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Author Topic: New Expansion Speculation  (Read 157442 times)

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markusin

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Re: New Expansion Speculation
« Reply #150 on: November 19, 2014, 05:24:06 pm »
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Yeah I like the new Paladin card too. You can use it in the way you'd use Razorfen Hunter, except this looks a lot better due to the weapon gain.
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HiveMindEmulator

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Re: New Expansion Speculation
« Reply #151 on: November 19, 2014, 05:30:57 pm »
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^You would use Razorfen Hunter?
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popsofctown

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Re: New Expansion Speculation
« Reply #152 on: November 19, 2014, 06:16:25 pm »
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I don't think this is like Razorfen Hunter.  You won't get mileage out of it unless you have some kind of strategy that rewards you for having lots of dudes.  Razorfen Hunter actually fails to work well in a strategy based on having lots of dudes because the minion count on it is just 2, and you could have cast a 1 drop and a 2 drop instead.

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blueblimp

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Re: New Expansion Speculation
« Reply #153 on: November 19, 2014, 07:05:30 pm »
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About the Paladin spell, Aggro Paladin used to be pretty common on ladder. Maybe it'll make a comeback there. Jeeves is possibly good for that deck too since Divine Favour is a bit unreliable.

Paladin card: http://www.levelup.com/articulos/294273/Revelamos-una-nueva-carta-de-Hearthstone-Goblins-contra-Gnomos

Cobalt Guardian. 5 mana 6/3 Mech: When a Mech is summoned, it (the Cobalt Guardian) gains Divine Shield.
I'm trying to imagine how this card could be good. If you drop it on turn 5, it won't have divine shield and will die inefficiently to pretty much anything (Raptor trade, Frostbolt, etc.). If you drop it later so that you can shield it immediately, it doesn't have impact without taunt or charge. If you're in topdeck mode in arena, you won't have any other mechs in hand to buff it, so it's barely better than topdecking an Injured Blademaster.
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popsofctown

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Re: New Expansion Speculation
« Reply #154 on: November 19, 2014, 07:31:20 pm »
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It's terrible.  They had a stronger version in testing, but it was annoying as mess because divine shield gains can be really annoying, so they overnerfed it before releasing it.  That's my guess.
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markusin

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Re: New Expansion Speculation
« Reply #155 on: November 19, 2014, 08:26:34 pm »
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^You would use Razorfen Hunter?
No, I wouldn't, but I always dreamed of being able to.

Maybe it's more like a reliable variant of Unleash the Hounds. You only get 1 charging damage (the weapon), but you don't need to wait for your opponent's board to be flooded to get value out of this. The hounds have the beast synergy thing going for them, but with this you can always count on getting those 3 juggler knife throws or whatnot.
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markusin

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Re: New Expansion Speculation
« Reply #156 on: November 19, 2014, 08:45:15 pm »
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According to hearthpwn, Sword of Justice can buff the 3 1/1's before being replaced by the 1/4 weapon. That's a relief I guess.
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popsofctown

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Re: New Expansion Speculation
« Reply #157 on: November 19, 2014, 09:08:15 pm »
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I don't think you cut Truesilver and I don't think you run 6 weapons in a deck so I don't think the Sword of Justice's interaction is relevant.
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markusin

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Re: New Expansion Speculation
« Reply #158 on: November 19, 2014, 09:09:20 pm »
+1

I don't think you cut Truesilver and I don't think you run 6 weapons in a deck so I don't think the Sword of Justice's interaction is relevant.
It is in Arena.
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ycz6

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Re: New Expansion Speculation
« Reply #159 on: November 20, 2014, 12:02:13 am »
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I don't think you cut Truesilver and I don't think you run 6 weapons in a deck so I don't think the Sword of Justice's interaction is relevant.
Huh? 6 weapons?
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markusin

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Re: New Expansion Speculation
« Reply #160 on: November 20, 2014, 12:20:13 am »
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I don't think you cut Truesilver and I don't think you run 6 weapons in a deck so I don't think the Sword of Justice's interaction is relevant.
Huh? 6 weapons?
Counting the new card as a weapon.
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KingZog3

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Re: New Expansion Speculation
« Reply #161 on: November 20, 2014, 02:25:54 pm »
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http://us.battle.net/hearthstone/en/blog/16860230/?utm_expid=68589644-24.yOgsCsWhSz-gOSDIbl82Wg.0&utm_referrer=https%3A%2F%2Fwww.facebook.com%2F

Two new cards.

The druid card seems good. Stats are good, and you get 1-2 spare parts as a bonus.

I'm not sure about the legendary. 5/7 for 6 is good though, but the spare parts aren't as big a bonus as Cairne or Sylvannas. Perhaps the spare parts will interact in a way that makes him a lot better.
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Galzria

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Re: New Expansion Speculation
« Reply #162 on: November 20, 2014, 02:34:26 pm »
+1

Yeah, the neutral card is just a weakened version of the Druid card. While technically you might only get one spare part with the Druid card, you're likely to get at least two, and possibly more.
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Re: New Expansion Speculation
« Reply #163 on: November 20, 2014, 03:03:32 pm »
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Looks like the "fill your opponent's hand to burn cards" thing might get more viable.
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Galzria

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Re: New Expansion Speculation
« Reply #164 on: November 20, 2014, 03:05:42 pm »
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Interesting that spare parts are classified as spells though. Depending on other ways to obtain Spare Parts yet to be announced, you may be able to explode your hand with many 1-cost spells before letting out a VanCleef or the like. They may make combo's and chains (in large numbers) much more obtainable, and on fewer "in hand" cards to start with.

