Okay, I just want to say, I really don't like this set-up. When I first saw it, I thought "hey that's a cool unique idea for a set-up". But this game really dragged on and there was so little discussion through the whole thing, and I think that's really the set-up's fault. It's like it's designed to minimize everyone's participation.
First, there's nothing to discuss, other than lynch flips, so there's minimal information added to the game on each new day. There's no night kill results to discuss, and no night actions. It's like every day is D1. Also, it means there can never be any claim-related discussion, because there's nothing to claim. Everyone who's not scum is just a VT.
Second, there's no accountability for votes. The fact that the gunbearer has the final say (and I think optimal play would involve just shooting independently of votes, though I'm not sure about that), means everyone else has very little incentive to get involved. I can vote, but I can't really influence the gunbearer's shot, and I can't get mad at him if he doesn't listen to me, because I also wouldn't listen to me in his position.
Third, this is a much more minor thing, but I think scum tends to post less when they have day chat, so that's another thing that hurts participation.
I just did a bunch of calcs because I wanted to complain about the balance of the set-up, but I actually think it's pretty well-balanced. I got town has a 43% (42 and 6/7%) chance of winning with random shots. I was expecting it to be much higher, above 50%, which would be complaint worthy because in this set-up the game is strictly harder for scum than the probability with random shots. But 43% is reasonable I think. In this game it looked really good for town because they hit scum D1, but if they miss scum D1, they have only a 1/3 chance of winning with random shots, so I guess that's how it's balanced. In practice obv. hitting scum D1 is even better because a scum flip is so much more valuable than a town flip. I don't really like how heavily the game depends on hitting scum D1, but I don't know what you can do about that, that's true of mafia in general.
Anyway, I still don't like the set-up, even if it's balanced. It sounded cool but seems like it doesn't work so well in practice. Maybe it would work better as blitz, but I'm skeptical.