 2 Coppers, a Silver and 2 Estates.
Turn 3 - Lord Rattington
L plays 5 Coppers. (+$5)
L buys and gains a Swashbuckler.
L draws 5 cards.
Turn 4 - honkeyfresh
h plays 2 Coppers and a Silver. (+$4)
h buys an Expedition.
h shuffles their deck.
h draws 5 Coppers, a Silver and an Estate.
Turn 4 - Lord Rattington
L plays a Copper and a Silver. (+$3)
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.
Turn 5 - honkeyfresh
h plays 5 Coppers and a Silver. (+$7)
h buys and gains a Forge.
h draws 2 Coppers, 2 Estates and a Recruiter.
Turn 5 - Lord Rattington
L plays a Church.
L gets +1 Action.
L sets 2 cards aside with Church.
L plays a Copper and a Silver. (+$3)
L buys and gains a Church.
L draws 5 cards.
Turn 6 - honkeyfresh
h plays a Recruiter.
h shuffles their deck.
h draws 2 Coppers.
h trashes an Estate.
h gets +2 Villagers.
h plays 4 Coppers. (+$4)
h buys an Expedition.
h shuffles their deck.
h draws 4 Coppers, a Silver, an Estate and a Forge.
Turn 6 - Lord Rattington
L starts their turn.
L puts 2 cards in hand (Church).
L trashes a Copper.
L plays 4 Coppers and a Silver. (+$6)
L buys and gains a Gold.
L shuffles their deck.
L draws 5 cards.
Turn 7 - honkeyfresh
h plays a Forge.
h trashes 4 Coppers, a Silver and an Estate.
h gains a Bandit Camp.
h draws 3 Coppers, an Estate and a Recruiter.
Turn 7 - Lord Rattington
L plays a Swashbuckler.
L draws 3 cards.
L plays 4 Coppers. (+$4)
L buys an Expedition.
L draws 7 cards.
Turn 8 - honkeyfresh
h plays a Recruiter.
h shuffles their deck.
h draws a Forge and a Bandit Camp.
h trashes a Copper.
h uses 1 Villager.
h plays a Bandit Camp.
h gets +2 Actions.
h gains a Spoils.
h plays 2 Coppers. (+$2)
h buys and gains an Estate.
h shuffles their deck.
h draws a Copper, 2 Estates, a Forge and a Recruiter.
Turn 8 - Lord Rattington
L plays a Church.
L gets +1 Action.
L sets 2 cards aside with Church.
L plays a Copper, 2 Silvers and a Gold. (+$8)
L buys and gains a Prince.
L shuffles their deck.
L draws 5 cards.
Turn 9 - honkeyfresh
h plays a Recruiter.
h draws a Copper and a Spoils.
h trashes an Estate.
h gets +2 Villagers.
h plays 2 Coppers. (+$2)
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Bandit Camp.
h shuffles their deck.
h draws a Copper, an Estate, 2 Bandit Camps and a Recruiter.
Turn 9 - Lord Rattington
L starts their turn.
L puts 2 cards in hand (Church).
L trashes a Copper.
L plays a Church.
L gets +1 Action.
L sets 3 cards aside with Church.
L plays a Silver and a Gold. (+$5)
L buys and gains a Bandit Camp.
L draws 5 cards.
Turn 10 - honkeyfresh
h plays a Bandit Camp.
h draws a Forge.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h draws a Copper.
h gets +2 Actions.
h gains a Spoils.
h plays a Recruiter.
h shuffles their deck.
h draws 2 Spoils.
h trashes an Estate.
h gets +2 Villagers.
h plays 2 Coppers. (+$2)
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Prince.
h shuffles their deck.
h draws 2 Coppers, a Bandit Camp, a Recruiter and a Prince.
Turn 10 - Lord Rattington
L starts their turn.
L puts 3 cards in hand (Church).
L trashes a Copper.
L plays a Swashbuckler.
L draws 3 cards.
L gets +1 Coffers.
L plays 4 Coppers and a Silver. (+$6)
L buys and gains a Recruiter.
L shuffles their deck.
L draws 5 cards.
Turn 11 - honkeyfresh
h plays a Bandit Camp.
h draws a Bandit Camp.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h draws a Forge.
h gets +2 Actions.
h gains a Spoils.
h plays a Recruiter.
h shuffles their deck.
h draws 2 Spoils.
h trashes a Forge.
h gets +7 Villagers.
h plays 2 Coppers. (+$2)
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Pirate Ship.
h shuffles their deck.
h draws a Pirate Ship, 2 Bandit Camps, a Recruiter and a Prince.
Turn 11 - Lord Rattington
L plays a Church.
L gets +1 Action.
L sets a card aside with Church.
L plays 2 Coppers and a Silver. (+$4)
L buys and gains a Pirate Ship.
L draws 5 cards.
