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Author Topic: Sentinels of the Multiverse Four- KNYFE (Kuildeous)  (Read 10364 times)

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A Drowned Kernel

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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #50 on: September 06, 2014, 10:56:41 pm »

End of Villain Turn: He hits everyone for 3 (AZ and Bunker for 4).

I feel like there's a good chance we can kill him by the end of round 3, and that chance goes up if we keep absolute zero alive. I can fire off my cannon twice, for a total of 14 damage. Expat can hit him for 6 damage this turn, and hopefully at least 3 next. KNYFE can do five this turn, and hopefully at least 3 next. I guess, what play maximizes your damage over the next two turns, considering damage this turn isn't going to be reduced?
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theorel

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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #51 on: September 07, 2014, 09:50:56 pm »

Well:
I'm going to play Onboard Module Installation and draw a card...because what I can do is going to depend on what I draw here.

Rolled 1d33 : 24, total 24
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theorel

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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #52 on: September 07, 2014, 10:16:20 pm »

Okay, my max expected damage over the next 2 turns (depending on what I draw obviously):
I play Iso Transducer this turn...Legacy hits me for 5 fire damage and I hit him back for 6 cold.
I play Frostbound Drain and hit him for 4 damage next turn, then become incapacitated from the fire damage to myself.
Total: 10 damage (8 with DR), and I'm KO'd.  (could be 1 higher)
(Note: if I get KO'd on his turn, I can still activate Expat for 4 damage, or someone else if they can do more...so that doesn't actually change my damage output).

Alternative Plays:
1. I play Frostbound Drain now and hit him for 4 damage unreduced.  I get KO'd on his turn, and activate expat next turn.  total 8 (7 with DR).

Okay, here's an option (I think?)
I play Null-point this turn.  Two possibilities:
1. IL hits everyone first.  Then I should probably take a damaging hit first, then heal.  My total HP probably ends around 8-9HP.
2. IL doesn't hit everyone first, then I take a healing hit, my total HP ends around 14HP.
Either way, next turn Visionary plays Twist the Ether on me.
I play Isothermic Transducer.  I deal myself 1 Fire damage (7 OR 13HP)
I twist the cold to fire+1 and hit myself again for 2 HP (5 OR 11 HP)
Twist to fire+1 hit myself for 3 HP (2 or 8HP)
1. ends: Twist to fire+1 hit IL for 5 damage
2. keeps going: Twist to fire+1 hit myself for 4HP (4HP remaining)
then hits IL for 6HP total.
Which is 4 or 5 damage given Damage Reduction.

That should be able to drop me back to lowest HP again to absorb IL's next hit also if we don't take him out.

So, I can be super-defense with mild offense if I play Null-Point now.
Or I can go down in a blaze of glory.

I'm leaning towards blaze of glory, as I think that's our best bet to win.  And if I don't die before my next turn, I could always play null-point then if it's not looking like it will work out...which would keep me alive and absorbing his hits pretty effectively from then on (one fire torching  him back, switched with ice to heal me up)
It'd just be nice if we hadn't dropped to <10 HPs already to start the sequence.
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A Drowned Kernel

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Re: Sentinels of the Multiverse Four- Absolute Zero (theorel)
« Reply #53 on: September 07, 2014, 11:24:36 pm »

The way it's going I guess I'm on board with the blaze of glory plan.
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theorel

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Re: Sentinels of the Multiverse Four- Absolute Zero (theorel)
« Reply #54 on: September 08, 2014, 07:44:19 am »

Alrighty then, I'll go with it...
Search for Null-Point Calibration
Rolled 1d3+29 : 2 + 29, total 31


Play Isothermic Transducer

Skip power.
Draw:
Rolled 1d32 : 8, total 8
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Kuildeous

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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #55 on: September 08, 2014, 10:52:55 am »

Let's hurt him.

