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Author Topic: New Expansion Speculation  (Read 157536 times)

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markusin

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Re: New Expansion Speculation
« Reply #250 on: November 25, 2014, 01:58:38 pm »
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Ogre.... Ninja...

Something's wrong here.

And knowing Blizz, I fully expect "In December" to become 31 December at 23:59 Pacific time.
Nah man, it has an extra head to spot guards with.

Ogre ninja is probably the better card.  Overloading can hurt a lot and an above curve body is more content to fight pretty much whatever, a 5/4 wants to attack something specific.
Inclined to agree, plus the ninja has stealth. In that sense, it's a variant to Tiger. The Windfury one is more unique. What's really cool about it is that it can boost Unbound Elemental on curve and without using an overload spell suboptimally.
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markusin

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Re: New Expansion Speculation
« Reply #251 on: November 25, 2014, 02:01:08 pm »
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Is it still held by taunt?
Read Jorbles' post. If you target a taunt minion but it attacks the wrong enemy, that wrong enemy can a minion without taunt, or a stealthed minion, or even the enemy hero.
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nkirbit

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Re: New Expansion Speculation
« Reply #252 on: November 25, 2014, 03:37:17 pm »
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Is it still held by taunt?
Read Jorbles' post. If you target a taunt minion but it attacks the wrong enemy, that wrong enemy can a minion without taunt, or a stealthed minion, or even the enemy hero.

Being able to kill a stealthed auctioneer is cool.

I really, really like the design of the random attack minions.  They seem like they're going to be really interesting to play with.  Do you attack with them first, and then respond to the attack?  Or do you attack with other minions first to try and eliminate the worse targets for the minions?  The idea of cards that cause you to change plans mid-turn is sweet, and I don't think this is any exception.

I get that there are bad beats associated with this card (He failed to attack my 3 health opponent 4 turns in a row!!), but I love having cards like this in the game.  Having to make multiple decisions in a turn, instead of one big decision at the start of the turn, is really fun and dynamic.

(Ogre Ninja also seems absolutely insane in arena.  He's a 6/6 for 5 mana.. it hardly matters what he attacks, because he's bigger than everything else!)
« Last Edit: November 25, 2014, 03:38:21 pm by nkirbit »
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markusin

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Re: New Expansion Speculation
« Reply #253 on: November 25, 2014, 05:41:29 pm »
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I'm still not sure how to evaluate the Ogre Warmaul though.

3 mana 4/2 weapon for Warrior with the %50 chance of attacking the wrong enemy. I'm thinking Warrior doesn't need a weapon I'm between Fiery War Axe and Death's Bite.

Also, the first Warrior weapon that is not an axe. Well, it's at best a very blunt axe.
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KingZog3

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Re: New Expansion Speculation
« Reply #254 on: November 25, 2014, 05:50:08 pm »
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I think aggro Warrior might run it. It can go through taunts, and you'll be swinging a lot anyway to use more weapons.
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popsofctown

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Re: New Expansion Speculation
« Reply #255 on: November 25, 2014, 06:06:54 pm »
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That's if aggro Warrior is a thing though.  I'm not sure it is.
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popsofctown

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Re: New Expansion Speculation
« Reply #256 on: November 25, 2014, 07:28:47 pm »
+1

Gonna try some overly specific predictions for hopes of glory:

0 mana 0/2 mech, possibly with a name that parodies Ornithopter.
0 mana 1/1 charge "destroy at end of turn" minion, just because there ought to be one.
7 mana legendary that pumps out Annoyotrons Hogger-style.  3/5 I'd guess
3 mana 0/3 totem with "your mechs have windfury"
A legendary minion that destroys a mech and turns it into a weapon.
2 mana 1/2 mech with Battlecry: Copy the effect of target minion's deathrattle, then silence it.
A rocket powered turbo slug with mega charge that plays itself for free and attacks at random when you draw it.  2/1.
2 mana 4/3 with "can't attack unless you control a mech".  Might or might not be a mech.
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blueblimp

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Re: New Expansion Speculation
« Reply #257 on: November 25, 2014, 07:30:55 pm »
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That's if aggro Warrior is a thing though.  I'm not sure it is.
It's still ladder viable, at least: http://www.reddit.com/r/hearthstone/comments/2mf3iy/top_16_legend_eu_with_aggro_warrior/.
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popsofctown

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Re: New Expansion Speculation
« Reply #258 on: November 25, 2014, 07:35:29 pm »
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Psh, EU...

