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Author Topic: Neat and potentially useful card interactions  (Read 487908 times)

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terminalCopper

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Re: Neat and potentially useful card interactions
« Reply #850 on: December 27, 2016, 08:51:04 am »
+11

Expedition + Trade

has an obvious synergy. Then again, I was surprised how good it turned out to be: In the log

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161222/log.0.1482433092201.txt

I bought no action cards at all, and it got me 4 provinces in 12 turns, later 8 provinces in 18 turns. I was impressed. (Btw, it was kind of a sologame, as the bots play was nonsensical).
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Psyduck

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Re: Neat and potentially useful card interactions
« Reply #851 on: December 29, 2016, 04:14:28 am »
+7

Donate + Market Square

Spend your first turns buying Market Squares. Then buy Donate, trash the Estates and most of the Coppers. Repeat once or twice, then start greening.

I could repeatedly end the game by turn 11 with 5-6 Provinces. With a single Wharf, I got 6 Provinces by turn 9. Grabbing any sifter along the way can help.
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tim17

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Re: Neat and potentially useful card interactions
« Reply #852 on: December 30, 2016, 07:17:07 pm »
+1

Vault + Scrying Pool

Draw your deck with scrying pool and a couple villages, then play a vault and discard all your action cards for coin and use a scrying pool to draw them all back.  It needs villages, +buy, and maybe some trashing to really work optimally, but can be a huge source of payload when it works.  The fact that you can discard specifically your actions for coin to guarantee that you can draw them back with scrying pool and repeat several times makes it more than just the "vault likes big hands, scrying pool likes payload actions" generic synergy.
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AdrianHealey

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Re: Neat and potentially useful card interactions
« Reply #853 on: December 30, 2016, 07:22:05 pm »
+1

Vault + Scrying Pool

Draw your deck with scrying pool and a couple villages, then play a vault and discard all your action cards for coin and use a scrying pool to draw them all back.  It needs villages, +buy, and maybe some trashing to really work optimally, but can be a huge source of payload when it works.  The fact that you can discard specifically your actions for coin to guarantee that you can draw them back with scrying pool and repeat several times makes it more than just the "vault likes big hands, scrying pool likes payload actions" generic synergy.

See also: secret chamber, storeroom.
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sorawotobu

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Re: Neat and potentially useful card interactions
« Reply #854 on: December 31, 2016, 06:08:26 am »
+4

Haunted Woods vs Villa

Having a Haunted Woods in play turns off most of the crazy things your opponent would otherwise be able to do with Villa. A counter rather than a combo, does this belong here?
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navical

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Re: Neat and potentially useful card interactions
« Reply #855 on: December 31, 2016, 06:32:50 am »
+7

Charm + Capital

Charm's weakness is that, really, you want to gain $5s or $6s with it, but you then have to hit $5 or $6 with the rest of your hand. Capital's weakness is that it doesn't actually produce any net money. Get some sifting to line them up together, though, and you get two $5s or $6s but only take debt for one of those.
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xyz123

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Re: Neat and potentially useful card interactions
« Reply #856 on: January 01, 2017, 09:21:13 am »
0

Farmer's Market + Graverobber/Rogue

Play a Farmer's Market for points and then gain it straight back again with Graverobber or Rogue. My very first game on the new client featured Farmer's Market and Rogue.
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Witherweaver

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Re: Neat and potentially useful card interactions
« Reply #857 on: January 01, 2017, 09:53:42 am »
+1

Villa + Watchtower

Let's you play a bunch of treasures, use $4 for the Villa, and continue to draw your deck. 
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Bowi

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Re: Neat and potentially useful card interactions
« Reply #858 on: January 01, 2017, 05:18:06 pm »
+4

Villa + Watchtower

Let's you play a bunch of treasures, use $4 for the Villa, and continue to draw your deck.

