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Author Topic: Groundless speculation about the 2015 expansion  (Read 88793 times)

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GendoIkari

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Re: Groundless speculation about the 2015 expansion
« Reply #100 on: December 09, 2014, 11:07:32 pm »
+1

Donald has revealed a new card!

Persuasive Procurer - Action, $5
+$2
In your buy phase this turn, the other players reveal their hands, and you can buy cards from them.
Band of Nitwits: Action, $5
Play this as if it were any joke card Donald X. has posted in the forums costing less than it that you choose. This is that card until it leaves play or becomes too confusing.

http://forum.dominionstrategy.com/index.php?topic=2013
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Seprix

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Re: Groundless speculation about the 2015 expansion
« Reply #101 on: December 14, 2014, 09:41:15 pm »
+1

But what about Stache?  :'(



It exists already ;)
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silverspawn

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Re: Groundless speculation about the 2015 expansion
« Reply #102 on: December 14, 2014, 09:54:02 pm »
0

That's stash, not stache. Stache is this:

ben_king

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Re: Groundless speculation about the 2015 expansion
« Reply #103 on: December 15, 2014, 01:48:47 pm »
+2

That's stash, not stache. Stache is this:



I like the potential for a Pearl Diver-Stache combo.
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Asper

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Re: Groundless speculation about the 2015 expansion
« Reply #104 on: December 15, 2014, 02:13:01 pm »
+1

We could at least guess the theme. I think it's going to have a restaurant theme. Don't know why, but i feel Dominion really needs that.



On a more serious note, i could imagine "Modern Times" or a "Magical" expansion. Problem is, both have been done by Alchemy and Prosperity to some extend. Mechanic-wise, i could imagine elements that give a staying ability/advantage. At some point i made up "Heroes", unique cards that you could gain if you greened, and that would enable you to do certain things (some once per turn, some triggered by events). The new expansion is said to change a lot, and ongoing abilities would do that. Don't see how to fill a huge set with it, though.
« Last Edit: December 15, 2014, 02:14:04 pm by Asper »
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Seprix

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Re: Groundless speculation about the 2015 expansion
« Reply #105 on: December 15, 2014, 04:14:23 pm »
+1

There could be a 'Carnival' theme with Ringmaster and Lion Tamer and stuff, though that's probably pretty dumb.

I could see a Greek/Roman/Ancient Civ expansion. Or perhaps a Renaissance theme. I really do think that Ancient Civ idea has a ton of potential, with perhaps attack cards with Legionnaire and Ballista/Catapult and Chieftain, and maybe Trireme and Temple and Astrologer and Politician and Diplomat and Philosopher to name a few potential card name ideas.

 Themes for that deck could be more attack based, but in a different way, like perhaps little mini skirmishes (that don't hurt you or your opponent), like perhaps there's a 'War' card (like the ol' card game War), where you and your opponent both look at the top card of your deck and whichever card has the higher cost gets a small benefit or something. That would be interesting because that would make cards like Ghost Ship and Bureaucrat as well as junking cards become more/less powerful.

A better Chancellor might be cool, where you can hold on to a few cards when you dump your entire deck into your discard, or perhaps a +2 Draw after you do deck discarding.
« Last Edit: December 15, 2014, 04:37:00 pm by Seprix »
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eHalcyon

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Re: Groundless speculation about the 2015 expansion
« Reply #106 on: December 15, 2014, 04:37:22 pm »
+1

I like the potential for a Pearl Diver-Stache combo.

The combo is thematic too:

It combos with Pearl Diver.  As you can see in the official Pearl Diver art, the diver is reaching for a fossilized moustache.
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qmech

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Re: Groundless speculation about the 2015 expansion
« Reply #107 on: December 15, 2014, 05:16:00 pm »
0

I have never read the bottom half of Stache before.

I also only read CC's T4 supply-emptying for the first time last week.  :-[
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jaketheyak

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Re: Groundless speculation about the 2015 expansion
« Reply #108 on: December 23, 2014, 07:50:46 am »
+1

On a more serious note, i could imagine "Modern Times" or a "Magical" expansion. Problem is, both have been done by Alchemy and Prosperity to some extend.

Prosperity was about your kingdom being wealthy, but I think Guilds was more about modernisation with the shift from an agrarian society to an urbanised, specialist workforce. I think the next logical step for your kingdom is when the now wealthy and educated populace starts to demand a say in the political decision-making process.