Jk, it's probably reasonable then
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KingZog3

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Re: New Expansion Speculation
« Reply #259 on: November 25, 2014, 08:10:15 pm »
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That's if aggro Warrior is a thing though.  I'm not sure it is.
It's still ladder viable, at least: http://www.reddit.com/r/hearthstone/comments/2mf3iy/top_16_legend_eu_with_aggro_warrior/.

I personally don't see much warrior aggro, but when I do it does not bad. I really do think the new cards will make it at least a bit stronger. It's just that zoo or hunter aggro is more obvious.
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markusin

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Re: New Expansion Speculation
« Reply #260 on: November 25, 2014, 08:43:50 pm »
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What I'd like to see is a card that receives a damage reduction bonus when attacking and when being attacked. Spells would be the most effective way to deal with them.

Ex)
3 mana 4/2 Common
Receives 1 less damage while attacking and defending

or

5 mana 5/4 Legendary
Receives 2 less damage while attacking and defending

These cards basically receive a health boost whenever they're attacked. They don't have much to do with goblins or gnomes though.
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pingpongsam

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Re: New Expansion Speculation
« Reply #261 on: November 25, 2014, 09:02:52 pm »
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That's if aggro Warrior is a thing though.  I'm not sure it is.
It's still ladder viable, at least: http://www.reddit.com/r/hearthstone/comments/2mf3iy/top_16_legend_eu_with_aggro_warrior/.
I personally don't see much warrior aggro, but when I do it does not bad. I really do think the new cards will make it at least a bit stronger. It's just that zoo or hunter aggro is more obvious.
My Warrior deck is aggro with no shield or draw gimmicks or expensive control minions and it does pretty well. I only play it for the Warrioir dailies and I tend to get all 5 in 7 or 8 games.
« Last Edit: November 25, 2014, 09:04:47 pm by pingpongsam »
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popsofctown

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Re: New Expansion Speculation
« Reply #262 on: November 25, 2014, 09:06:26 pm »
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That might be cool, but I would be concerned about polarization from some classes having different spell options.  For example the 5/4 would be really solid against Druid but rather susceptible to Warlock and i think it'd be pretty awkward.  It's not even something where you can easily modify your deck specifically in anticipation of it, Druid, Warrior, and Paladin simply don't have something in their card pool that can do anything.

The 4/2 doesn't have as much of those issues and I think it'd be a really cool card.
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Re: New Expansion Speculation
« Reply #263 on: November 25, 2014, 09:21:37 pm »
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That's if aggro Warrior is a thing though.  I'm not sure it is.
It's still ladder viable, at least: http://www.reddit.com/r/hearthstone/comments/2mf3iy/top_16_legend_eu_with_aggro_warrior/.
I personally don't see much warrior aggro, but when I do it does not bad. I really do think the new cards will make it at least a bit stronger. It's just that zoo or hunter aggro is more obvious.
My Warrior deck is aggro with no shield or draw gimmicks or expensive control minions and it does pretty well. I only play it for the Warrioir dailies and I tend to get all 5 in 7 or 8 games.

My Warrior deck is aggro with Pirates.  It works for dailies, as well.
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markusin

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Re: New Expansion Speculation
« Reply #264 on: November 25, 2014, 09:36:45 pm »
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That might be cool, but I would be concerned about polarization from some classes having different spell options.  For example the 5/4 would be really solid against Druid but rather susceptible to Warlock and i think it'd be pretty awkward.  It's not even something where you can easily modify your deck specifically in anticipation of it, Druid, Warrior, and Paladin simply don't have something in their card pool that can do anything.

The 4/2 doesn't have as much of those issues and I think it'd be a really cool card.
Originally, the Legendary was a 5/5 for 5 mana with 1 damage reduction. That seemed boring and kinda awkward to destroy with spells with that 5 health. Overall, the idea doesn't seem fitting for a legendary.

I like the smaller 4/2 minion more now. Thematically, that can be an energy draining mech or something.
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markusin

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Re: New Expansion Speculation
« Reply #265 on: November 26, 2014, 08:53:00 am »
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Another new card: Burly Rockjaw Trogg
http://www.hearthpwn.com/cards/12233-burly-rockjaw-trogg

4 mana 3/5 Neutral
Whenever your opponent casts a spell, gain +2 attack.

