The following is from a game log from a game that was actually played between two basically okay players. Three of the cards have been encoded. It's your job to figure out what those three cards were. Cards that went unpurchased have been hidden.

There may be more than one possible solution, but there's only one BEST answer, and that's the set of three cards that is most likely to produce the game log below, if two basically okay players are playing to win.

_____________________

Manheim wins!

All Provinces are gone.

cards in supply:

Fortune Teller, Harem,

,

,

Mandarin, Nomad Camp,

,

Secret Chamber, Village, and

Wishing WellDefault card selection was used. The point tracker will be available.

----------------------

#1 Manheim: 48 points (4 Provinces, 4 Duchies, 4 Harems, 5 Estates, and a Curse); 26 turns

opening: Nomad Camp /

[44 cards] 4 Harems, 2

s, 2 Villages, 13 Coppers, 5 Silvers, 4 Golds, 5 Estates, 4 Duchies, 4 Provinces, 1 Curse

#2 Black: 39 points (4 Provinces, 3 Duchies, 4 Harems, 5 Estates, and 7 Curses); 27 turns

opening:

/ Silver

[40 cards] 4 Harems, 4

s, 3 Villages, 1

, 1

, 2 Coppers, 2 Silvers, 4 Golds, 5 Estates, 3 Duchies, 4 Provinces, 7 Curses

----------------------

trash: 5 Coppers, a

, a Silver, and a Nomad Camp