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Author Topic: RMM18 - Guilds Mafia (Town Wins!)  (Read 202549 times)

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EFHW

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1825 on: November 22, 2014, 08:45:55 pm »

Did you do the thing?

I definitely did the thing. Now we wait.

The hit him with 4 weight thing or the I forgot we needed one more weight thing?

Either way, I am sure there is another willing voter but I seem to recall you needing to hammer to get rewarded.
actually he said hammering makes him lose 2 coins.
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1826 on: November 22, 2014, 08:57:02 pm »

I hope you are wrong!   Last time he did it in two stages,  but I guess that was on purpose.   How do you figure any group of 3 could have the game won?

If I knew that I would be scum. Granted the scenario I am recalling was actually to mislynch faust for the win and it was timed just right when all three of us could be there to make it happen because otherwise it would be obvious and foiled if done in pieces. The language those 2 are using indicates to me they both know what the other is talking about and it is not what we would think they are talking about and I suspect the weighted voting thing was a cover for something more sinister we have yet to see.

If Faust did what he said he was going to do then why did the vote count not end the day at a minimum? The only answer I have is that faust is to something disingenuous to what he has claimed.
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pingpongsam

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1827 on: November 22, 2014, 08:58:18 pm »

The reason I think the game may be won for them is because they would not be publicly outing they have shared knowledge of what is afoot if the game we're going to continue into tomorrow.
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Beyond Awesome

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1828 on: November 22, 2014, 10:21:54 pm »

It's possible faust forgot that you bought a card making it so it takes one extra vote to lynch.
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EFHW

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1829 on: November 22, 2014, 11:38:13 pm »

It's possible faust forgot that you bought a card making it so it takes one extra vote to lynch.

vote: e
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1830 on: November 22, 2014, 11:40:00 pm »

vote: faust

same old song and dance.  I don't know what his game is, but I don't think it is a town one.

This looks like that thing my scum team did when we knew we had it locked up in the end. So, faust, WW and egork are the team, huh? And they won already it seems.

I'm not following.
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1831 on: November 22, 2014, 11:41:16 pm »

It's possible faust forgot that you bought a card making it so it takes one extra vote to lynch.

We also have no idea how much weight Faust puts in his vote if lynch is any number other than L.  So that's a bit annoying.
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1832 on: November 22, 2014, 11:42:18 pm »

e is still at 3+x, where x is the weight of Faust's vote.  PPS moved away and EFHW moved on.
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faust

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1833 on: November 23, 2014, 04:12:47 am »

It's possible faust forgot that you bought a card making it so it takes one extra vote to lynch.

Eh, I must have missed out on that. When was that anyway? My vote is worth 3 votes. I someone else could join, that would be much appreciated.
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faust

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1834 on: November 23, 2014, 04:22:31 am »

I asked to have my vote weight increased to 4 after the fact, but if that costs $4, I won't be able to do it.
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faust

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1835 on: November 23, 2014, 04:25:05 am »

Sorry for screwing up.
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faust

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1836 on: November 23, 2014, 04:25:53 am »

Did you do the thing?

I definitely did the thing. Now we wait.

The hit him with 4 weight thing or the I forgot we needed one more weight thing?

Either way, I am sure there is another willing voter but I seem to recall you needing to hammer to get rewarded.
actually he said hammering makes him lose 2 coins.

Lose 2 coins, get 2 Loans,take 2 coins from them, remove Loans... it's kind of a reward anyway.
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EFHW

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1837 on: November 23, 2014, 08:38:27 am »

I asked to have my vote weight increased to 4 after the fact, but if that costs $4, I won't be able to do it.
because it would be too many loans?  You shouldn't have to anyway. Pps will hammer.
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1838 on: November 23, 2014, 08:43:32 am »

If not pps then joth, egorK, or mcmc.   Right guys?
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1839 on: November 23, 2014, 08:48:51 am »

Did you do the thing?

I definitely did the thing. Now we wait.

The hit him with 4 weight thing or the I forgot we needed one more weight thing?