Note all of this is theory from a novice player

Villa + 'Draw-to-X'

Seems like there might be some pretty strong synergy between Villa and all the 'draw-to-X' cards. Obviously disappearing villages and 'draw-to-X' go well together, but Villa also lets you empty treasures out of your hand without your turn truly ending. In addition each 'draw-to-X' card has some individual synergy as well.

Villa + Watchtower
If you can get enough coins with a Watchtower in your hand, you can buy a Villa and another card, and then play all 3.

Villa + Library
Play Library -> draw a hand with treasures and a single Library, discarding other actions -> Buy Villa -> Play Villa + Library and draw through your treasure-thinned deck
Would work especially well with Estate trashing

Villa + Jack of all Trades
Buy Villa to get all the treasures out of your hand. Play Villa + Jack. Repeat if you draw another Jack. Villa + Jack can handle extra treasures as long as there are Villas available. Being able to draw through so many cards and play early Jacks makes this strong for Estate trashing as well, which is good because Villa + Draw-to-X is hurt badly by victory cards.
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Witherweaver

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Re: Neat and potentially useful card interactions
« Reply #859 on: January 01, 2017, 05:44:52 pm »
+1

Villa + Watchtower

Let's you play a bunch of treasures, use $4 for the Villa, and continue to draw your deck.

Note all of this is theory from a novice player

Villa + 'Draw-to-X'

Seems like there might be some pretty strong synergy between Villa and all the 'draw-to-X' cards. Obviously disappearing villages and 'draw-to-X' go well together, but Villa also lets you empty treasures out of your hand without your turn truly ending. In addition each 'draw-to-X' card has some individual synergy as well.

Villa + Watchtower
If you can get enough coins with a Watchtower in your hand, you can buy a Villa and another card, and then play all 3.

Villa + Library
Play Library -> draw a hand with treasures and a single Library, discarding other actions -> Buy Villa -> Play Villa + Library and draw through your treasure-thinned deck
Would work especially well with Estate trashing

Villa + Jack of all Trades
Buy Villa to get all the treasures out of your hand. Play Villa + Jack. Repeat if you draw another Jack. Villa + Jack can handle extra treasures as long as there are Villas available. Being able to draw through so many cards and play early Jacks makes this strong for Estate trashing as well, which is good because Villa + Draw-to-X is hurt badly by victory cards.

Right; doesn't need to be Watchtower.  Specifically Villa is useful here because it gives you the Action you need to play the Watchtower (or whatever) and still have another Action to continue whatever.   But I think the utility and versatility of Watchtower makes it my favorite one. 
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #860 on: January 02, 2017, 03:33:18 am »
+1

Wall and Marauder.

Not only do the ruins smell a bit more like curses, the money card Marauder gains is spent, thus not contributing to hand size.
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aku_chi

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Re: Neat and potentially useful card interactions
« Reply #861 on: January 02, 2017, 05:53:16 pm »
+5

King's Court + Wine Merchant

Like Guile's theme, King's Court goes with everything.  But, it goes especially well with Wine Merchant.  Wine Merchant can help you spike $7 for King's Court.  And Wine Merchant is a great target for King's Court.  Assuming you want your Wine Merchant(s) back and no other payload:

1 King's Court + 1 Wine Merchant  = $10 | 4 buys
2 King's Court + 3 Wine Merchants = $34 | 10 buys
3 King's Court + 5 Wine Merchants = $58 | 16 buys

Go forth and empty some piles!
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singletee

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Re: Neat and potentially useful card interactions
« Reply #862 on: January 02, 2017, 06:37:00 pm »
+1

Artisan and Mystic
Gain Mystic in hand and guarantee the draw.

