I guess I vote RftGstrategy, too. I've played 30+ games against the Keldon (sp?) AI, and maybe 15 games IRL. After the last RftG game, my friend and I were contemplating how much strategy matters -- as he said, maybe we can't see the strategy because we both suck at the game. But I've read strategy articles from rrenaud around the web, and I feel like I'm doing a decent job strategizing...but RftG feels much more chancy than Dominion.
To be more specific, it seems like it's very hard to win unless your strategy happens to work well with whatever 6-cost development cards come your way. In the meantime, good tactics can help, but it just seems not very useful to make up any sort of overarching plan (as you might do in Dominion).
Is the game just all tactical, or what?
Thoughts? I guess this should be in other board games but it seems apropos.