Pardon my frustration.
One day, long ago I had a dream. This dream was that there would be a thread full of little combos that people could read through and add to their mental checklists so their game might improve.
Part of my dream was that these combos would appear in actual games of Dominion that were played. This probably means that they require only two cards to pull off. The odds of seeing three particular cards in a kingdom these days are extremely unlikely, and so they are much less useful. How much less useful? About 200 times less useful. Even requiring a village or additional draw or a category of cards to be useful is speculative. Three-or-more card combos get less and less worth talking about every day as more cards are added to the game, it's been said a lot but I'll say it again: the best place to talk about these interactions is probably in Game Reports or maybe Puzzles.
Hey, we just found a card from Adventures that reduces cost! WWWHOOAOAOAOAHAHAHAH!!! HOLY FUDGE BARS! Look at all the cool things we can break with it! The place for a list of all the cool Ferry interactions is probably a new thread on Ferry. Why? Because the dream wasn't to talk about all the mediocre combos with one particular card, the dream was to find the cream-of-the-crop pairs of cards, those special long-lost lovers who, when united, produce beautiful music far beyond what they could do alone; music that nobody else in the world could create.
If the combo is really [type of card] + [one particular card] and not two particular cards, then it should probably be presented as such (but again, the discussion on that probably belongs in a thread about the particular card). Maybe one particular card in [type of card] is way way better than the rest of its type so it's worth talking about here. Example: Quarry is probably the best cost-reducer for Stonemason because it's easy to get in play and have Stonemason take advantage of it. Stonemason is probably the best gainer for Quarry (yeah yeah Talisman whatever) because most gainers have trouble taking advantage of Quarry's cost reduction, but not Stonemason. The music, it's so beautiful! It's almost as good as TSwift's latest jam <3 <3
If your combo involves a type of card, and they're all really interchangeable, then that discussion really has to do with the particular card. Not with this list. If one shining example of your card type is really really good, that's what we're looking for. Talk about the category and then say why this particular card is better. Sure a flute sounds good with strings, but it was the flute+viola duet that brought tears of joy to my eyes.
Pardon my frustration again.
Adventures was released to the public two days ago. How many games could any given person have possibly played with these cards to legitimately think that Adventures card combos are as good as the other combos here? "But Adam I played a Ferry+GM game and it was AMAZEBALLZ!" but there are tons of other cards Ferry is good with. Have you played with all of them? How do you know it's the special music between these two cards when you've been playing with Ferry for two days. I've been playing with the Adventures cards for 10 months and I still feel like that isn't nearly enough. Not even close. How can you know that flute+viola is so magical when you don't even know what a flute sounds like?
Yeah that frustration applies to articles too I guess. Forgive me but any article on an Adventures card that's posted this year, I'm just not going to take seriously. Jack was out for 3 years before I felt comfortable writing an article about it. But this is all my personal opinion. I should be whining about this thread only because my opinion actually kind of matters here.
I'm sorry for my frustration, but there are just so many more people here that are taking this thread in 55 different directions than the few that try to steer it back. My arms are sore.
OK I'm done complaining now. Carry on with your discussions.