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Author Topic: Apprentice 1: The Sorcerer's Interns (EgorK's Turn)  (Read 16637 times)

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XerxesPraelor

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #50 on: July 13, 2014, 02:11:22 am »

Oops, move east then.
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #51 on: July 13, 2014, 02:29:42 am »

Sorry, EgorK is there, you're pretty blocked in right now. You can go west back to the bank or take the taxi anywhere else.

Edit: Do you guys think I should make the "pawns" bigger on the spreadsheet? I was liking making everything fit on individual lines but I don't want to sacrifice easy readability of the board. I could double or triple their size easily.
« Last Edit: July 13, 2014, 02:42:53 am by Dsell »
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pacovf

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #52 on: July 13, 2014, 06:36:03 am »

Sorry, EgorK is there, you're pretty blocked in right now. You can go west back to the bank or take the taxi anywhere else.

Edit: Do you guys think I should make the "pawns" bigger on the spreadsheet? I was liking making everything fit on individual lines but I don't want to sacrifice easy readability of the board. I could double or triple their size easily.

You could also try putting the pawns next to the name of the building, instead of in the fame cube zone. You would have to make the tiles slightly wider, though, because of "More bang for your buck (TM)".
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XerxesPraelor

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #53 on: July 14, 2014, 01:55:20 am »

Taxi to the Lab. Nobody's there, right?
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #54 on: July 14, 2014, 03:42:54 am »

Taxi to the Lab. Nobody's there, right?

Nope, you're good!

EgorK's turn.
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #55 on: July 14, 2014, 03:50:56 am »

Sorry, EgorK is there, you're pretty blocked in right now. You can go west back to the bank or take the taxi anywhere else.

Edit: Do you guys think I should make the "pawns" bigger on the spreadsheet? I was liking making everything fit on individual lines but I don't want to sacrifice easy readability of the board. I could double or triple their size easily.

You could also try putting the pawns next to the name of the building, instead of in the fame cube zone. You would have to make the tiles slightly wider, though, because of "More bang for your buck (TM)".

This was one of my original ideas, but I discovered that you cannot have multiple objects in different colors in the same cell, for whatever reason. So that obstructed that idea, and it's ultimately what led to having different cells for each of your fame cubes/pawns. Still, I could make them larger if it'd aid visibility.
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EgorK

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Re: Apprentice 1: The Sorcerer's Interns (EgorK's Turn)
« Reply #56 on: July 14, 2014, 06:33:28 am »

Taxi to morgue
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (EgorK's Turn)
« Reply #57 on: July 14, 2014, 07:15:00 am »

Spreadsheet updated.

Round 6 start!

Scott's turn.
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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #58 on: July 14, 2014, 10:40:32 am »

Sorry, EgorK is there, you're pretty blocked in right now. You can go west back to the bank or take the taxi anywhere else.

Edit: Do you guys think I should make the "pawns" bigger on the spreadsheet? I was liking making everything fit on individual lines but I don't want to sacrifice easy readability of the board. I could double or triple their size easily.

You could also try putting the pawns next to the name of the building, instead of in the fame cube zone. You would have to make the tiles slightly wider, though, because of "More bang for your buck (TM)".

This was one of my original ideas, but I discovered that you cannot have multiple objects in different colors in the same cell, for whatever reason. So that obstructed that idea, and it's ultimately what led to having different cells for each of your fame cubes/pawns. Still, I could make them larger if it'd aid visibility.

Oh huh that's weird. If the problem persists, you could change the colour of the building name instead. Not exactly subtle though, you would have to change EgorK's colour. And that would be bad.
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scott_pilgrim

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Re: Apprentice 1: The Sorcerer's Interns (scott_pilgrim's Turn)
« Reply #59 on: July 14, 2014, 02:14:00 pm »

Move to Magic Storehouse, get 1 Leaf, and create the potion costing 2 Newts, 2 Leaves
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (scott_pilgrim's Turn)
« Reply #60 on: July 14, 2014, 02:38:27 pm »

Spreadsheet updated.

XP's turn.

Also, XP, you're blocked in a corner again so your only movement option is to take the teleport-taxi.
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XerxesPraelor

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #61 on: July 15, 2014, 12:11:30 pm »

Teleport to the cult of the newt.
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #62 on: July 15, 2014, 12:42:24 pm »

Updated.

EgorK's turn.
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EgorK

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Re: Apprentice 1: The Sorcerer's Interns (EgorK's Turn)
« Reply #63 on: July 15, 2014, 03:54:30 pm »

Laboratory
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scott_pilgrim

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Re: Apprentice 1: The Sorcerer's Interns (EgorK's Turn)
« Reply #64 on: July 15, 2014, 04:02:15 pm »

Emporium for 2 Leaves
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (EgorK's Turn)
« Reply #65 on: July 15, 2014, 04:08:27 pm »

Spreadsheet updated!

Round 7.

XP's turn.
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XerxesPraelor

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #66 on: July 16, 2014, 04:08:37 am »

Library; learn Swiftness
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #67 on: July 16, 2014, 04:15:49 am »

Spreadsheet updated!

EgorK's turn.
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EgorK

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Re: Apprentice 1: The Sorcerer's Interns (EgorK's Turn)
« Reply #68 on: July 16, 2014, 11:17:33 am »

Morgue
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (EgorK's Turn)
« Reply #69 on: July 16, 2014, 02:16:05 pm »

Spreadsheet updated.

Round 8 start!

scott_pilgrim's turn.
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scott_pilgrim

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Re: Apprentice 1: The Sorcerer's Interns (scott_pilgrim's Turn)
« Reply #70 on: July 16, 2014, 03:14:52 pm »

Magic Storehouse for $3 and 1 Leaf
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (scott_pilgrim's Turn)
« Reply #71 on: July 16, 2014, 03:21:51 pm »

Updated.

XP's up.
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XerxesPraelor

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #72 on: July 19, 2014, 05:22:30 am »

Greenhouse
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Dsell

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #73 on: July 19, 2014, 06:16:18 am »

Greenhouse

You don't have any money, so you would move to the building and forfeit your action. I'm assuming that's not what you're meaning to do, so I will leave you on the Library unless you tell me otherwise.
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XerxesPraelor

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Re: Apprentice 1: The Sorcerer's Interns (XP's Turn)
« Reply #74 on: July 19, 2014, 06:25:28 am »

Why do I always forget something. Graveyard then.
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