considering Transmute handily won the worst card poll, I'm not so sure how wide that conclusion is. If it weren't for the existence of the forum meme, I doubt there would be much consensus. I mean Scout is obviously a weak card, but it's not obviously the weakest. I certainly would take a free Scout over a free Thief on most boards - at minimum it can provide useful ordering ahead of a terminal draw and never helps the opponent.
The
Poll ended 61-57 in favor of Transmute, and I voted for Transmute, so if anything it's 60-58, which is basically a tie. But I dare saying that, if we made a new Poll, Scout would win, because people have gotten better at the game, and Transmute is just way stronger than Scout.
I would rather take Scout than Thief on must boards too, but that's not what matters. The powerlevel of a card isn't based on how often it's better than nothing, it's based on how often it's the
best card at it's price level. The utility of Thief is negative in the majority of games, which means that, even if Scout only looked at 2 cards, you'd likely take it over thief on the majority of boards (at least early), because the utility of Scout is (almost) never negative. But thief is
sometimes really good, and that makes it better than Scout.
There is no way Adventurer would be fairly priced at $3. On average, it will be about a terminal Gold, so should probably cost 5.
I disagree, I think it would be very weak at 5$, and fine at 3$. Probably a strong 3$, but I'm not even sure. I think it's worse than Smithy, and 3$ and 4$ is really close, especially for terminal draw, because you don't want to open with two of them anyway.
Seems this is true to some degree with all times of attacks. I fail to see how that is a problem - maybe even a plus.
I was more talking about multiple plays in one turn. Whether that's a problem probably depends on the context of the card. Margrave even anti-stacks, though that's not a very popular card. But I'll say that it's bad for cantrips at least, which includes scout.
In regards to Duchess, I think silverspawn was only complaining about the friendly spy effect. The on-duchy-gain effect is much more relevant, I think.
I wasn't so much complaining about a specific aspect, as I was saying that there's just not enough for me to like it.
While making the list (I'm further in with the actual list than I am with the posts), realized why I was doing the chapter titles. Basically, I dislike cards from the first chapter on their own, which means if a random Kingdom includes one of them, I'd rather play this Kingdom without it, and have a 9-card Kingdom. Cards from Chapter 2 are only bad compared to the average card. So, if there was a Kingdom with Duchess already in it, I'd rather keep it in, because it doesn't hurt, but I like it so much less than other cards, that I'd prefer it if it wasn't in the
game, and I'd take the loss of variety in exchange for more fun cards. that's even true for scout, I rather have him than nothing, but I'd prefer Dominion if he wasn't in it. Everything from the next chapter onward, I like having in the game.