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Author Topic: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS  (Read 109671 times)

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Teproc

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Re: M48: Legend of Zelda Mafia (Day Seven)
« Reply #1225 on: September 29, 2014, 03:04:47 pm »

So why did Arch choose Hydrad in his claim ?

And Jimmmm, did you know you were sealing Andrew's fate when you claimed not doctor ?
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Hydrad

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Re: M48: Legend of Zelda Mafia (Day Seven)
« Reply #1226 on: September 29, 2014, 03:13:31 pm »

Sorry Hydrad  :'(

I guess I should have just stuck with my original much weaker case on Jimm.

I'm not sure this set-up is balanced, because I feel like town (specifically, me) played a really awful game, but we still managed to catch two scum just based on night actions, even after lynching two very strong PR's.

Well I guess I'm at fault a bunch also. So I played poorly also D:
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Teproc

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Re: M48: Legend of Zelda Mafia (Day Seven)
« Reply #1227 on: September 29, 2014, 03:15:21 pm »

Gah, the two people I suspected early were scum... and then I convinced myself I was biased against Andrew, and the Andrew suddenly switched to Jimmm, which made me suspicious of Andrew but also made me think Jimmmm was town...
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Witherweaver

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Re: M48: Legend of Zelda Mafia (Day Seven)
« Reply #1228 on: September 29, 2014, 03:19:04 pm »

:(

Lynch all the Jimmmms, all the time.
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A Drowned Kernel

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Re: M48: Legend of Zelda Mafia (Day Seven)
« Reply #1229 on: September 29, 2014, 04:03:40 pm »

The gates to Ganon's tower slammed open, and the King of Thieves strode out with a chuckle. "Ganon!" cried the remaning Hylians. "But we saw you fall!"

"Fools!" he cried. "As long as there is evil in Hyrule, I will reign supreme! Your Hero and your Princess have fallen, and now it is your turn!"

The last members of the group scattered as Ganon set upon them, and darkness settled forever over Hyrule...

Game over! The scum players Archetype, jimmmm, and andrewisFTTW have won!


Speccy
Mafia QT
Mod QT

I think I get a little snarky at points in the Mod QT (it's been awhile) so I apologize in advance if anyone's feelings are hurt. jimmm gets MVP for sticking out the end, and I think especially for making the call to not claim Doctor to try and save Andrew.

This is was an interesting first modding experience, I'm more than open to feedback, and I hope everyone enjoyed it!
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Witherweaver

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Re: M48: Legend of Zelda Mafia (Day Seven)
« Reply #1230 on: September 29, 2014, 04:09:14 pm »

Sorry Hydrad  :'(

I guess I should have just stuck with my original much weaker case on Jimm.

I'm not sure this set-up is balanced, because I feel like town (specifically, me) played a really awful game, but we still managed to catch two scum just based on night actions, even after lynching two very strong PR's.

We rolled some pretty good PR's... and promptly lynched them.
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Hydrad

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1231 on: September 29, 2014, 04:14:16 pm »

and everyone thought I was scum in the QT too... oh well I feel a bit better since somehow no one really thought it was Jimmm. But I am wondering if my case on Jimmm that he forgot that egork was a UB was right or not.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

A Drowned Kernel

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1232 on: September 29, 2014, 04:18:43 pm »

I certainly had some concerns about the setup balance, but I also think that scum's powers could have been used a little more effectively. In the position scum was in on night 2, when arch got caught, I think they should have used the rolestop on whoever was making the kill- anyone can get caught by the cop, but the killer is also vulnerable to blocking and tracking.

Also, jim, were you aware that you still had your ninja shot? It seemed like you weren't but I thought it would be against the rules to remind you unprompted...
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Teproc

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1233 on: September 29, 2014, 04:28:35 pm »

They never used their ninja shot.

Seriously ?

How could you ?

What ?
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Witherweaver

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1234 on: September 29, 2014, 04:29:45 pm »

They never used their ninja shot.

Seriously ?

How could you ?

What ?

That's, like, meta ninja.
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Hydrad

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1235 on: September 29, 2014, 04:30:57 pm »

so ninja he doesn't even need a ninja shot
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1236 on: September 29, 2014, 04:31:54 pm »

Not using the ninja shot was the true misdirection.
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Witherweaver

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1237 on: September 29, 2014, 04:32:10 pm »

Ninja level: hiding in plain sight.
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Teproc

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1238 on: September 29, 2014, 04:32:17 pm »

They never used their ninja shot.

