Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 3 [4] 5 6 ... 30  All

Author Topic: New Expansion Speculation  (Read 157557 times)

0 Members and 2 Guests are viewing this topic.

ycz6

  • Minion
  • *****
  • Offline Offline
  • Posts: 676
  • Respect: +412
    • View Profile
Re: New Expansion Speculation
« Reply #75 on: November 13, 2014, 02:47:41 pm »
0

Overly specific predictions, anyone?

  • There will be a card with Battlecry: Destroy a random friendly minion. Let's say... a 6/7 for 5 mana?
  • There will be a neutral 2/2 for 1.
  • There will be a neutral legendary or class-specific epic which lowers the cost of your hero power and/or lets you use it multiple times.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: New Expansion Speculation
« Reply #76 on: November 13, 2014, 05:46:53 pm »
0

They haven't done a hand peek or secret peek card yet.  Revealing an opponent's hand everytime you hit them makes a lot of sense for a cheap gnome or goblin.  2/1 for one, neutral.
Logged

KingZog3

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3163
  • Respect: +1380
    • View Profile
Re: New Expansion Speculation
« Reply #77 on: November 13, 2014, 05:58:40 pm »
0

They haven't done a hand peek or secret peek card yet.  Revealing an opponent's hand everytime you hit them makes a lot of sense for a cheap gnome or goblin.  2/1 for one, neutral.

Mind vision is a kind of hand peek.
Logged

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: New Expansion Speculation
« Reply #78 on: November 13, 2014, 06:33:44 pm »
0

Overly specific predictions, anyone?

  • There will be a card with Battlecry: Destroy a random friendly minion. Let's say... a 6/7 for 5 mana?
  • There will be a neutral 2/2 for 1.
  • There will be a neutral legendary or class-specific epic which lowers the cost of your hero power and/or lets you use it multiple times.

There will be a card that will give Spell Damage until the end of turn. Probably Mage specific as a aversion to giving Miracle Rogue any possible new tricks.
Logged
I have a blog! It's called Sorta Insightful. Check it out?

HiveMindEmulator

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2222
  • Respect: +2118
    • View Profile
Re: New Expansion Speculation
« Reply #79 on: November 13, 2014, 07:08:09 pm »
0

  • There will be a card with Battlecry: Destroy a random friendly minion. Let's say... a 6/7 for 5 mana?
This condition seems too easy to avoid that it would be hard to balance the card. 6/7 for 5 would be way too strong. Maybe like 5/3 for 3. Or "Battlecry: Destroy a random friendly minion and give all other friendly minions +1/+1" with normal stats.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: New Expansion Speculation
« Reply #80 on: November 14, 2014, 02:32:48 pm »
0

I think maybe ycz forgot the funky way Hearthstone cards work.  http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=179580 works fine with simple wording in that other CCG.

Yeah, destroy a random friendly minion can't destroy itself so 6/7 for 5 is too nuts.  "Destroy a random friendly minion or this minion deals 7 damage to itself" works as a 6/7 for 5.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: New Expansion Speculation
« Reply #81 on: November 14, 2014, 02:34:03 pm »
0

@Zog, I guess I mean AoE hand peek :P
Logged

EgorK

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 272
  • Respect: +74
    • View Profile
Re: New Expansion Speculation
« Reply #82 on: November 14, 2014, 04:16:32 pm »
0

New card is warrior minion 5/5 for 6 that gives 5 armor
Logged

pingpongsam

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1760
  • Shuffle iT Username: pingpongsam
  • Respect: +777
    • View Profile
Re: New Expansion Speculation
« Reply #83 on: November 14, 2014, 04:18:59 pm »
0

New card is warrior minion 5/5 for 6 that gives 5 armor

IMO shield slam is OP now and more armor just makes it worse. If shield slam consumed the armor that made it work then I think it would be more balanced.
Logged
You are the brashest scum player on f.ds.