Turn 12 - honkeyfresh
h plays a Bandit Camp.
h draws a Copper.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h draws a Spoils.
h gets +2 Actions.
h gains a Spoils.
h plays a Recruiter.
h shuffles their deck.
h draws a Copper and a Spoils.
h trashes a Copper.
h plays a Prince.
h sets a Pirate Ship aside with Prince.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Copper. (+$1)
h buys and gains a Pirate Ship.
h shuffles their deck.
h draws a Copper, a Bandit Camp, 2 Spoils and a Recruiter.
Turn 12 - Lord Rattington
L starts their turn.
L puts a card in hand (Church).
L plays a Prince.
L sets a Church aside with Prince.
L plays a Silver. (+$2)
L buys and gains an Estate.
L draws 5 cards.
Turn 13 - honkeyfresh
h starts their turn.
h plays a Pirate Ship.
L shuffles their deck.
L reveals 2 Estates.
L discards 2 Estates.
h plays a Bandit Camp.
h draws a Pirate Ship.
h gets +2 Actions.
h gains a Spoils.
h plays a Recruiter.
h shuffles their deck.
h draws a Bandit Camp and a Spoils.
h trashes a Copper.
h plays a Bandit Camp.
h gets +2 Actions.
h gains a Spoils.
h plays a Pirate Ship.
L reveals a Church and a Pirate Ship.
L discards a Pirate Ship and a Church.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Prince.
h sets a Pirate Ship aside.
h shuffles their deck.
h draws a Pirate Ship, a Bandit Camp, a Spoils, a Recruiter and a Prince.
Turn 13 - Lord Rattington
L starts their turn.
L plays a Church.
L gets +1 Action.
L sets a card aside with Church.
L plays a Bandit Camp.
L draws a card.
L gets +2 Actions.
L gains a Spoils.
L plays a Recruiter.
L draws 2 cards.
L trashes a Copper.
L plays a Swashbuckler.
L draws 3 cards.
L gets +1 Coffers.
L plays a Copper, 2 Silvers and a Gold. (+$8)
L buys and gains a Province.
L shuffles their deck.
L draws 5 cards.
Turn 14 - honkeyfresh
h starts their turn.
h plays a Pirate Ship.
L reveals a Copper and an Estate.
L trashes a Copper.
L discards an Estate.
h plays a Bandit Camp.
h draws a Bandit Camp.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h shuffles their deck.
h draws a Spoils.
h gets +2 Actions.
h gains a Spoils.
h plays a Recruiter.
h shuffles their deck.
h draws a Spoils.
h trashes a Spoils.
h plays a Prince.
h sets a Pirate Ship aside with Prince.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Ghost Ship.
h sets a Pirate Ship aside.
h shuffles their deck.
h draws a Ghost Ship, 2 Bandit Camps and a Recruiter.
Turn 14 - Lord Rattington
L starts their turn.
L puts a card in hand (Church).
L plays a Pirate Ship.
L plays 2 Coppers and a Gold. (+$5)
L plays a Spoils. (+$3)
L returns a Spoils to the Spoils pile.
L buys and gains a Province.
L draws 5 cards.
Turn 15 - honkeyfresh
h starts their turn.
h plays a Pirate Ship.
L reveals a Church and a Swashbuckler.
L discards a Swashbuckler and a Church.
h plays a Pirate Ship.
L reveals a Silver and an Estate.
L trashes a Silver.
L discards an Estate.
h plays a Bandit Camp.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h shuffles their deck.
h draws a Spoils.
h gets +2 Actions.
h gains a Spoils.
h plays a Ghost Ship.
h shuffles their deck.
h draws a Spoils.
L topdecks 2 cards.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Bandit Camp.
h sets 2 Pirate Ships aside.
h shuffles their deck.
h draws a Ghost Ship, 3 Bandit Camps and a Recruiter.
Turn 15 - Lord Rattington
L plays a Bandit Camp.
L draws a card.
L gets +2 Actions.
L gains a Spoils.
L plays a Recruiter.
L shuffles their deck.
L draws 2 cards.
L trashes a Silver.
L gets +3 Villagers.
L draws 5 cards.
Turn 16 - honkeyfresh
h starts their turn.
h plays a Pirate Ship.
L reveals a Copper and a Swashbuckler.
L trashes a Copper.
L discards a Swashbuckler.
h plays a Pirate Ship.
L reveals a Province and a Church.
L discards a Province and a Church.
h plays a Bandit Camp.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h shuffles their deck.
h draws a Spoils.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h shuffles their deck.
h draws a Spoils.
h gets +2 Actions.
h gains a Spoils.
h plays a Ghost Ship.
h shuffles their deck.
h draws a Spoils.
L topdecks 2 cards.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Province.
h sets 2 Pirate Ships aside.
h shuffles their deck.
h draws a Province, 3 Bandit Camps and a Recruiter.
Turn 16 - Lord Rattington
L plays a Church.
L gets +1 Action.
L sets 2 cards aside with Church.
L shuffles their deck.
L draws 5 cards.
Turn 17 - honkeyfresh
h starts their turn.
h plays a Pirate Ship.
L reveals a Bandit Camp and an Estate.
