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Author Topic: New Expansion Speculation  (Read 157497 times)

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Galzria

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Re: New Expansion Speculation
« Reply #375 on: December 02, 2014, 02:22:34 pm »
0

sorry i quoted your post planning to comment on it but decided not to, i was unrelated

Ah, now I'm less confused. :P

Also unrelated, Hob Goblin in a Paladin Token Deck seems like it might do well. Combo's with the new Legendary in that lots of creatures can get played, bumping up his attack, and more, those creatures won't necessarily be terrible drops.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

KingZog3

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Re: New Expansion Speculation
« Reply #376 on: December 02, 2014, 02:23:22 pm »
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Paladin card giving all Silver hand recruits +2/+2 seems badass.
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Galzria

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Re: New Expansion Speculation
« Reply #377 on: December 02, 2014, 02:24:06 pm »
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sorry i quoted your post planning to comment on it but decided not to, i was unrelated

Ah, now I'm less confused. :P

Also unrelated, Hob Goblin in a Paladin Token Deck seems like it might do well. Combo's with the new Legendary in that lots of creatures can get played, bumping up his attack, and more, those creatures won't necessarily be terrible drops.

You still need lots of cheap draw though.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

blueblimp

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Re: New Expansion Speculation
« Reply #378 on: December 02, 2014, 02:27:18 pm »
+1

Dat Molten Molten Echo Molten Molten Ice Block Ice Barrier turn. Not bad.
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popsofctown

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Re: New Expansion Speculation
« Reply #379 on: December 02, 2014, 02:27:22 pm »
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Silver hand recruits are summoned, not played, so Hobgoblin isn't really their friend.

Giving all Silver hand recruits +2/+2 is not good.  You don't design decks around hero power spam if it's not life tap because cards are better (otherwise Novice Engineer would be good)

Echoes of Medhev looks really scary with the Mechwarper Mage deck I am interested in. 
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Jorbles

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Re: New Expansion Speculation
« Reply #380 on: December 02, 2014, 02:27:40 pm »
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Fel Reaver looks particularly bad...

I mean, sure, an 8/8 on a 5 Drop, but with no impact "this turn", it's drawback is terrible...

I think this card could see play. The drawback isn't likely to matter in the type of aggro deck it appears in. The type of deck this will appear in will probably lose if it goes past turn 7 or 8 anyways. So the fact that you might be out of cards when you lose isn't really an issue. That's a huge card for a 5 drop.
It seems worse at what Venture Co Mercenary does to me.
I dunno, if someone tries to mill you with it they have to leave an 8/8 minion on the board. Plus you could silence it. Put this dude in a Watcher deck.
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Jorbles

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Re: New Expansion Speculation
« Reply #381 on: December 02, 2014, 02:29:32 pm »
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Mogor looks hilarious.
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popsofctown

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Re: New Expansion Speculation
« Reply #382 on: December 02, 2014, 02:29:45 pm »
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Dat Molten Molten Echo Molten Molten Ice Block Ice Barrier turn. Not bad.

Best 14 mana ever spent?
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Jorbles

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Re: New Expansion Speculation
« Reply #383 on: December 02, 2014, 02:31:43 pm »
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Gazlowe seems really strong in Spare Parts decks.
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Galzria

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Re: New Expansion Speculation
« Reply #384 on: December 02, 2014, 02:34:13 pm »
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Silver hand recruits are summoned, not played, so Hobgoblin isn't really their friend.

Giving all Silver hand recruits +2/+2 is not good.  You don't design decks around hero power spam if it's not life tap because cards are better (otherwise Novice Engineer would be good)

Echoes of Medhev looks really scary with the Mechwarper Mage deck I am interested in.

Cards generally are better, because for the most part, Hero Powers aren't designed to be on curve.

However at 3/3 for 2, and "spammable" it would certainly be a little more worthwhile. Especially because it would reduce the amount of draw that's needed to be effective.

However, it's moot if they're summoned, and it's not the same as played.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

popsofctown

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Re: New Expansion Speculation
« Reply #385 on: December 02, 2014, 02:35:25 pm »
+1

Gazlowe seems really strong in Spare Parts decks.
Gazlowe is take Auctioneer, give it 2 health, take away the ability to draw off 0 mana spells and 2 mana spells and replace draws from the deck you carefully designed and contains more spells with random mech draws.

I'm not buying the 2 health.
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blueblimp

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Re: New Expansion Speculation
« Reply #386 on: December 02, 2014, 02:40:06 pm »
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Dat Molten Molten Echo Molten Molten Ice Block Ice Barrier turn. Not bad.

Best 14 mana ever spent?
Fixed it before you quoted. The double-Echo dream I suppose is Molten Molten Echo Molten Molten Echo Molten Molten Frostbolt-your-Mad-Scientist-for-Ice-Block Molten. (Or just have Ice Block up already.)
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popsofctown

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Re: New Expansion Speculation
« Reply #387 on: December 02, 2014, 02:41:00 pm »
+1

I hate that Hobgoblin has such horrible art because it looks like a powerful card that's gonna be really relevant.  Also, best wisp enabler seen so far. 
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Jorbles

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Re: New Expansion Speculation
« Reply #388 on: December 02, 2014, 02:41:27 pm »
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Dat Molten Molten Echo Molten Molten Ice Block Ice Barrier turn. Not bad.

Best 14 mana ever spent?
Fixed it before you quoted. The double-Echo dream I suppose is Molten Molten Echo Molten Molten Echo Molten Molten Frostbolt-your-Mad-Scientist-for-Ice-Block Molten. (Or just have Ice Block up already.)