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: New Expansion Speculation
« Reply #84 on: November 14, 2014, 05:41:54 pm »
0

New card is warrior minion 5/5 for 6 that gives 5 armor

Not that big a fan, Priestess of Elune with 1 more health + 1 more gained health on battecry, ignoring armor interactions. 5 health is a lot trickier to deal with than 4 health tbf.
Logged
I have a blog! It's called Sorta Insightful. Check it out?

KingZog3

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3163
  • Respect: +1380
    • View Profile
Re: New Expansion Speculation
« Reply #85 on: November 14, 2014, 05:49:18 pm »
0

New card is warrior minion 5/5 for 6 that gives 5 armor

IMO shield slam is OP now and more armor just makes it worse. If shield slam consumed the armor that made it work then I think it would be more balanced.

Honestly, the stats are bad for the cost, so really you run this instead of shield block. Shield slam won't e too good. It'll be stronger, but not much more than it is now with shield block.
Logged

blueblimp

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2849
  • Respect: +1559
    • View Profile
Re: New Expansion Speculation
« Reply #86 on: November 14, 2014, 06:39:47 pm »
0

New card is warrior minion 5/5 for 6 that gives 5 armor

IMO shield slam is OP now and more armor just makes it worse. If shield slam consumed the armor that made it work then I think it would be more balanced.
I'm pretty sure that shield slam is intentionally OP. It's a class strength, kinda like how Hex is OP.
Logged

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: New Expansion Speculation
« Reply #87 on: November 14, 2014, 08:09:03 pm »
0

New card is warrior minion 5/5 for 6 that gives 5 armor

IMO shield slam is OP now and more armor just makes it worse. If shield slam consumed the armor that made it work then I think it would be more balanced.
I'm pretty sure that shield slam is intentionally OP. It's a class strength, kinda like how Hex is OP.
Shield slam is basically hard removal that you can delay by doing damage.
Logged

ycz6

  • Minion
  • *****
  • Offline Offline
  • Posts: 676
  • Respect: +412
    • View Profile
Re: New Expansion Speculation
« Reply #88 on: November 14, 2014, 11:02:21 pm »
0

https://www.facebook.com/Hearthstone/photos/a.810275045681932.1073741864.498467596862680/813821118660658/?type=1&theater

Jeeves: 4 Mana minion, 1/4, Mech, Rare
At the end of each player's turn, that player draws until they have 3 cards.



Note that if you play this while you are in fatigue, you lose.
Logged

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: New Expansion Speculation
« Reply #89 on: November 14, 2014, 11:36:34 pm »
0

Also, if you play this and your opponent is in fatigue, they lose if they can't remove it that turn.

Ooo, you know what would be hilarious? Coldlight Rogue with this + Conceal to counter control decks.

Edit: Wait, only if they have fewer than 3 cards. That makes that less exciting...
« Last Edit: November 14, 2014, 11:39:27 pm by Titandrake »
Logged
I have a blog! It's called Sorta Insightful. Check it out?

blueblimp

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2849
  • Respect: +1559
    • View Profile
Re: New Expansion Speculation
« Reply #90 on: November 14, 2014, 11:39:17 pm »
0

Weird card. A little bit like some mix of Coldlight Oracle and Divine Favour, depending on how many cards your opponent has. Not getting to use the cards until next turn hurts a bit, except it also means that your opponent is denied the benefit if he removes Jeeves. It combos a bit with Divine Favour in that if your opponent leaves Jeeves alive, you can Divine Favour for as many as 3 cards on your next turn.