Vancleef is probably a poor example, as he doesn't care about card type. Take Violet Teacher instead then, to explode Tokens.
« Last Edit: November 20, 2014, 03:07:00 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


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TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
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markusin

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Re: New Expansion Speculation
« Reply #165 on: November 20, 2014, 03:18:01 pm »
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Yeah, the neutral card is just a weakened version of the Druid card. While technically you might only get one spare part with the Druid card, you're likely to get at least two, and possibly more.
I think the legendary might be better. It has 1 extra health, and 5 attack is enough to kill Cairne or Sludge Belcher. You're also guaranteed to get 1 spare part, and you can use it right away on your Legendary if you play it with 7 mana.

If the Druid card gets removed with SW:Death or Hex, you get no spare parts, and only 1 spare part if removed with Execute. It also happens to be in Big Game Hunter range, which may or may not be too relevant depending on the meta. However, the Druid card is a mech, so it may very well be better depending on what mech synergy is available.
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Galzria

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Re: New Expansion Speculation
« Reply #166 on: November 20, 2014, 03:52:02 pm »
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Yeah, the neutral card is just a weakened version of the Druid card. While technically you might only get one spare part with the Druid card, you're likely to get at least two, and possibly more.
I think the legendary might be better. It has 1 extra health, and 5 attack is enough to kill Cairne or Sludge Belcher. You're also guaranteed to get 1 spare part, and you can use it right away on your Legendary if you play it with 7 mana.

If the Druid card gets removed with SW:Death or Hex, you get no spare parts, and only 1 spare part if removed with Execute. It also happens to be in Big Game Hunter range, which may or may not be too relevant depending on the meta. However, the Druid card is a mech, so it may very well be better depending on what mech synergy is available.

To be fair, the Legendary getting hit by Hex or Polymorph is just as bad. Well, it grants 1 Spare Part in the trade compared to 0, but I don't think either are trades you're looking for...

That said, 7 Health isn't nothing compared to 6. It puts it outside of Fireball Range. And the BGH point is something as well.

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

popsofctown

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Re: New Expansion Speculation
« Reply #167 on: November 20, 2014, 05:45:22 pm »
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Toshley will be quite at home in my expanded miracle druid deck, but i'm not sure whether bearcat will.
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HiveMindEmulator

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Re: New Expansion Speculation
« Reply #168 on: November 20, 2014, 06:03:55 pm »
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Interesting that spare parts are classified as spells though. Depending on other ways to obtain Spare Parts yet to be announced, you may be able to explode your hand with many 1-cost spells before letting out a VanCleef or the like. They may make combo's and chains (in large numbers) much more obtainable, and on fewer "in hand" cards to start with.

Vancleef is probably a poor example, as he doesn't care about card type. Take Violet Teacher instead then, to explode Tokens.

I would think Auctioneer is the big one.
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popsofctown

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Re: New Expansion Speculation
« Reply #169 on: November 20, 2014, 06:11:50 pm »
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Auctioneer's interaction with spare parts is HUGE.  Especially drawing Conceal as a spare part, good night. 
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blueblimp

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Re: New Expansion Speculation
« Reply #170 on: November 20, 2014, 08:00:33 pm »
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A shame to put new cards at 6 mana, where they have to compete with Sylvanas, Cairne, The Black Knight, and even Sunwalker for constructed relevance, meaning they're unlikely to be constructed relevant without being really strong, which these aren't. 7/6 is horrible stats, because typical current Druid decks don't run any BGH targets at all, and BGH is popular recently. BGH may even get more popular in decks running spare parts generators, because Whirling Blades can buff 6-attack minions into BGH range (though admittedly, 6 attack minions are not very common). 5/7-and-two-spare-parts is OK but pretty meh compared to the power available at 6 mana.
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popsofctown

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Re: New Expansion Speculation
« Reply #171 on: November 20, 2014, 08:19:56 pm »
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In a deck with Gadgetzan, Toshley offers a belated card draw even if it gets hexed, while Cairne just gets Hexed.  I think that's pretty attractive.
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Jorbles

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Re: New Expansion Speculation
« Reply #172 on: November 21, 2014, 12:45:16 pm »
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The parts seem really good to me. They all let you put positive changes down on the board and will often allow you to trade or protect a card that you otherwise wouldn't be able to. The only downside I see is that the cards that generate the parts are so expensive that you won't be getting the parts until the late game, but if you could get these cards in the first few turns they could have a big big impact on board control in the early game. I hope there's something that lets you get parts earlier that I haven't seen yet.
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markusin

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Re: New Expansion Speculation
« Reply #173 on: November 21, 2014, 02:16:02 pm »
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The parts seem really good to me. They all let you put positive changes down on the board and will often allow you to trade or protect a card that you otherwise wouldn't be able to. The only downside I see is that the cards that generate the parts are so expensive that you won't be getting the parts until the late game, but if you could get these cards in the first few turns they could have a big big impact on board control in the early game. I hope there's something that lets you get parts earlier that I haven't seen yet.
Well, there is that 2/1 for 1 mana with a deathrattle that gives you a spare part. Also Tinkertown Technician.
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Jorbles

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Re: New Expansion Speculation
« Reply #174 on: November 21, 2014, 02:25:23 pm »
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The parts seem really good to me. They all let you put positive changes down on the board and will often allow you to trade or protect a card that you otherwise wouldn't be able to. The only downside I see is that the cards that generate the parts are so expensive that you won't be getting the parts until the late game, but if you could get these cards in the first few turns they could have a big big impact on board control in the early game. I hope there's something that lets you get parts earlier that I haven't seen yet.
Well, there is that 2/1 for 1 mana with a deathrattle that gives you a spare part. Also Tinkertown Technician.

I had not seen that one, but wow a situational 3 mana 4/4 +a card? Worst case it's a vanilla 3/3. That seems really good.
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