Play Battlefield Experience
Power: Battlefield Experience


This does 3 melee and 3 energy to Iron Legacy but destroys my card. Upon its destruction, I get to draw and play a card. My draw is:
Rolled 1d35 : 16, total 16

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Kuildeous

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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #56 on: September 08, 2014, 10:56:03 am »

I drew Overdo It, which was not that appealing to me before, and it's still not appealing to me now. So I'll play Wrecking Uppercut for 4 damage and the top card of Iron Legacy's deck gets discarded. I believe we don't know the top card, so it's going to be:

Rolled 1d18 : 2, total 2


End result is Iron Legacy should be at 15 HP now, and that one card is in his discard pile. I draw:

Rolled 1d34 : 25, total 25

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Kuildeous

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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #57 on: September 08, 2014, 10:57:28 am »

Ooh, another Wrecking Uppercut to add to my hand.

And Iron Legacy discarded Beat Down (that was lucky, but there's another one in his deck)
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #58 on: September 08, 2014, 01:09:20 pm »

Battlefield damage deals 2 melee and 3 energy damage, the Conduit Blade only increases your energy damage.
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Kuildeous

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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #59 on: September 08, 2014, 01:26:00 pm »

Bah, that's true. So I only did 8 damage, bringing him down to 17. I'm not used to KNYFE, especially the partial damage increases.
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #60 on: September 10, 2014, 01:33:28 pm »

Bump, DSell
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #61 on: September 10, 2014, 04:37:42 pm »

Oh I'm super sorry, didn't realize it was me.

Hollow points -> Tactical Shotgun. Power: Shotgun

Draw:
Rolled 1d35 : 28, total 28
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #62 on: September 10, 2014, 04:38:45 pm »

Speed loading.
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A Drowned Kernel

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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #63 on: September 10, 2014, 05:03:01 pm »

I put Upgrade Mode, Grenade Launcher and Gatling Gun beneath Omni-Cannon. I skip my play phase, then use Omni-Cannon's power to deal 7 damage to Iron Legacy.

Draw:

Rolled 1d32 : 10, total 10
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #64 on: September 10, 2014, 05:04:08 pm »

Environment turn:

Play

Rolled 1d14 : 9, total 9
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #65 on: September 10, 2014, 05:05:19 pm »

Lockdown destroys the Imprisoned Rogue (very eventful environment deck :P)
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #66 on: September 10, 2014, 05:06:52 pm »

Iron Legacy's Turn

Start of Turn: He flips!

Plays:
Rolled 1d17 : 7, total 7
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #67 on: September 10, 2014, 05:07:50 pm »

Former Allies. Each player discards a card. I'll discard External Combustion.
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #68 on: September 10, 2014, 05:09:39 pm »

Unless something terrible happens with his next Villain card I think we have this. End of the Villain turn he's going to be at 10 HP, I think we can manage that much damage this turn.
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #69 on: September 10, 2014, 05:14:13 pm »

Discarding the only card I have.
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #70 on: September 10, 2014, 05:49:02 pm »

Discard Cerebral Hemorrhage
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #71 on: September 10, 2014, 09:40:42 pm »

Discard Focused Apertures
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #72 on: September 10, 2014, 10:19:22 pm »

I'll discard Overdo It.

I expected much worse from Iron Legacy. I've seen him be so brutal. But really I think the good luck of removing most of his Ongoing cards helped us immensely.

And besides, as a group, we lost 60% of our health. That's nothing to sneeze at.
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #73 on: September 11, 2014, 12:11:02 am »

Watching how he plays out, I'm willing to bet that in general when you face Iron Legacy, by the end of round three you've either won or you're dead.

His next Villain cards is:

Rolled 1d16 : 12, total 12
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #74 on: September 11, 2014, 12:14:15 am »

Iron Strike! Deals Knyfe 6 melee damage, and destroys Twist the Ether and Mental Divergence.

End of Villain Turn: Iron Legacy deals Absolute Zero 6 melee damage (putting him at one hp :o) and heals 6 health.

The Visionary is up!
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