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Author Topic: M52: Death Note Mafia (Town wins!)  (Read 140892 times)

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AndrewisFTTW

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Re: M52: Death Note Mafia (Day 5)
« Reply #900 on: November 24, 2014, 09:54:43 am »

Vote Count 7.0

Not Voting (5): sudgy, Axxle2, 2.71828, Hydrad, silverspawn

Day 7 ends at 5pm FT on November 29th.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #901 on: November 24, 2014, 10:00:23 am »

cool. this means the last scum is either e, hydrad, or sudgy. I don't think it's hydrad, so it has to be e or sudgy. 50% to hit the right one. If you think town!sudgy doesn't lurk, just kill e and win win win.

silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #902 on: November 24, 2014, 10:01:02 am »

or you can reread for interactions... from egork. good luck with that.

2.71828.....

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Re: M52: Death Note Mafia (Day 7)
« Reply #903 on: November 24, 2014, 10:17:11 am »

I agree with everything silverspawn just said.  Except replace "e" with "silverspawn"
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silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #904 on: November 24, 2014, 10:26:57 am »

if you are town and axxle shoots me, I will shoot you instantly and you're at lylo with sudgy and hydrad as your targets. even that should be fine.

this setup is really pro town.

Hydrad

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Re: M52: Death Note Mafia (Day 7)
« Reply #905 on: November 24, 2014, 03:44:35 pm »

Ya I think as long as I don't get shot town wins? So I wouldn't mind if we go rapid fire as this game has taken a while
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

2.71828.....

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Re: M52: Death Note Mafia (Day 7)
« Reply #906 on: November 24, 2014, 04:08:54 pm »

Ya I think as long as I don't get shot town wins? So I wouldn't mind if we go rapid fire as this game has taken a while

well, if silverspawn isn't scum, and sudgy isn't scum, then you have to be scum. 
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Hydrad

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Re: M52: Death Note Mafia (Day 7)
« Reply #907 on: November 24, 2014, 04:12:17 pm »

Ya I think as long as I don't get shot town wins? So I wouldn't mind if we go rapid fire as this game has taken a while

well, if silverspawn isn't scum, and sudgy isn't scum, then you have to be scum.

Ya but I'm not. But either way ya I guess you can't know that. I guess I kinda like a sudgy vote most right now? Then e I think.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #908 on: November 24, 2014, 04:14:42 pm »

if you have as many non-notebearer IC's as you have scum, you win 100%. we have one scum, so if we treat Hydrad as an IC and we're right, we can't lose.

silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #909 on: November 24, 2014, 04:16:35 pm »

I'd actually support this gamble and start rapid firing. If hydrad truly is scum, he deserves to win anyway.

sudgy

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Re: M52: Death Note Mafia (Day 7)
« Reply #910 on: November 24, 2014, 04:17:13 pm »

Vote: e I think silverspawn is towny from trying to PoE.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

2.71828.....

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Re: M52: Death Note Mafia (Day 7)
« Reply #911 on: November 24, 2014, 04:19:50 pm »

sudgy makes absolutely no sense right now.
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silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #912 on: November 24, 2014, 04:20:36 pm »

a wise man once said sense comes through the legs.

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Re: M52: Death Note Mafia (Day 7)
« Reply #913 on: November 24, 2014, 04:21:57 pm »

It is just as easy for scum to PoE here as it is town.  Everyone seems to have given up rereading and is going on gut feel.  Well, the people who have been playing the game at least.

Sudgy, before you make any votes you should actually go back and reread silverspawn.  Reread me.  then vote.
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Re: M52: Death Note Mafia (Day 7)
« Reply #914 on: November 24, 2014, 04:22:13 pm »

a wise man once said sense comes through the legs.

and sudgy has no legs
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silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #915 on: November 24, 2014, 04:23:19 pm »

a wise man once said sense comes through the legs.

and sudgy has no legs

imaginary +1 for explaining the joke

2.71828.....

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Re: M52: Death Note Mafia (Day 7)
« Reply #916 on: November 24, 2014, 04:23:42 pm »

I'd actually support this gamble and start rapid firing. If hydrad truly is scum, he deserves to win anyway.

and rapid fire is not a gamble, really.  I mean, scum needs 3 misfires to win the game.  Even if we somehow manage to miss scum twice, then we can go back an reread and figure stuff out.  I am all about getting this game finished though
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #917 on: November 24, 2014, 04:24:37 pm »

I'd actually support this gamble and start rapid firing. If hydrad truly is scum, he deserves to win anyway.

and rapid fire is not a gamble, really.  I mean, scum needs 3 misfires to win the game.  Even if we somehow manage to miss scum twice, then we can go back an reread and figure stuff out.  I am all about getting this game finished though

you lose if we do this. as scum you are not supposed to agree on it.

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Re: M52: Death Note Mafia (Day 7)
« Reply #918 on: November 24, 2014, 04:25:55 pm »

I'd actually support this gamble and start rapid firing. If hydrad truly is scum, he deserves to win anyway.

and rapid fire is not a gamble, really.  I mean, scum needs 3 misfires to win the game.  Even if we somehow manage to miss scum twice, then we can go back an reread and figure stuff out.  I am all about getting this game finished though

you lose if we do this. as scum you are not supposed to agree on it.

except I am not scum
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Hydrad

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Re: M52: Death Note Mafia (Day 7)
« Reply #919 on: November 24, 2014, 04:28:24 pm »

So maybe we are right about sudgy being scum!
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #920 on: November 24, 2014, 04:28:50 pm »

maybe...

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Re: M52: Death Note Mafia (Day 7)
« Reply #921 on: November 24, 2014, 04:29:58 pm »

Taking an objective step back, lets suppose for a second that silverspawn and I are both town. 

You shoot me, I shoot him.  You shoot him, he shoots me.

Really the question is who do you want to have the lylo shot?  We will have to pick between sudgy and hydrad.  I would choose to shoot sudgy, as would silverspawn.  Hydrad will not die.

Now, suppose we shoot sudgy first.  Right now.  Then he gets to pick between me and silverspawn...and then same thing happens with one of us shooting the other.

The only thing that can change the inevitable result of the game is if Axxle2 goes off the wall and drunkenly shoots Hydrad.  Which I don't advise.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

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Re: M52: Death Note Mafia (Day 7)
« Reply #922 on: November 24, 2014, 04:31:33 pm »

So unless Hydrad is scum, we win the game.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #923 on: November 24, 2014, 04:41:49 pm »

I don't like this quote:

So maybe we are right about sudgy being scum!

Also, I don't like what e is doing.

I... I don't wanna die
Suddenly I'm frightened for my life


Then again, axxle is probably going to shoot based on his own reads anyway. Which were right the first time, so yeah.

probability with random targets now: scum win = 3/4*2/3*1/2 = 1/4; town win = 3/4

maybe we should really just shoot randomly?

silverspawn

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Re: M52: Death Note Mafia (Day 7)
« Reply #924 on: November 24, 2014, 04:42:57 pm »

idontknooww
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