I just assumed his opponent had played Millhouse the turn before :P
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popsofctown

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Re: New Expansion Speculation
« Reply #389 on: December 02, 2014, 02:45:58 pm »
+1

Warsong-Hobgoblin-dragonhawk-dragonhawk-wisp-wisp-archer-archer is 28 damage.

No, that won't really be a thing
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Jorbles

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Re: New Expansion Speculation
« Reply #390 on: December 02, 2014, 02:49:37 pm »
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Apparently if you Thoughtsteal Tree of Life and play it with Auchenai on the board everyone dies. Not sure if that means there will now be the possibility of draws or if someone dies before the other by some mechanic. Edit: Actually there was already the possibility of draws. What am I thinking? Hellfire, etc.
« Last Edit: December 02, 2014, 02:50:41 pm by Jorbles »
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popsofctown

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Re: New Expansion Speculation
« Reply #391 on: December 02, 2014, 02:53:18 pm »
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Silver hand recruits are summoned, not played, so Hobgoblin isn't really their friend.

Giving all Silver hand recruits +2/+2 is not good.  You don't design decks around hero power spam if it's not life tap because cards are better (otherwise Novice Engineer would be good)

Echoes of Medhev looks really scary with the Mechwarper Mage deck I am interested in.

Cards generally are better, because for the most part, Hero Powers aren't designed to be on curve.

However at 3/3 for 2, and "spammable" it would certainly be a little more worthwhile. Especially because it would reduce the amount of draw that's needed to be effective.

However, it's moot if they're summoned, and it's not the same as played.
Again I am being confusing with my post
If Hobgoblin worked with silver hand recruits that would indeed be a good strategy if it was allowed because Hobgoblin is not super below curve and he does crap other than improving your silver hand recruits.

The card Jorbles Kingzog liked, which only buffs Silver Hand Recruits by +2/+2 is much further below curve, that's what I was bashing.
« Last Edit: December 02, 2014, 02:55:10 pm by popsofctown »
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Jorbles

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Re: New Expansion Speculation
« Reply #392 on: December 02, 2014, 02:56:27 pm »
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It also only buffs Silverhand Recruits when summoned, so if you don't play it with Muster it's unlikely to have a lot to buff.
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Awaclus

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Re: New Expansion Speculation
« Reply #393 on: December 02, 2014, 02:57:50 pm »
+1

Hobgoblin works if your Recruits get bounced. Building a strategy around this: super good.
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popsofctown

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Re: New Expansion Speculation
« Reply #394 on: December 02, 2014, 02:58:15 pm »
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Tree of Life is making me want to play Gadgetzan druid in spite of the nerf.  It might be better to just to use the new legendaries as the ramp target instead of Gadgetzan's barrel of stuff.

I'll probably play some kind of strong straightforward aggro strategy earlier on though.  Mechwarper-Replicate-Echo deck seems strong and fun
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popsofctown

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Re: New Expansion Speculation
« Reply #395 on: December 02, 2014, 03:00:19 pm »
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It also only buffs Silverhand Recruits when summoned, so if you don't play it with Muster it's unlikely to have a lot to buff.
Yeah.  It's a Silverhand Knight that requires you to do work first. 

Could be strong in arena though.
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Galzria

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Re: New Expansion Speculation
« Reply #396 on: December 02, 2014, 03:01:18 pm »
0

Silver hand recruits are summoned, not played, so Hobgoblin isn't really their friend.

Giving all Silver hand recruits +2/+2 is not good.  You don't design decks around hero power spam if it's not life tap because cards are better (otherwise Novice Engineer would be good)

Echoes of Medhev looks really scary with the Mechwarper Mage deck I am interested in.

Cards generally are better, because for the most part, Hero Powers aren't designed to be on curve.

However at 3/3 for 2, and "spammable" it would certainly be a little more worthwhile. Especially because it would reduce the amount of draw that's needed to be effective.

However, it's moot if they're summoned, and it's not the same as played.
Again I am being confusing with my post
If Hobgoblin worked with silver hand recruits that would indeed be a good strategy if it was allowed because Hobgoblin is not super below curve and he does crap other than improving your silver hand recruits.

The card Jorbles Kingzog liked, which only buffs Silver Hand Recruits by +2/+2 is much further below curve, that's what I was bashing.

Yeah, Quartermaster, at 5 (and only 2/5 himself), is much to late in the game for 3/3 Silver Hands to matter anymore.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: New Expansion Speculation
« Reply #397 on: December 02, 2014, 03:02:54 pm »
0

The fb page isn't loading the cards correctly for me. :(
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

HiveMindEmulator

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Re: New Expansion Speculation
« Reply #398 on: December 02, 2014, 03:03:08 pm »
+1

Fel Reaver looks particularly bad...

I mean, sure, an 8/8 on a 5 Drop, but with no impact "this turn", it's drawback is terrible...

I think this card could see play. The drawback isn't likely to matter in the type of aggro deck it appears in. The type of deck this will appear in will probably lose if it goes past turn 7 or 8 anyways. So the fact that you might be out of cards when you lose isn't really an issue. That's a huge card for a 5 drop.
It seems worse at what Venture Co Mercenary does to me.

Better for tempo, and the drawback only matters if you get into the last few cards of your deck...
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Re: New Expansion Speculation
« Reply #399 on: December 02, 2014, 03:06:04 pm »
0

Man, I don't know what to craft!
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