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Author Topic: Help me come up with the best "Pin Race" kingdom  (Read 6924 times)

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Elanchana

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Help me come up with the best "Pin Race" kingdom
« on: October 02, 2014, 09:03:47 pm »
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Backstory: I've been itching to try out the KC-KC-Goons-Masquerade pin. Problem is, I don't have much experience with any sets except base, and if I join a game where I'm not quite used to the technique yet I'm going to get slaughtered. Repeatedly. So as soon as I save up enough to buy the all sets pack on Goko, I'm planning on putting together a board and hosting unrated games to try to get used to it.

Challenge: Come up with a kingdom that would be ideal for racing to get the pin cards. (Also say why you chose those particular cards but that should be a given.)
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DG

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #1 on: October 02, 2014, 09:07:38 pm »
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There was a challenge a while back to make the strongest deck possible in the simulator (using 5 kingdom cards) and the winner had masquerade, goons, king's court, governor, and maybe quarry. That would be a good starting point for you.
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Awaclus

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #2 on: October 02, 2014, 09:23:52 pm »
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You need a Quarry for sure, the other cards aren't very important.

It's worth noting, though, that since you need 3 specific cards in the kingdom, it might never come up in a full random game (I haven't played it even once in over 5000 games on Goko and Isotropic), so you don't necessarily need to practice it.
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eHalcyon

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #3 on: October 02, 2014, 09:26:16 pm »
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You need a Quarry for sure, the other cards aren't very important.

It's worth noting, though, that since you need 3 specific cards in the kingdom, it might never come up in a full random game (I haven't played it even once in over 5000 games on Goko and Isotropic), so you don't necessarily need to practice it.

To be fair, it's not 3 specific cards.  It's 2 specific cards and 1 of a set of cards (discard attack).
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Elanchana

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #4 on: October 02, 2014, 09:27:26 pm »
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It's not even practice, it's more just experimenting and a fun on-the-side (unrated) challenge for people who want a break from the standard "playing with a randomized kingdom to go up in rating".
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sudgy

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #5 on: October 03, 2014, 01:21:58 am »
+3

If you want to practice, you should play games with KC+Goons+Masquerade+7 other cards and try to set up the pin the fastest each time.  It would be the most useful for real play.  That's what I did.
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Drab Emordnilap

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #6 on: October 04, 2014, 07:08:43 pm »
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You need a Quarry for sure, the other cards aren't very important.

It's worth noting, though, that since you need 3 specific cards in the kingdom, it might never come up in a full random game (I haven't played it even once in over 5000 games on Goko and Isotropic), so you don't necessarily need to practice it.

To be fair, it's not 3 specific cards.  It's 2 specific cards and 1 of a set of cards (discard attack).

There's also some variations with Throne Room instead of King's Court. They only trash two cards a turn, so the other player gets one card hands, but they're there.
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GeoLib

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #7 on: October 04, 2014, 07:51:12 pm »
+1

TR-TR-Minion-Masq-Outpost is my favorite  :P
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soulnet

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #8 on: October 04, 2014, 08:20:53 pm »
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TR-TR-Minion-Masq-Outpost is my favorite  :P

You need to play Outpost before Masq, otherwise you pass Outpost. TR-Minion, then Outpost, then TR-Masq.
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liopoil

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #9 on: October 04, 2014, 08:28:22 pm »
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That risks drawing TR-TR-masq on the outpost turn, with minion in the deck. minion, TR-TR-Outpost-masq works, because a TR stays on the outpost.
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heron

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #10 on: October 04, 2014, 08:30:16 pm »
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No, what you have to do is Minion, then Throne Room-Throne Room-Outpost-Masquerade.

Edit: Argh ninja'd
« Last Edit: October 04, 2014, 09:35:43 pm by heron »
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GeoLib

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #11 on: October 04, 2014, 09:46:33 pm »
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Yeah, that wasn't supposed to be in order. The order was left as an exercise for the reader
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Drab Emordnilap

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #12 on: October 05, 2014, 11:16:47 am »
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Yeah, that wasn't supposed to be in order. The order was left as an exercise for the reader

And exercise they did!
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jomini

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #13 on: October 08, 2014, 09:25:50 pm »
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A few fun shots:
Tr/Urchin/Outpost/Masq - nobody sees it coming and they are too busying trying to make Merc work. Everything costs under $5.

Kc/Outpost/Masq - no engine potential (so people have a hard time shoehorning in a reliable Masq later) and gets done a lot quicker as you burn 5 cards a turn. For fun you can go Kc/Kc/Outpost/Masq/Discard (e.g. Militia) and win out in 3'er.

Cutpurse/Masq/Two villages/gainer. This is a highly amusing pin - you can not all deplete your opponent's deck, but also take it over. Play Masq (pass a copper, gain a card) -> Cutpurse (Opponent discards a copper) -> Masq (pass a copper, gain a card) -> Cutpurse. You need to play 10 terminals a hand to pin, but you can greatly accelerate your deck by swiping your opponent's villages/draw/etc. I'm a fan of Cp/Masq/Iw/Village/Farming Village. Tricky to setup, but I have never lost a game where I've tried this after getting even the most basic rhythm going (and I played variations every time for a while back on Isotropic).

Like above but even more screwball: B-crat/Masq/Two Villages/Gainer. Pass them estates, top deck them, and trash a silver. You can steal everything but green, and you empty the silver pile ... but they give you every useful thing in their deck.


For a speed run, I think your magic cards are Baker (in Bm deck if need be), Squire, Upgrade, and Scheme.
Open Masq/Upgrade with shelters. Buy Sqr, trash them (into Sch with Upgrade if you can) to get Goons. Upgrade Goons -> Kc.
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Seprix

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #14 on: January 23, 2015, 04:59:46 pm »
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That's right, everybody. Let's just throw morals out the window and play dirty. I need a shower, reading all these nasty pins is making me feel unclean.
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GeoLib

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Re: Help me come up with the best "Pin Race" kingdom
« Reply #15 on: January 23, 2015, 07:15:59 pm »
+3

That's right, everybody. Let's just throw morals out the window and play dirty. I need a shower, reading all these nasty pins is making me feel unclean.

Oh dear, let's go back to the "is there a right way to win?" debate. Pinning your opponent because it's the best strategy is not immoral
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