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Author Topic: M59: Blink Mafia (Game over - Weeping Angels win flawlessly!)  (Read 41719 times)

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XerxesPraelor

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Re: M59: Blink Mafia (Signups closed! Game start TBA)
« Reply #25 on: February 23, 2015, 05:43:57 pm »

Great!
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silverspawn

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Re: M59: Blink Mafia (Signups closed! Game start TBA)
« Reply #26 on: February 23, 2015, 05:53:38 pm »

I am everyone, and I am okay with it.

Joseph2302

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Re: M59: Blink Mafia (Signups closed! Game start TBA)
« Reply #27 on: February 23, 2015, 05:57:53 pm »

I am everyone
Yes because we are all WanderingWinder, therefore we are all everyone.

Also, I'm fine with whenever.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

A Drowned Kernel

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Re: M59: Blink Mafia (Signups closed! Game start TBA)
« Reply #28 on: February 23, 2015, 06:34:50 pm »

/tag
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Rubby

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Re: M59: Blink Mafia (Signups open!)
« Reply #29 on: February 24, 2015, 12:11:38 am »

/in

Hope it's OK that I'm a newbie.

Hi! No problem, the setup should be perfect for newbies. Just make sure you don't send PMs with the names of your scum partners to everyone.

I definitely will not pull a reinoe.

And yes, any time is fine with me.
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2.71828.....

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Re: M59: Blink Mafia (Signups closed! Game start TBA)
« Reply #30 on: February 24, 2015, 03:03:45 am »

/tag
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chairs

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Re: M59: Blink Mafia (Signups open!)
« Reply #31 on: February 26, 2015, 02:17:49 pm »

/in

Hope it's OK that I'm a newbie.

Hi! No problem, the setup should be perfect for newbies. Just make sure you don't send PMs with the names of your scum partners to everyone.

I definitely will not pull a reinoe.

And yes, any time is fine with me.

+1

faust

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Re: M59: Blink Mafia (Game starts March 2)
« Reply #32 on: February 27, 2015, 07:50:52 am »

PMs are out! Please confirm your roles. Game start will be Monday before noon forum time.

Thread locked except for taggers!
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faust

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Re: M59: Blink Mafia (D1)
« Reply #33 on: March 02, 2015, 06:52:58 am »

As silverspawn stepped out of his house that day, he couldn't possibly expect what was to come. He merely went out to get some food, when suddenly he heard a sort of whooshing, groaning sound, and for a moment, he started wondering if maybe he had played too much Dominion Online and started to go mad: Directly before his eyes, a blue box appeared out of nothing.

Was it real? He needed to find out, and so he approached the box, and tipped the door in front of him, which flung open in an instant. He entered the room behind the door – it was huge, much bigger than the box looked from the outside. Silverspawn felt an urge to run out of the box and walk around it, but the door slammed shut behind him.

He room he was in seemed to be some kind of control center. Everything seemed very futuristic, except for the nine angel statues made of stone that were placed around the circular room. Eight other people were already here, looking at him. Before any of them could utter a word, a hologram appeared in the middle of the room.

"This should be everyone, then?" The voice seemed not to come from speakers, but instead directly from the holgram itself. They were looking at a man in a sack coat, wearing a pair of braces and a bow tie. His head was topped by a red fez.

"I am very sorry to say I have run into some troubles, and I need your help to – well – to save the universe. I'm the Doctor, by the way.

"We do not have much time. Some very dangerous creatures have entered my ship. They are called 'Weeping Angels'. If you see some angel statues around here – that would be them. The Angels feed off potential time energy. This is... some wibbly-wobbly stuff, all you need to know is that if they touch you, they will send you back in time.

"The Angels cannot move when you look at them. So if you want no trouble, keep your eyes fixed on them. They are fast though, faster than you can believe. Blink, and you're dead. So you better don't.

"This ship - the TARDIS – is a time machine, see? It can create enough potential energy to keep the Angles going forever. Give them the TARDIS, and we Angels will overrun the universe. The caused paradoxes when every living being is sent back in time could easily rip apart the fabric of space and time.

"Now to you. I've managed to freeze seven of the nine Angels in this room. Unforunately, the Angels have manipulated the controls of the TARDIS, never allowing more living beings on board than there are Angels... luckily, the TARDIS does not recognize the frozen Angels as living beings. You can be here as long as they are.

"Two among them are still alive though. And they somehow managed to get past their quantum lock and can take human form – the form of their victims. Think about how long you have been in this room, and how long the others have. Some of you may already have been replaced by Angels.

"Here's what I need you to do. The TARDIS teleport device still has some charges. Beam the Angels out of the TARDIS. You need to get all the Angels into this room and hope you pick the right ones. The TARDIS does not have much energy left – you have to teleport one at a time, and there have to be short breaks between the teleports to recharge. I fear I won't be able to make it on my own, so I'm programming the TARDIS to collect qualified humans once I'm gone.

"In the meantime, keep an eye on the statues! You don't want to be lost in the past. Good luck!"

The hologram appeared. "I don't under...", started Hydrad. Then there was a bump, and the lights went out for a split second. When they turned on again, nothing seemed to have changed. Or was that one statue just a little farther left than before?


Day 1 has begun! Thread unlocked!