Interesting. So if you play a chain of spells, you better have removal or silence on hand.
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pingpongsam

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Re: New Expansion Speculation
« Reply #266 on: November 26, 2014, 09:01:28 am »
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I have yet to complete all of the Heroic Naxx quests. When GvG releases I wonder if Heroic quests will become considerably easier?
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markusin

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Re: New Expansion Speculation
« Reply #267 on: November 26, 2014, 09:17:19 am »
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I have yet to complete all of the Heroic Naxx quests. When GvG releases I wonder if Heroic quests will become considerably easier?
I was thinking about that too. I completed the heroic quests on my main NA account, but not my arena practice EU account, which still needs more gold to open the last wing. The guy who draws every turn will be a lot easier to defeat with Goblin Sapper and Clockwork Giant. Hopefully some GvG cards help with the heroic bosses of the last 2 wings. That's where it gets brutal.
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Jorbles

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Re: New Expansion Speculation
« Reply #268 on: November 26, 2014, 12:26:58 pm »
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Another new card: Burly Rockjaw Trogg
http://www.hearthpwn.com/cards/12233-burly-rockjaw-trogg

4 mana 3/5 Neutral
Whenever your opponent casts a spell, gain +2 attack.

Interesting. So if you play a chain of spells, you better have removal or silence on hand.

This does seem to have some interesting applications against Secrets and cards like Animal Companion. Probably pretty good against Hunter.
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KingZog3

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Re: New Expansion Speculation
« Reply #269 on: November 26, 2014, 01:17:02 pm »
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Another new card: Burly Rockjaw Trogg
http://www.hearthpwn.com/cards/12233-burly-rockjaw-trogg

4 mana 3/5 Neutral
Whenever your opponent casts a spell, gain +2 attack.

Interesting. So if you play a chain of spells, you better have removal or silence on hand.

This does seem to have some interesting applications against Secrets and cards like Animal Companion. Probably pretty good against Hunter.

In practice it'll  never be much bigger than a yeti though. Most spells either will kill it, or classes that play tons of spells like rogue just sap it back. I don't except it to be very strong.
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markusin

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Re: New Expansion Speculation
« Reply #270 on: November 26, 2014, 01:20:32 pm »
0

Another new card: Burly Rockjaw Trogg
http://www.hearthpwn.com/cards/12233-burly-rockjaw-trogg

4 mana 3/5 Neutral
Whenever your opponent casts a spell, gain +2 attack.

Interesting. So if you play a chain of spells, you better have removal or silence on hand.

This does seem to have some interesting applications against Secrets and cards like Animal Companion. Probably pretty good against Hunter.

In practice it'll  never be much bigger than a yeti though. Most spells either will kill it, or classes that play tons of spells like rogue just sap it back. I don't except it to be very strong.
I think it's meant to keep spare parts in check.
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popsofctown

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Re: New Expansion Speculation
« Reply #271 on: November 26, 2014, 01:25:01 pm »
+1

If you innervate Rockjaw Trog against someone who hasn't used their coin yet that's pretty funny
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HiveMindEmulator

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Re: New Expansion Speculation
« Reply #272 on: November 26, 2014, 02:08:30 pm »
+1

Another new card: Burly Rockjaw Trogg
http://www.hearthpwn.com/cards/12233-burly-rockjaw-trogg

4 mana 3/5 Neutral
Whenever your opponent casts a spell, gain +2 attack.

Interesting. So if you play a chain of spells, you better have removal or silence on hand.

This does seem to have some interesting applications against Secrets and cards like Animal Companion. Probably pretty good against Hunter.

In practice it'll  never be much bigger than a yeti though. Most spells either will kill it, or classes that play tons of spells like rogue just sap it back. I don't except it to be very strong.

Yeah I don't see a reason to ever run this card in constructed. Increasing the attack doesn't really do much, especially if you can't do it yourself.
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blueblimp

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Re: New Expansion Speculation
« Reply #273 on: November 26, 2014, 02:14:39 pm »
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Might be more useful-sounding if it did something immediate, like say hit their face for 1 (or 2?) damage each time they cast a spell.
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Galzria

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Re: New Expansion Speculation
« Reply #274 on: November 26, 2014, 02:25:25 pm »
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Might be more useful-sounding if it did something immediate, like say hit their face for 1 (or 2?) damage each time they cast a spell.

Spin on Leper?

1 Mana
1/2
Deal one damage to your opponent each time they cast a spell.
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