Either way, I am sure there is another willing voter but I seem to recall you needing to hammer to get rewarded.
actually he said hammering makes him lose 2 coins.

Lose 2 coins, get 2 Loans,take 2 coins from them, remove Loans... it's kind of a reward anyway.

If you have the coins then you don't get loans to make up for them, and it sounds like you break even at best.
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1840 on: November 23, 2014, 08:53:56 am »

Vote: e
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1841 on: November 23, 2014, 08:57:15 am »

Yeah if this works I retract that suspicion. I had asked if Faust forgot or not but apparently he did not know what I was referring to because he just wants me dead so why bother reading all that stuff I keep posting about how the game state was changed by the card I bought that I accidentally revealed to early that caused several others to comment on?

Seriously.
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1842 on: November 23, 2014, 09:03:00 am »

Man I finally have time today to do some rereading and yall are gonna end the day early for no reason?
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faust

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1843 on: November 23, 2014, 10:24:49 am »

Man I finally have time today to do some rereading and yall are gonna end the day early for no reason?

You can still reread and share the thought with your Neighbors, you know? Or even with us, if you're quick enough.
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1844 on: November 23, 2014, 10:35:58 am »

Man I finally have time today to do some rereading and yall are gonna end the day early for no reason?

So you believe faust? I'm yet to be convinced.
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faust

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1845 on: November 23, 2014, 10:38:13 am »

Man I finally have time today to do some rereading and yall are gonna end the day early for no reason?

So you believe faust? I'm yet to be convinced.

Not long now... we just need to wait for the mods to wake up.
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EgorK

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1846 on: November 23, 2014, 10:43:36 am »

Should I vote just in case?
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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1847 on: November 23, 2014, 11:37:37 am »

THREAD LOCKED
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1848 on: November 23, 2014, 11:42:15 am »

Final Vote Count:

2.71828..... (4): Eevee, Witherweaver, faust, EFHW
Witherweaver (1): mcmcsalot
EgorK (1): Beyond Awesome
faust (2): 2.71828....., pingpongsam
Not Voting (2): jotheonah, EgorK

With 10 alive, it took 6 to lynch.

e has been lynched.  He was the Serial Killer-Aligned Stonemason, the Bargain Shopper.

TOWN WINS!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM18 - Guilds Mafia (Day 3)
« Reply #1849 on: November 23, 2014, 11:44:42 am »

PMs:

Quote
Welcome to RMM18! You are the Candlestick Maker, the Multi-Buyer. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/4QZMFHjLjHU

You have a QT with Eevee and jotheonah. It is initially open only for N0, D1, and N1. Quicktopic link: http://www.quicktopic.com/50/H/e8QbJs9vZcS7f

Each night, you may buy any number of cards. At the start of each night, you earn 1 coin. If you only bought a maximum of one card the previous night, you will earn a second coin.

Balance: $1

Supply:
$1: Pearl Diver - Target one player. You will be told their Role Name.
$1: Duchess - Target one player. The following day, they will take one more vote to be lynched.
$2: Bishop - Target one player. They will have a 50% chance of being Protected from one kill that night.
$2: Militia - Target one player. A random non-Killing action they used will fail.

Quote
Welcome to RMM18! You are the Advisor, the Outsourcer. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/4UBjT6pEFjL

By the end of the day, you must choose three of the four following actions to affect the game state the following day:

Rogue - Any lynched player will have their alignment hidden.
Rabble - All Town players who were on a player's lynch wagon take 1 Loan
Minion - All anti-Town players who were on a player's lynch wagon take 2 coins.
Ambassador - The Day deadline is 3 days sooner.

Another player will be notified of the three choices (they will not be notified that it's you). They will choose one action to disclude and the other two will go into effect the following day.

Each night, you may guess which two powers will be included for the following day. The next night, for each one you guess correctly, take 1 coin.

Balance: $3

Supply:
$2 Salvager - The following day, if the lynched player dies, all of their remaining coins will be randomly distributed amongst all Town players.
$2 Duke - The following day, all players take one more vote to be lynched.
$3 Baron - If a lynchproof player is lynched the following day, instead of the day ending, the vote count will reset. If they are lynched again, it will be successful. They will be Bulletproof for that night.

