All right, I ran my first game of FATE. Though I didn't remember everything about the rules, it seemed to have gone smoothly. At least my part was fairly easy. It helped that one of the players is a FATE veteran, so I was able to get some guidance from him.
The only ruling that I had to go against him on was taking damage. I read the book differently than he did apparently When someone took a 7-shift hit, the experienced player was under the notion that you could knock off a 2-point and 3-point stress box, leaving you with 2 for the consequence. I read it as you can only use one stress box, so that 7-shift hit would require at least a 4-point consequence and then your 3-point stress box. If you didn't have a 3, then you may need to go 6 and 1. After rereading the SRD, I still feel like my interpretation is correct, though it is nicer on the players to allow multiple stress boxes to be ticked off. Perhaps he house-ruled it and accepted it as official, for which I couldn't blame him.
I'm also not sure about the GM Fate pool. I started with five. I offered FATE points to compel aspects, but I offered them from the generic pool and not the GM pool. When I had a villain invoke a broken collarbone on someone, I gave that player the FATE point from my pool. Does that seem right?
On a bright note, the rules are fast and loose enough that I could pretty much bullshit my way through an encounter. The experienced player didn't speak up against my rulings, which is actually more of a sign of a considerate player rather than adequate rules knowledge.