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Author Topic: King's Court - Goons - Stables  (Read 1460 times)

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meshuggah42

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King's Court - Goons - Stables
« on: December 21, 2011, 09:38:12 am »
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http://dominion.isotropic.org/gamelog/201112/21/game-20111221-062542-7104a2fe.html

This one is hard to pull off, but the extra copper buys from goons lets you play your stables all the time, leading to drawing a deck of cca. 40 cards and thus winning the game by far. Of course fishing village helps too, but it's not mandatory since stables is non-terminal.
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Davio

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Re: King's Court - Goons - Stables
« Reply #1 on: December 21, 2011, 09:44:37 am »
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Why KC the Smithy with 3 cards left in your deck? :)
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meshuggah42

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Re: King's Court - Goons - Stables
« Reply #2 on: December 21, 2011, 09:47:14 am »
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Why KC the Smithy with 3 cards left in your deck? :)

I knew that that was the last turn in the game and that I am far ahead already, so at that point I didn't really care what to kc. :)
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