Forager, Wandering Minstrel, Worker's Village, Baker, Cache, Junk Dealer, Knights, Merchant Ship, Soothsayer, Tactician
Log.This game seemed to come in 3 stages:
1. Turns 1-10: Thinning and buying race - Baker-heavy (me) vs. Forager-and-Merchant-Ship-heavy (opponent).
2. Turns 11-15: Knight duel to the death. The entire Knights pile gets bought and trashed.
3. Turns 16-17: Soothsayer Curse tennis. Each Curse gets trashed the turn after it's gained and three-piling is imminent.
This might be the most interesting game of Dominion I've ever played and certainly the first where my opponent and I have made such drastic strategy changes mid-game. At the same time I was attempting to double-Tactician with my Baker deck but I soon realized that a. my Bakers were getting Knight-trashed and b. double-Tac is not exactly functional when you're playing every single card in your hand, so that went away quickly. I'm pretty sure my opponent knew what they were doing but they made a critical error turn 17 when they got the Workers' Villages down to an easily buyable stack. I think I could have bought all four of the remaining ones had they not depleted the pile to two, but I couldn't have ended on a win if they had bought, say, a Province that turn, so there's that.
Are multi-stage games like this common among high-level players?