Vote Count 1.0

Not Voting (9): Hydrad, chairs, EgorK, Joseph2302, Witherweaver, XerxesPraelor, Awaclus, Rubby, silverspawn

With 9 alive, it takes 5 to lynch. Day 1 ends March 9 at 7 am forum time.
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Hydrad

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Re: M59: Blink Mafia (D1)
« Reply #34 on: March 02, 2015, 06:56:12 am »

Wooo!

uh..... Vote: WW!
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

faust

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Re: M59: Blink Mafia (D1)
« Reply #35 on: March 02, 2015, 06:58:35 am »

Rule 1.2 has been changed. Please reread it.
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silverspawn

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Re: M59: Blink Mafia (D1)
« Reply #36 on: March 02, 2015, 07:37:42 am »

if maybe he had played too much Dominion Online
unlikely

okay, so I've been thinking about this setup a little when I signed up, and unfortunately, I don't think there is a way to break it. The first idea I had was to assign players publicly to look at people in order to create IC's, but that has several problems

1) even if someone is successfully roleblocked, he might still be scum, and his partner performed the kill.
2) if we assign groups of 2 (3), it doesn't guarantee that the target is roleblocked if there is 1 (2) scum in the group
3) if everyone's night actions are public, it gives scum the opportunity to double kill freely.

Therefore, as long as both scum are still alive, I think we shouldn't make any night actions public, but instead let everyone decide on its own. In later days, we can figure something out with massclaims. I don't think we need to worry about the double kill if we do that, it seems crazy risky. To me, the double kill thing looks like a mechanic meant to specifically counter such a plan.

If one scum dies early though, then it might be worth to reconsider.

thoughts?

Awaclus

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Re: M59: Blink Mafia (D1)
« Reply #37 on: March 02, 2015, 07:40:21 am »

Vote: silverspawn because he was scum in Futuramafia.
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XerxesPraelor

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Re: M59: Blink Mafia (D1)
« Reply #38 on: March 02, 2015, 08:03:29 am »

Good flavor explanation. Most of the time it's just "You're stuck in a room, find the bad guys"
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XerxesPraelor

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Re: M59: Blink Mafia (D1)
« Reply #39 on: March 02, 2015, 08:04:22 am »

Antivote: silverspawn for doing something
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Hydrad

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Re: M59: Blink Mafia (D1)
« Reply #40 on: March 02, 2015, 08:12:38 am »

I like the idea of everyone deciding who to target each night.

One thing I'm wondering though is if after each night we massclaim who targetted who.

The first night it probably won't do much. But if we get to the last few days there is a chance that gathering all that knowledge might be able to narrow down the pool of who is scum?
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Rubby

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Re: M59: Blink Mafia (D1)
« Reply #41 on: March 02, 2015, 08:59:11 am »

Hello. This is my first mafia game post.
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Hydrad

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Re: M59: Blink Mafia (D1)
« Reply #42 on: March 02, 2015, 09:06:21 am »

Hello. This is my first mafia game post.

Hurrah. Hopefully there will be many more to come!

Now important questions. Are you scum?
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Witherweaver

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Re: M59: Blink Mafia (D1)
« Reply #43 on: March 02, 2015, 09:15:19 am »

Wooo!

uh..... Vote: WW!

*stares at Hydrad*
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Witherweaver

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Re: M59: Blink Mafia (D1)
« Reply #44 on: March 02, 2015, 09:16:59 am »

if maybe he had played too much Dominion Online
unlikely

okay, so I've been thinking about this setup a little when I signed up, and unfortunately, I don't think there is a way to break it. The first idea I had was to assign players publicly to look at people in order to create IC's, but that has several problems

1) even if someone is successfully roleblocked, he might still be scum, and his partner performed the kill.
2) if we assign groups of 2 (3), it doesn't guarantee that the target is roleblocked if there is 1 (2) scum in the group
3) if everyone's night actions are public, it gives scum the opportunity to double kill freely.

Therefore, as long as both scum are still alive, I think we shouldn't make any night actions public, but instead let everyone decide on its own. In later days, we can figure something out with massclaims. I don't think we need to worry about the double kill if we do that, it seems crazy risky. To me, the double kill thing looks like a mechanic meant to specifically counter such a plan.

If one scum dies early though, then it might be worth to reconsider.

thoughts?

Funny, I remember you talking about how breaking setups was against the spirit of the game and shouldn't be attempted.
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Joseph2302

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Re: M59: Blink Mafia (D1)
« Reply #45 on: March 02, 2015, 09:45:58 am »

Hello. This is my first mafia game post.
Welcome. Vote: Rubby.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Rubby

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Re: M59: Blink Mafia (D1)
« Reply #46 on: March 02, 2015, 09:48:05 am »

Hello. This is my first mafia game post.

Hurrah. Hopefully there will be many more to come!

Now important questions. Are you scum?

Nope, townie and glad to be so for my first game.
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Rubby

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Re: M59: Blink Mafia (D1)
« Reply #47 on: March 02, 2015, 09:49:01 am »

Hello. This is my first mafia game post.
Welcome. Vote: Rubby.

Gaah! I claim doctor! Or maybe jester. How do you play this game?
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silverspawn

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Re: M59: Blink Mafia (D1)
« Reply #48 on: March 02, 2015, 10:12:27 am »

Funny, I remember you talking about how breaking setups was against the spirit of the game and shouldn't be attempted.

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Joseph2302

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Re: M59: Blink Mafia (D1)
« Reply #49 on: March 02, 2015, 10:13:45 am »

Hello. This is my first mafia game post.

Hurrah. Hopefully there will be many more to come!

Now important questions. Are you scum?

Nope, townie and glad to be so for my first game.
That's good, I'm town too.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins
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