If the new expansion was called Dominion: Revolutions there is a lot of thematic space for card names: Revolutionary, Guillotine, Barricade, Royalist, Independence Declaration, Constitution, Parliament, Prime Minister, President, Coup D’état...
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LastFootnote

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Re: Groundless speculation about the 2015 expansion
« Reply #109 on: January 13, 2015, 06:42:03 pm »
+1

  • We will see new Duration cards. This is a design space that hasn't been explored that much, since all existing Duration cards leave play the turn after you play them, whereas the Duration mechanic makes it possible for them to be in play longer than that. I expect Durations that you can feed somehow to keep in play turn after turn (If there ever are to be more Durations, a big set is the right place for it, where there can be enough of them to justify including all about Durations in the rules again.)
  • We will see a new card costing $1
  • We will see anew card with an oversized pile (like Rats). Maybe a small-value victory card.
  • There will be a few cards that are similar to some existing fan cards.

First speculation confirmed! How many others will turn out to be true?
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markusin

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Re: Groundless speculation about the 2015 expansion
« Reply #110 on: January 13, 2015, 07:29:11 pm »
+2

I am hoping there won't be new token types or new mats.
I've been thinking about this, and I think a new mat can actually be cool if the same mat was referenced by multiple cards in the set and hence the cards can interact with each other through the mat. I was thinking something that stores action cards for future use, a natural extension from storing coins for future use.

Below are some cards I thought of that make use of a "Reserves" mat to store actions  Cards placed on the mat by one card can be used by another card in the set that also uses the mat. They have no name because I'm not feeling creative today.

...

"This is the 9th addition to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards."

 :o
« Last Edit: January 13, 2015, 07:48:05 pm by markusin »
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JacquesTheBard

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Re: Groundless speculation about the 2015 expansion
« Reply #111 on: January 13, 2015, 07:55:55 pm »
0

The whole "saving for the right moment thing" reminds me slightly of my Loyalty Mat. Knowing Donald X, though, it is basically guaranteed to be vastly better game-wise. Boy, am I hyped now!
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jaketheyak

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Re: Groundless speculation about the 2015 expansion
« Reply #112 on: January 14, 2015, 08:07:22 am »
0

I guess Polk5440 is going to be disappointed.

Personally, I'm stoked!
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ThaddeusB

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Re: Groundless speculation about the 2015 expansion
« Reply #113 on: January 14, 2015, 12:58:38 pm »
0

In terms of unexplored areas, Guilds added "flexible coins".  The next logical step is "flexible cards" - one time use cards you obtain through whatever means that don't go into your deck but are set aside to be used at your choice.  I definitely think there will be non-supply cards based on the announced set size, so something like a special card or cards that give you these flexible cards is plausible.  Or maybe cards that get aside on buy to be used whenever, but after the first use go into the deck as normal.

Seems like several of us were on the right track in predicting some sort of reserve card.
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ThaddeusB

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Re: Groundless speculation about the 2015 expansion
« Reply #114 on: January 14, 2015, 01:03:19 pm »
0

There could also be "altering effects" on your own hand only ("when this is in play, +1$ for each action card played.  I doubt any of these specific cars will happen, bit I would not at all be surprised to see some sort of new "lingering effect" mechanism introduced - either through "use later" cards or cards with effects that aren't completely resolved immediately or some other way I haven't imagined. While durations and con tokens do this to some degree, I feel there is a lot of room left in that space.

This sounds similar to the new modifying tokens.  Tokens seem to be a much better way to do it than my card idea.
My third guess ( some sort of duration/lingering attack) remains a possibility.
« Last Edit: January 14, 2015, 01:05:33 pm by ThaddeusB »
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werothegreat

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Re: Groundless speculation about the 2015 expansion
« Reply #115 on: January 14, 2015, 01:51:34 pm »
0

Let's go with what *has* to be in the set.

-Every set has Villages.  My guess is there will be at least one Reserve Village.
-Every set has card draw.  Again, I'm guessing there will be a Reserve draw card.
-There will probably be a Reaction.
-There will probably be a Treasure.  Maybe a Reserve Treasure?  Duration Treasure?
-There might be a Victory card.  I think Donald X has said that he's kind of run out of ideas for them.
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AJD

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Re: Groundless speculation about the 2015 expansion
« Reply #116 on: January 14, 2015, 02:01:32 pm »
0

-There will probably be a Treasure.  Maybe a Reserve Treasure?  Duration Treasure?

