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Author Topic: Neat and potentially useful card interactions  (Read 487915 times)

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werothegreat

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Re: Neat and potentially useful card interactions
« Reply #900 on: January 18, 2017, 10:01:47 am »
+2

Cache + Fountain

It's kind of awkward trying to pick up an extra 3 Coppers in a Fountain game, particularly if there's no +Buy.  Cache solves that problem by giving them to you when you buy a "Gold".  Beggar is better, obviously, but then you have a Beggar in your deck, and you really only want 3 extra coppers, not tons.
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Re: Neat and potentially useful card interactions
« Reply #901 on: January 18, 2017, 04:27:03 pm »
+2

Cache + Fountain

It's kind of awkward trying to pick up an extra 3 Coppers in a Fountain game, particularly if there's no +Buy.  Cache solves that problem by giving them to you when you buy a "Gold".  Beggar is better, obviously, but then you have a Beggar in your deck, and you really only want 3 extra coppers, not tons.

Banquet + Fountain

For basically the same reasons.
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Erick648

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Re: Neat and potentially useful card interactions
« Reply #902 on: January 18, 2017, 06:37:57 pm »
+1

Cache + Fountain

It's kind of awkward trying to pick up an extra 3 Coppers in a Fountain game, particularly if there's no +Buy.  Cache solves that problem by giving them to you when you buy a "Gold".  Beggar is better, obviously, but then you have a Beggar in your deck, and you really only want 3 extra coppers, not tons.

Banquet + Fountain

For basically the same reasons.
If you don't trash any Coppers, you can satisfy Fountain in a single $3 buy if the <$5 card you choose to gain with Banquet is a third Copper, which means that even if you don't have a lot of buys, you can still wait to buy the additional Coppers late in the game.
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Re: Neat and potentially useful card interactions
« Reply #903 on: January 18, 2017, 06:56:12 pm »
0

Banquet + Fountain + Cache
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Re: Neat and potentially useful card interactions
« Reply #904 on: January 19, 2017, 12:53:28 am »
+3

Banquet + Ill-Gotten Gains

While we're on the topic of Banquet, I just played a game with these two and noticed the rush opportunity.  Banquet basically guarantees an IGG purchase every turn (you can open double IGG on a 4-3 split!), and with the flood of Coppers, hitting $3 is no problem.  I emptied the IGGs and Curses in ten turns and then rushed Duchies. 

Not a great way to make friends. 
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Re: Neat and potentially useful card interactions
« Reply #905 on: January 19, 2017, 12:56:18 am »
0

Banquet + Ill-Gotten Gains

While we're on the topic of Banquet, I just played a game with these two and noticed the rush opportunity.  Banquet basically guarantees an IGG purchase every turn (you can open double IGG on a 4-3 split!), and with the flood of Coppers, hitting $3 is no problem.  I emptied the IGGs and Curses in ten turns and then rushed Duchies. 

Not a great way to make friends.

Banquet gains only Action Cards =( We can keep our friends!
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Re: Neat and potentially useful card interactions
« Reply #906 on: January 19, 2017, 12:57:56 am »
+3

Banquet gains only Action Cards =( We can keep our friends!

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Re: Neat and potentially useful card interactions
« Reply #907 on: January 19, 2017, 12:58:39 am »
0

Banquet + Ill-Gotten Gains

While we're on the topic of Banquet, I just played a game with these two and noticed the rush opportunity.  Banquet basically guarantees an IGG purchase every turn (you can open double IGG on a 4-3 split!), and with the flood of Coppers, hitting $3 is no problem.  I emptied the IGGs and Curses in ten turns and then rushed Duchies. 

Not a great way to make friends.

Banquet gains only Action Cards =( We can keep our friends!

well, we can't keep them.
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Re: Neat and potentially useful card interactions
« Reply #908 on: January 19, 2017, 04:02:52 pm »
+8

Minion + Courtier

Minion likes disappearing coin, and is 2 types. Courtier can act as nonterminal +$3 in a minion deck.
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Re: Neat and potentially useful card interactions
« Reply #909 on: January 19, 2017, 06:01:05 pm »
+4

Mandarin / Gladiator (Fortune)

Play 4 Treasures and a Fortune ==> buy Province + Mandarin ==> repeat.  Fortune's +buy is particularly useful.  Probably much stronger stuff to do with Fortune, but it's kinda cool.
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Re: Neat and potentially useful card interactions
« Reply #910 on: January 20, 2017, 01:02:47 am »
+2

Baths/Mission

I just saw this funny little interaction between Baths and Mission in a game I just played. Paying 4 for mission and doing nothing for two consecutive turns, actually nets you more points than buying Duchy (credit should go to my opponent though (a player called Mediocre Unicorn) I just copied what he did afterwards).
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Re: Neat and potentially useful card interactions
« Reply #911 on: January 24, 2017, 04:54:07 am »
+3