L discards an Estate and a Bandit Camp.
h plays a Pirate Ship.
L reveals a Province and an Estate.
L discards an Estate and a Province.
h plays a Bandit Camp.
h draws a Ghost Ship.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h shuffles their deck.
h draws a Spoils.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h shuffles their deck.
h draws a Spoils.
h gets +2 Actions.
h gains a Spoils.
h plays a Ghost Ship.
h shuffles their deck.
h draws a Spoils.
L topdecks 2 cards.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Province.
h sets 2 Pirate Ships aside.
h shuffles their deck.
h draws a Province, 3 Bandit Camps and a Recruiter.
Turn 17 - Lord Rattington
L starts their turn.
L puts 2 cards in hand (Church).
L trashes a Copper.
L plays a Pirate Ship.
h reveals a Province and a Ghost Ship.
h discards a Province and a Ghost Ship.
L uses 2 Coffers. (+$2)
L plays a Gold. (+$3)
L plays a Spoils. (+$3)
L returns a Spoils to the Spoils pile.
L buys and gains a Province.
L draws 5 cards.
Turn 18 - honkeyfresh
h starts their turn.
h plays a Pirate Ship.
L shuffles their deck.
L reveals a Church and a Bandit Camp.
L discards a Bandit Camp and a Church.
h plays a Pirate Ship.
L reveals a Province and an Estate.
L discards an Estate and a Province.
h plays a Bandit Camp.
h shuffles their deck.
h draws a Ghost Ship.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h draws a Province.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h shuffles their deck.
h draws a Spoils.
h gets +2 Actions.
h gains a Spoils.
h plays a Ghost Ship.
h shuffles their deck.
h draws 2 Spoils.
L topdecks 2 cards.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Province.
h sets 2 Pirate Ships aside.
h shuffles their deck.
h draws 2 Provinces, a Ghost Ship and 2 Bandit Camps.
Turn 18 - Lord Rattington
L plays a Church.
L gets +1 Action.
L sets a card aside with Church.
L plays a Swashbuckler.
L draws 3 cards.
L gets +1 Coffers.
L shuffles their deck.
L draws 5 cards.
Turn 19 - honkeyfresh
h starts their turn.
h plays a Pirate Ship.
L reveals a Bandit Camp and an Estate.
L discards an Estate and a Bandit Camp.
h plays a Pirate Ship.
L reveals a Province and a Swashbuckler.
L discards a Province and a Swashbuckler.
h plays a Bandit Camp.
h draws a Recruiter.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h draws a Province.
h gets +2 Actions.
h gains a Spoils.
h plays a Ghost Ship.
h shuffles their deck.
h draws a Bandit Camp and a Spoils.
L topdecks 2 cards.
h plays a Bandit Camp.
h draws a Spoils.
h gets +2 Actions.
h gains a Spoils.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys an Expedition.
h sets 2 Pirate Ships aside.
h shuffles their deck.
h draws a Province, 3 Bandit Camps, 2 Spoils and a Recruiter.
Turn 19 - Lord Rattington
L starts their turn.
L puts a card in hand (Church).
L plays a Recruiter.
L draws 2 cards.
L trashes a Pirate Ship.
L gets +4 Villagers.
L plays a Gold. (+$3)
L uses 1 Coffers. (+$1)
L buys and gains a Silk Road.
L shuffles their deck.
L draws 5 cards.
Turn 20 - honkeyfresh
h starts their turn.
h plays a Pirate Ship.
L reveals 2 Estates.
L discards 2 Estates.
h plays a Pirate Ship.
L reveals a Recruiter and a Swashbuckler.
L discards a Recruiter and a Swashbuckler.
h plays a Bandit Camp.
h draws a Ghost Ship.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h draws a Province.
h gets +2 Actions.
h gains a Spoils.
h plays a Bandit Camp.
h draws a Province.
h gets +2 Actions.
h gains a Spoils.
h plays a Ghost Ship.
h shuffles their deck.
h draws 2 Spoils.
L topdecks 2 cards.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.
h buys and gains a Province.
h sets 2 Pirate Ships aside.
h shuffles their deck.
h draws 2 Provinces, a Bandit Camp and 2 Spoils.
Turn 20 - Lord Rattington
L plays a Bandit Camp.
L draws a card.
L gets +2 Actions.
L gains a Spoils.
L plays a Church.
L gets +1 Action.
L sets 2 cards aside with Church.
L buys and gains a Copper.
L draws 5 cards.
Turn 21 - honkeyfresh
h starts their turn.
h plays a Pirate Ship.
h gets +$3.
h plays a Pirate Ship.
L shuffles their deck.
L reveals a Province and an Estate.
L discards an Estate and a Province.
h plays a Bandit Camp.
h draws a Ghost Ship.
h gets +2 Actions.
h gains a Spoils.
h plays a Ghost Ship.
h draws a Province and a Recruiter.
L topdecks 2 cards.
h plays a Spoils. (+$3)
h returns a Spoils to the Spoils pile.[/quote]