I feel like Duration Treasure has been foreclosed by the wording of Herbalist (cf. how Scheme is worded to cope with Duration Actions); but Donald has outsmarted me before.
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werothegreat

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Re: Groundless speculation about the 2015 expansion
« Reply #117 on: January 14, 2015, 04:46:47 pm »
+8

Last expansions's symbol was a compass; I'm pretty sure this expansion's symbol will be a compass.
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Seprix

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Re: Groundless speculation about the 2015 expansion
« Reply #118 on: January 15, 2015, 01:05:51 am »
0

There can be a Victory card that gives points for Curses in your deck. Though that's kind of dumb.

Having a Victory card count the number of coin tokens you have at the end of the game and have that is kinda broken, even if you had it so that it counted every 6 tokens rounded down or something. And also, it's a dead card in your hand if there ARE no Coin Tokens. So then it must hand out coin tokens to use in the first place. Hand out 6, and everyone will buy it for the tokens. Hand out less, and the card sucks, which leads to the natural conclusion that you must make the VP Token count threshold lower. Which breaks the game in the other direction. It's an interesting idea I think, but really, it won't work.

VP that does stuff is likely going to be the main way to go from here on out.

There can be a VP card that grants an extra +1 VP per Reserve Card you haven't used. That's not terribly bad, and it forces you to not want to use Reserves, making it somewhat balanced in use I think. Perhaps this card is a Reserve in itself. If so, it would have to be more expensive (maybe $5 or $6) so that you can't just get VP while having it not clog your deck, and have going for pure Reserve VP the way to go every time it appears. It seems a bit delicate, but I think this is kind of a neat idea too.

VP that is worth +2 that when you trash it, you gain an Estate (or 2) plus some other card? It's interesting for 3-piles for sure.

VP that gives Virtual coin could be explored more, I think. Perhaps a card that is Victory/Action that gives you a few Coin Tokens every time you play it, making you somewhat happy if you draw it in your hand? It would need to be Terminal though for sure, so it sometimes sucks.

VP that has a scout effect?

There are tons of ideas for VP, and goodness knows I've just started.
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Asper

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Re: Groundless speculation about the 2015 expansion
« Reply #119 on: January 15, 2015, 06:48:02 am »
0

Last expansions's symbol was a compass; I'm pretty sure this expansion's symbol will be a compass.

How was guilds' symbol  a compass?
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Asper

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Re: Groundless speculation about the 2015 expansion
« Reply #120 on: January 15, 2015, 07:03:54 am »
0

I don't think Duration-Attacks or -Treasures wil happen. The space has allready been explored, and always without using the duration type - obviously to avoid the confusion that type combinations would generate.  In case you are wondering, i speak of Sea Hag/Pirate Ship/Cutpurse/Embargo and Treasury.
You might get something that works like a Duration-Attack, but it won't have the type. For example it could use tokens.
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jaketheyak

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Re: Groundless speculation about the 2015 expansion
« Reply #121 on: January 15, 2015, 07:24:34 am »
+1

Last expansions's symbol was a compass; I'm pretty sure this expansion's symbol will be a compass.

How was guilds' symbol  a compass?
There is more than one type of compass.
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LastFootnote

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Re: Groundless speculation about the 2015 expansion
« Reply #122 on: January 15, 2015, 08:32:30 am »
+1

Last expansions's symbol was a compass; I'm pretty sure this expansion's symbol will be a compass.

How was guilds' symbol  a compass?

http://en.wikipedia.org/wiki/Compass_(drawing_tool)
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markusin

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Re: Groundless speculation about the 2015 expansion
« Reply #123 on: January 15, 2015, 10:25:04 am »
0

Instead of a VP card, we might just get an event card that modifies score, like someone mentioned about making estates worth more.
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Polk5440

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Re: Groundless speculation about the 2015 expansion
« Reply #124 on: January 15, 2015, 10:43:51 am »
0

I guess Polk5440 is going to be disappointed.

Yeah, I am not too thrilled about the blurb RGG posted. My friends and I are pretty much maxed out on the set up costs for Dominion (we don't often play with the existing cards that use tokens or mats), so it will take a lot to convince me to buy a physical copy of an expansion that relies heavily on these types of mechanics. I am intrigued about the new duration cards, however.

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