The mana cost is steep but you get as many as 3 cards for it. I could see ultra-aggro decks running this, maybe as a 1-of. Maybe ramp druids would run it as insurance for when they fail to draw Ancient of Lore? It's hard to judge how good this card is until we see it in action.
Logged

KingZog3

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3163
  • Respect: +1380
    • View Profile
Re: New Expansion Speculation
« Reply #91 on: November 15, 2014, 12:33:22 am »
0

As for the name, it seems like it should be on a Legendary card. Is Jeeves generic in WoW? I mean for Hearthstone it's obviously linked to being able to play 2 in a deck, but the name seems non-generic.
Logged

EgorK

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 272
  • Respect: +74
    • View Profile
Re: New Expansion Speculation
« Reply #92 on: November 15, 2014, 12:54:32 am »
0

As for the name, it seems like it should be on a Legendary card. Is Jeeves generic in WoW? I mean for Hearthstone it's obviously linked to being able to play 2 in a deck, but the name seems non-generic.

Jeeves is model of robot, so generic
Logged

EgorK

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 272
  • Respect: +74
    • View Profile
Re: New Expansion Speculation
« Reply #93 on: November 15, 2014, 02:27:54 am »
0

Note that if you play this while you are in fatigue, you lose.

Apparently not - https://twitter.com/m_mccall/status/533427258531135488
Logged

pingpongsam

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1760
  • Shuffle iT Username: pingpongsam
  • Respect: +777
    • View Profile
Re: New Expansion Speculation
« Reply #94 on: November 15, 2014, 08:57:59 am »
0

Note that if you play this while you are in fatigue, you lose.

Apparently not - https://twitter.com/m_mccall/status/533427258531135488

That just means he won't kill you in fatigue if you have 3 or more cards in hand.
Logged
You are the brashest scum player on f.ds.

EgorK

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 272
  • Respect: +74
    • View Profile
Re: New Expansion Speculation
« Reply #95 on: November 15, 2014, 10:32:23 am »
0

No. You see, if you have zero cards he will "draw" 3, so you suffer your 3 next fatigues. Otherwise he would draw indefenately and loop game, as check for life <= 0 is only performed after all events resolved
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: New Expansion Speculation
« Reply #96 on: November 15, 2014, 11:56:55 am »
+3

divine favor and jeeves should do what their text says and automatically kill fatigue people.
Logged

pingpongsam

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1760
  • Shuffle iT Username: pingpongsam
  • Respect: +777
    • View Profile
Re: New Expansion Speculation
« Reply #97 on: November 15, 2014, 03:30:52 pm »
0

No. You see, if you have zero cards he will "draw" 3, so you suffer your 3 next fatigues. Otherwise he would draw indefenately and loop game, as check for life <= 0 is only performed after all events resolved

Check number one is if hand size < 3, which if false means no cards are drawn and thus you are not killed even if you are in fatigue. I suppose the thing I saw as obvious is that at most Jeeves can only deliver 3 fatigues which may or may not kill you. If that wasn't obvious then I don't expect that person to be terribly good at the game to begin with.
Logged
You are the brashest scum player on f.ds.

EgorK

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 272
  • Respect: +74
    • View Profile
Re: New Expansion Speculation
« Reply #98 on: November 15, 2014, 05:26:49 pm »
0

No. You see, if you have zero cards he will "draw" 3, so you suffer your 3 next fatigues. Otherwise he would draw indefenately and loop game, as check for life <= 0 is only performed after all events resolved

Check number one is if hand size < 3, which if false means no cards are drawn and thus you are not killed even if you are in fatigue. I suppose the thing I saw as obvious is that at most Jeeves can only deliver 3 fatigues which may or may not kill you. If that wasn't obvious then I don't expect that person to be terribly good at the game to begin with.

If you have 0 cards and enough health to survive 3 fatigue cards you would not immideately die from Jeeves, that's what this is about
Logged

blueblimp

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2849
  • Respect: +1559
    • View Profile
Re: New Expansion Speculation
« Reply #99 on: November 15, 2014, 09:03:25 pm »
+1

divine favor and jeeves should do what their text says and automatically kill fatigue people.
Yeah, it's not like the case is going to come up often, so why not just implement it correctly so that when it does come up, people know what's going to happen.
Logged
Pages: 1 2 3 [4] 5 6 ... 30  All
 

Page created in 1.745 seconds with 21 queries.