Mod note: The player that decides is the SMK.

Quote
Welcome to RMM18! You are the Masterpiece, the Debtor. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/bNDR2J9PDq2

Your vote has a worth of 0. Whenever you vote, you may overpay for it. For every 1 coin you overpay, your vote gets 1 more worth, but never more than the number needed to lynch. You may take out Loans for this action.

If you ever cast the hammering vote on someone, you lose 2 coins.

At the beginning of each night, you take 1 coin for every Loan you have.

Balance: $4

Supply:
$5: Bureaucrat - For the rest of the game, whenever you change your vote, the previous worth of it changes with it.
$2: Haggler - All of your Loans will be removed.

Quote
Welcome to RMM18! You are the Plaza, the Investor. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/8sDsBLbL27BZY

Each night, you may spend any number of coins. The following night, you will earn twice as much as you spent.

Balance: $2

Supply:
$5: Vault - The amount you earn for coin spending permanently goes up by one (For example, buying it once makes you earn three times as much the following night, the next time you buy it it goes to four times as much).
$1: Moneylender - Target one player and give a number. You will give that many coins to that player.

Quote
Welcome to RMM18! You are the Merchant Guild, the Banker. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/6auUwkRVKxdm

You take 1 coin from every player that successfully targets you at night.

Balance: $1

Supply:
$5: Adventurer - Tonight, all actions that target you will fail.
$6: Jester - All Active actions target you instead of their intended targets.

Quote
Welcome to RMM18! You are the Soothsayer, the Debt Collector. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/h37YtKGkvCr

Each night you may target one player. They will be killed. Whenever you kill someone that dies and are Town aligned, take 2 Coin Tokens. Whenever you target someone and they don't die, they take 2 coin Tokens.

Balance: $1

Supply:
$3: Sir Vander - If you are lynched the next day, choose a player. That player will die.
$3: Dame Molly - If you are night killed tonight, choose a player. That player will die.

Quote
Welcome to RMM18! You are the Butcher, the Remodeler. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/5RKC38m7vZgcx

You have a QT with jotheonah and EFHW. It is initially open only for N0, D1, and N1. Quicktopic link: http://www.quicktopic.com/50/H/e8QbJs9vZcS7f

Each night you may target one player. You will kill them. You may purchase any of the following upgrades for your kill. However, they must be bought in succession.

1$ - When the target dies, you will steal all of their coins.
1$ - Your action cannot be blocked.
2$ - If the player is Town-aligned, they will instead die the following night instead of this night.

Balance: $2

Supply:
$2: Tactician - Your QT is opened for Daychat and Nightchat the following day and night.

Quote
Welcome to RMM18! You are the Taxman, the Miser. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/GXGDTX4fsWAv

Each night you MUST choose one of the following:
Target one player and steal 2 coins from them
Target two players and steal 1 coin from each

The same power option cannot be chosen on consecutive nights.

Balance: $1

Supply:
$3: Noble Brigand - Target one player. They lose all Loans.
$2: Trader - Target one player. You will be told whether they have more or less coins than you.

Quote
Welcome to RMM18! You are the Baker, the Mint. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/MudDirPxLwPH

You have a QT with EFHW and Eevee. It is initially open only for N0, D1, and N1. Quicktopic link: http://www.quicktopic.com/50/H/e8QbJs9vZcS7f

Each night you may take up to three coins. Depending upon the number of coins you take, the following modifiers are applied to all anti-town factional kills:

At least 1 coin: Immune to one Redirection
At least 2 coins: Immune to one Watcher/Tracker/Voyeur/Follower
3 coins: Immune to one Protection

Balance: $1

Supply:
$4 Mine: The number of coins needed to apply the kill modifiers is increased by 1 (Strong-willed needs 2 coins, Ninja needs 3, Strongman needs 4) You may also take an additional coin with your power.
$6: Sage - Target one player. You will be told their alignment in the form of Town/Not Town.