Artisan and Venture
Gain Venture in hand, topdeck green, skip it with Venture.

ipofanes

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Re: Neat and potentially useful card interactions
« Reply #863 on: January 03, 2017, 02:44:00 am »
0

Artisan and Mystic
Gain Mystic in hand and guarantee the draw.
You would have to have a spare action for this, therefore Cartographer instead of Artisan may be handier sometimes (though the point of Artisan is that you can specifically gain the card it comboes with.
Quote
Artisan and Venture
Gain Venture in hand, topdeck green, skip it with Venture.
This, on the other hand, looks like a great use for a terminal action like Artisan.
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NoMoreFun

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Re: Neat and potentially useful card interactions
« Reply #864 on: January 05, 2017, 03:02:54 pm »
+3

Vassal+Magpie

Use Magpie to know what the top card of your deck is and gain a lot of actions that can be played with Vassal

« Last Edit: January 05, 2017, 03:08:39 pm by NoMoreFun »
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mameluke

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Re: Neat and potentially useful card interactions
« Reply #865 on: January 05, 2017, 11:28:38 pm »
+3

Advisor / Harbinger

Play a bunch of Advisors, your 'good' cards will be discarded, then draw them back with a few Harbingers.
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aku_chi

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Re: Neat and potentially useful card interactions
« Reply #866 on: January 06, 2017, 09:35:19 am »
+3

Catapult + Transmogrify

Transmogrify can turn Estates into Catapults or Silvers.  Later, Transmogrify can turn Silver or colliding Catapults into Rocks (which results in a Silver gain to hand).  This is pretty strong.
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J Reggie

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Re: Neat and potentially useful card interactions
« Reply #867 on: January 06, 2017, 10:48:03 am »
+1

Cache-Bandit Fort-trasher

A pretty specific case, but I just played a game where Cache was a star card. Bandit Fort made us not want to buy Gold, and Junk Dealer made us not mind those coppers (it would have been dead otherwise). It would have been even better if the trasher had more useful benefits, like Temple or Forager.

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Re: Neat and potentially useful card interactions
« Reply #868 on: January 07, 2017, 12:07:04 am »
+3

Highway/Engineer

Hold on to the Engineer until the end of the game, and get at least 4 Highways (Engineer helps with this once you have one Highway).  Then you can get two Provinces from one final Engineer play, and you'll usually have at least at that point anyway to grab a 3rd.
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Re: Neat and potentially useful card interactions
« Reply #869 on: January 10, 2017, 12:31:47 pm »
0

Would anybody like to see a complete list of all the combos here without having to sift through all the comments?
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drsteelhammer

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Re: Neat and potentially useful card interactions
« Reply #870 on: January 10, 2017, 12:39:29 pm »
0

Would anybody like to see a complete list of all the combos here without having to sift through all the comments?

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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #871 on: January 10, 2017, 01:47:36 pm »
0

Would anybody like to see a complete list of all the combos here without having to sift through all the comments?

All the combos? Sure. All the card interactions people have posted? No.
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McGarnacle

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Re: Neat and potentially useful card interactions
« Reply #872 on: January 10, 2017, 02:21:03 pm »
0

Would anybody like to see a complete list of all the combos here without having to sift through all the comments?

All the combos? Sure. All the card interactions people have posted? No.

I don't get it. What do you mean by not all the card interactions.
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #873 on: January 10, 2017, 02:30:58 pm »
0

Would anybody like to see a complete list of all the combos here without having to sift through all the comments?

All the combos? Sure. All the card interactions people have posted? No.

I don't get it. What do you mean by not all the card interactions.

I mean that most of these aren't combos. Hell, it's already pretty good by the standards of this thread if a given interaction is anywhere near "potentially useful" in practice.
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NoMoreFun

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Re: Neat and potentially useful card interactions
« Reply #874 on: January 10, 2017, 02:59:34 pm »
0

Played a game with Vassal+Rats

It worked decently well. Rats gives you a high density of Actions, and you aren't forced to play the Rats if Vassal turns it up (unlike Herald). Not sure if it would be good enough to make Rats worth buying in a game without a direct combo (maybe in games with Cursers) but it was nice to be playing lots of Vassals.
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