So the idea is that you play Mechwarper and four copies of Replicate (Mad scientist is essentially two of them. I put counterspell in to keep him from fizzling but it might be better to just let him fizzle so he doesn't miss, not sure).
You play a little early game stuff, then trade, then let your board become empty, then play Mechwarper. If they silence it, dude, you're weird, who runs silence (it looks grim though). If they kill it, you get 2 Mechwarpers in hand which lets wombo combo dump tons of mechs later. If they don't kill it, you'll probably win in spite losing 3 mana's worth of tempo playing that secret because you'll be able to get so much mech discount and Annoyotron will eventually force them to pop replicate.
The tough part is what if you don't draw Mechwarper. The deck has some stally nature to it to make that ok though.
That's just a rough draft of the idea. On second thought I think the deck needs to be more freeze-magish to make it consistently last long enough to see Mechwarper. Spells are also great if you want to beat face with a Mechwarper without playing other replicate targets anyway.
Acolyte of Pain and Cult master might be better than Jeeves, I'm not sure to what extent Jeeves is just shiny and new. Or Arcane Intellect, that's a card.