Quote
Welcome to RMM18! You are the Herald, the Financer. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/vt5i8RpUAw4gA

Each night you may target one player. A random action they took will have the option of being repeated the following night. You may overpay for this. For every 1 coin you overpay, a random power they used will have the option of being repeated the following night. For every number of coins you payed past the number of actions they completed, take 1 coin from them.

Balance: $1

Supply:
$1: Peddler - Tonight, your target has 1 Loan unknowingly not affect him the following day. For every coin you over payed, an additional Loan will not affect them.
$2: Spice Merchant - Your target is unable to take Loans tonight.

Quote
Welcome to RMM18! You are the Journeyman, the Donator. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/LLCkCPyGiU2

Three random players (other than the one(s) you ended your vote(s) on) will receive a coin.

You take 1 coin for every one of your votes that wasn't on the lynch wagon.

Balance: $2

Supply:
$3: Chancellor - The following day, you will have an extra vote. It won't be shown in Vote Counts and can be moved by telling the mod where to place it.
$4: Count - For the rest of the game, at the end of the day, you will be told how many Loans the player(s) that you ended your vote(s) on has.

Quote
Welcome to RMM18! You are the Doctor, the Welfare Worker. You are Town-aligned and win when all threats to the town have been eliminated.

Personal Quicktopic link: http://www.quicktopic.com/50/H/V46BfhsJx8t

Each night you may target one player. They will be protected from one kill. You may overpay for this action. For every 1 coin you overpay, you may target an additional player.

For every kill you successfully prevent, take 1 coin.

Balance: $1

Supply:
$3: Torturer - Choose one of your targets. In addition to them being protected from one kill, all Active powers they use will fail.

Quote
Welcome to RMM18! You are the Stonemason, the Bargain Shopper. You are Serial Killer-aligned and win when you are the only player alive, or nothing can prevent this from happening.

Personal Quicktopic link: http://www.quicktopic.com/50/H/TU3ZnEqwd6gv

You are the only anti-town player in the game.

Anything green in your Role PM is safe to claim.

When you buy something (other than the Governor), you may overpay for it. If you do, you get two more abilities costing less than it as much as you overpayed.

If you overpayed the most for the Governor, take 1 coin at the end of the following day.


Factional Powers:
1-shot Bulletproof - The first time you are killed during the night, you will live. You will know when this has been used.
1-shot Deathproof - The first time you are killed during the day or the second time you are killed during the night, you will live. You will know when this has been used.

Each night you may target one player. You will kill them.

You are the Advisor's Advisor. You will choose what actions he does each night. He does not know it is you, and should not know it is you.


Balance: $2

Supply:
$6: Rebuild - You regain a 1-shot Bulletproof and/or 1-shot Deathproof if they have already been used. You may only buy this once.
$5: Pillage - Target one player. They lose 3 coins.
$4: Mountebank - Choose three players. Any actions from those players that target you tonight will be randomly redirected to another player.

$4: Lookout - Target one player. You will be told one of names of all players that targeted them. If more than one player targeted them, all but a random one of the player names will be REDACTED.
$3: Swindler - Target one player. Their Governor bid will be nullified.
$3: Witch - Target one player (including yourself). For tonight, they will be considered the opposite alignment of
whatever they'd normally be considered as for all investigative powers.
$3: Sea Hag - Target two players. All actions that the first player does are redirected to the second.
$2: Saboteur - Tonight, your factional kill breaks through one layer of Protection/Roleblock

$2: Navigator - Target one player. You will be told the name of one of the players they targeted that night. If they targeted more than one player, all but a random one of the player names will be REDACTED.
$2: Goons - Target one player. All actions they take will be Roleblocked.
$1: Spy - Target one player. You will receive a copy of their Role PM.
$1: Thief - Target up to two players. You will take a coin token from each of them.
$1: Smugglers - Remove up to two Loans

$1: Envoy - Target one player. Tell me a message 300 characters or less. That message will be sent to that player, but with a random 10% of words REDACTED.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm
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