Seriously ?

How could you ?

What ?

That's, like, meta ninja.

All this time I spent analyzing the night actions... arghh.

I love the way we caught Andrew in this game though. That was awesome.
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Witherweaver

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1239 on: September 29, 2014, 04:36:21 pm »

Yeah, that was really cool.. I was surprised that my seemingly useless cop results actually turned up something.
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Teproc

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1240 on: September 29, 2014, 04:39:06 pm »

From the mod QT, near the ned of day 1

Quote
I believe in you Teproc! You're right about pretty much everything except Andrew being town.

Why oh why did I change my mind on Jimmmm. It's hilarious how Andrew's bus on day 2 made me switch my reads on them, which ended up being great for scum since Andrew got caught through night actions so Jimmmm was the one who needed the town read.
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Teproc

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1241 on: September 29, 2014, 04:40:15 pm »

Quote
I'm not going to lynch ash day one for as long as I play mafia. He's basically got the whole scum team called and no one's listening to him...

Also this. When Andrew turned out to be scum I was thinking about ash gloating in the speccy, which he actually didn't do. silverspawn had great reads too.
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Teproc

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1242 on: September 29, 2014, 04:42:02 pm »

I would actually consider giving MVP to Andrew here BTW. Yeah he got caught but he played a great game and did a very good job with his interactions. S_P did see the Jimmmm bus for what it was but I didn't.
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Teproc

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1243 on: September 29, 2014, 04:50:47 pm »

Quote from: Jimmm in the Mafia QT
If I understand correctly, there is now a useless Cop (WW) and a UB/Tracker left.

Kill: Witherweaver for now.

I still don't get that.
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Teproc

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1244 on: September 29, 2014, 04:51:18 pm »

Oh well actually Hydrad was right. Jimmmm missed that Egork had claimed UB. Twice.
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Witherweaver

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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1245 on: September 29, 2014, 04:54:56 pm »

Quote from: Jimmm in the Mafia QT
If I understand correctly, there is now a useless Cop (WW) and a UB/Tracker left.

Kill: Witherweaver for now.

I still don't get that.

Well, it fooled you, so I guess it worked :)
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Re: M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« Reply #1246 on: September 29, 2014, 05:21:26 pm »

Wooo! It took a long time, but wooo!

Thanks for modding ADK, I really loved the flavor. s/o to Silverspawn for excellent Roleblocking skills.

Re: Setup - All modifications are designed to be skewed toward Town, but the Mafia counterparts could very easily be off. Setup critiques/suggestions are always welcome.
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Re: M48: Legend of Zelda Mafia (Day Seven)
« Reply #1247 on: September 29, 2014, 05:23:20 pm »

So why did Arch choose Hydrad in his claim ?
Just guessing. We knew someone targeted WW. WW is a pretty good Cop target since he's always scum and Hydrad seemed the most Cop-like, so I guessed him. And If I had guessed right, it would've boosted my credibility of being the UB enough to hopefully get silverspawn lynched.
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Hydrad

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Re: M48: Legend of Zelda Mafia (Day Seven)
« Reply #1248 on: September 29, 2014, 05:24:53 pm »

So why did Arch choose Hydrad in his claim ?
Just guessing. We knew someone targeted WW. WW is a pretty good Cop target since he's always scum and Hydrad seemed the most Cop-like, so I guessed him. And If I had guessed right, it would've boosted my credibility of being the UB enough to hopefully get silverspawn lynched.

I was super confused at first. And I did like how a couple people thought I did a PR slip when I said I checked my PM's for who I targetted. Although it didn't end up mattering at all.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: M48: Legend of Zelda Mafia (Day Seven)
« Reply #1249 on: September 29, 2014, 05:28:49 pm »

So why did Arch choose Hydrad in his claim ?
Just guessing. We knew someone targeted WW. WW is a pretty good Cop target since he's always scum and Hydrad seemed the most Cop-like, so I guessed him. And If I had guessed right, it would've boosted my credibility of being the UB enough to hopefully get silverspawn lynched.

I was super confused at first. And I did like how a couple people thought I did a PR slip when I said I checked my PM's for who I targetted. Although it didn't end up mattering at all.

The thing was.. you couldn't have been a PR, because there were no town PR's.  This is what made me think you were scum.  It was a really weird slip to me.
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