Lurker + Cultist

Trash a Cultist, draw 3 cards (= 2 Lab plays)

Lurker + Fortress

Trash a Fortress, put it into your hand and play it.
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Re: Neat and potentially useful card interactions
« Reply #912 on: January 24, 2017, 07:11:11 pm »
0

Based on a game I just had:

Minion + Soldier

Soldier gives lots of money if you play lots of attack cards. Minion is an attack card. Discard a lot with minions to find your Soldier, then play it for loads of money. It's pretty easy to hit province with this. Get more than one soldier to up the odds of getting a soldier at the right time.
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Seprix

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Re: Neat and potentially useful card interactions
« Reply #913 on: January 24, 2017, 08:12:19 pm »
0

Based on a game I just had:

Minion + Soldier

Soldier gives lots of money if you play lots of attack cards. Minion is an attack card. Discard a lot with minions to find your Soldier, then play it for loads of money. It's pretty easy to hit province with this. Get more than one soldier to up the odds of getting a soldier at the right time.

Urchin + Soldier is even more brutal, and Familiar Soldier is even crazy, and don't forget Disciple too!
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Re: Neat and potentially useful card interactions
« Reply #914 on: January 25, 2017, 09:29:45 am »
+1

Scrying Pool as well.
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Re: Neat and potentially useful card interactions
« Reply #915 on: January 25, 2017, 10:24:07 am »
0

Scrying Pool as well.

Torturer, Margrave, and *shudder* Spy before it got axed in 2nd edition. The last thing we need is to have Spy spam be part of the optimal strategy.
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Re: Neat and potentially useful card interactions
« Reply #916 on: January 25, 2017, 01:10:38 pm »
+1

Lurker + Cultist

Trash a Cultist, draw 3 cards (= 2 Lab plays)

Lurker + Fortress

Trash a Fortress, put it into your hand and play it.

On the same theme, Catacombs turns Lurker into a non-terminal Workshop at a 33% discount.
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Re: Neat and potentially useful card interactions
« Reply #917 on: January 25, 2017, 01:22:17 pm »
+1

Lurker + Cultist

Trash a Cultist, draw 3 cards (= 2 Lab plays)

Lurker + Fortress

Trash a Fortress, put it into your hand and play it.

On the same theme, Catacombs turns Lurker into a non-terminal Workshop at a 33% discount.

And get a catacombs with your next lurker!
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werothegreat

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Re: Neat and potentially useful card interactions
« Reply #918 on: January 25, 2017, 01:45:56 pm »
0

Salt the Earth + Nobles/Mill/Distant Lands + Lurker
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Re: Neat and potentially useful card interactions
« Reply #919 on: January 26, 2017, 02:01:52 am »
+1

Contraband / Charm

Wait until your opponent chooses the banned card, then decide what to do with Charm.  Really not that useful, but neat.
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Re: Neat and potentially useful card interactions
« Reply #920 on: January 26, 2017, 02:34:22 am »
+1

Salt the Earth + Nobles/Mill/Distant Lands + Lurker
This doesn't really work; you'll only end up putting stuff in the trash for your opponent to gain.
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Re: Neat and potentially useful card interactions
« Reply #921 on: January 26, 2017, 03:14:51 am »
+1

I just had a neat game with Emeric where there was trashing and a Farming Village + Rabble draw engine, but no +Buy. We both ended up buying Tunnel, because there was a good chance Rabble would topdeck Tunnel. Farming Village would then discard Tunnel and give us Gold, which freed up the buy for important things, like Provinces.
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Re: Neat and potentially useful card interactions
« Reply #922 on: January 26, 2017, 08:08:37 am »
0

Lurker + Cultist

Trash a Cultist, draw 3 cards (= 2 Lab plays)

Lurker + Fortress

Trash a Fortress, put it into your hand and play it.

On the same theme, Catacombs turns Lurker into a non-terminal Workshop at a 33% discount.

Play Lurker, trash Squire, gain a Goons... Lurker is really potent sometimes.
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Re: Neat and potentially useful card interactions
« Reply #923 on: January 26, 2017, 10:30:35 am »
+7

Beggar, Tower
Ever wanted to buy ALL the beggars?

Ever wanted to own ALL the copper?

Think gardens is too mainstream?

Ever wanted to experience your VP counter tick up by 50 by playing a SINGLE ACTION?

Wanted to laugh at your opponent's pathetic attempts at attacking you?

Beggar + Tower is the combo for you!

But wait, there's more!

Beggar, Tower, Gardens

If those pesky engines are giving you trouble, (they almost always will) just go EVEN FASTER!
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Re: Neat and potentially useful card interactions
« Reply #924 on: January 26, 2017, 12:08:34 pm »
+3

Engineer, Treasure Map
with any multi-card trashing can be nice. You can trash down literally all starting cards, buy engineer for free, and have a deck of just 4 golds and your trasher two turns later.
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