Unfortunately, Temporum was just panned by Dice Tower: http://boardgamegeek.com/video/60882/temporum/miami-dice-153-temporum
Tom Vasel seemed to think it was passable, but Dourpuss over on his left really hated it.
Elvis Costello - Couldn't Call It Unexpected No. 4
Temporum hasn't had very many reviews so far, but some of them are positive. One site mentioned in their podcast that they probably wouldn't review it, citing how identical the zones are, which to me is like saying, Mountebank and Monument are basically the same card, you get +$2 and then there's some nuance or other. I can't do much to improve things there; you can only maximize one variable, and I'd always rather make a game I think is good, than make a game that struggles to look good at a glance. I have an edge with the SdJ jury, because they endlessly replay games to decide whether or not to recommend them, and my games try more than others to be endlessly replayable. They probably won't like the theme though - too much war and grandfather killing.
I expected Temporum to go over well with Dominion fans, and continue to. Of course the Dice Tower doesn't like Dominion anymore, they prefer clones with different themes. [I went looking for the player's choice thing where I remember them not immediately having something to say, and didn't find it - in the one for this year they were just saying, look, it fell to #4, will it be around in 10 years, probably not, it needed a steady stream of expansions. So maybe I was remembering some other entity's list. And they still rate Dominion above clones, they just said, one expansion and this clone would replace Dominion for them, also they left out the word "clone," which for some reason I find to be important.]
But anyway, like, people who want to playtest Dominion at my table and get stuck with Temporum instead, they always like it. Of course they never get to guess "there was nothing there," because the experienced players clearly know something, and beat them up. I can't include an experienced player in the box, and that's a real issue, to make sure that an all-new-player game isn't wrecked by something. In the case of Temporum the only thing I can see is, I could have had four choose-one zones instead of seven. New players sometimes just park on them.