English rules here.
It looks more interesting than I thought it would be. The Tower module looks like it could be really disruptive, notably:
- a tile that makes wonders free to build
- a tile that disables Trading Post, Marketplace, Caravansery and Forum
- a tile that disables the Age I mixed resources and the Age II double resources
- a tile that converts the single resources into INFINITE RESOURCES
- tiles that buff or nerf military VP values
A lot of shenanigans to be had here.
The Great Projects module is pretty neat too. The rewards can be very powerful while the penalties can hurt a lot.
Overall, I like how much replayability the expansion adds. Given how game-changing some of these effects are, each game can feel very different depending on what Tower tiles are built and which Projects are selected. It remains to be seen whether the game-changing effects are fun or if they just feel too chaotic.